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Isrokatun, I.; Hanifah, Nurdinah; Abdul, Yusuf R.; Rosmiati, Rosi; Khoerunnisah, Ririn – Pegem Journal of Education and Instruction, 2023
Today's increasingly rapid technological developments do not only appear in the field of communication but are also needed in education. In the education field, it is expected to instill students with adequate knowledge and critical thinking skills, which are needed for their future. Practicing critical thinking skills can be done with mobile…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, Critical Thinking
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Prana Dwija Iswara; J. Julia; Tedi Supriyadi; Enjang Yusuf Ali – Pegem Journal of Education and Instruction, 2023
Early reading skills at elementary school age have implications for reading performance at a later stage. The use of representative application-based learning media in the digital era has become a necessity. It was discovered that the learning practices implemented by the teachers did not stimulate students' motivation as the learning media tended…
Descriptors: Elementary School Students, Foreign Countries, Computer Oriented Programs, Handheld Devices
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Jhon Holguin-Alvarez; Juana Cruz-Montero; Jenny Ruiz-Salazar; Raquel Leonor Atoche Wong; Irene Merino-Flores – Contemporary Educational Technology, 2025
The application of gamification methods is still complex for most Latin American teachers who apply gamified pedagogies. Many confuse their nature with cognitivist classes that are totally confusing when using gamified tools for active learning of their students. The background information states the reduction of academic obstacles for students to…
Descriptors: Feedback (Response), Gamification, Cognitive Processes, Educational Technology
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Misquitta, Radhika; Ghosh, Aditi – International Journal of Disability, Development and Education, 2023
Fluency Assessment and Benchmarking for Literacy in Education (FABLe) is the first mobile application being developed for the assessment of foundational literacy skills in India. FABLe passages are currently available in English for Grades 2, 3 and 4, with plans to expand to other Indian languages. FABLe is designed to administer curriculum-based…
Descriptors: Handheld Devices, Computer Oriented Programs, Foreign Countries, English
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Chen, Min-Bin; Wang, Siou-Ge; Chen, You-Ning; Chen, Xiao-Fang; Lin, Yi-Zhen – Education Sciences, 2020
Learning is mainly based on the students' mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Computer Oriented Programs