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Adiv Gal – Education, Citizenship and Social Justice, 2025
This qualitative study examined the perceptions of 42 fifth-grade students (ages 11-12) along with 8 staff members, 9 ornithologists, and 10 high-tech experts who participated in a hackathon event. This was the culmination of a learning process designed to find environmental, technological, and humane solutions to the competition between the…
Descriptors: Computer Science, Grade 5, Elementary School Students, Group Activities
Shian-Shyong Tseng; Tsung-Yu Yang; Wen-Chung Shih; Bo-Yang Shan – Interactive Learning Environments, 2024
In this paper, to handle the problem of the quick evolution of cyber-security attacks, we developed the iMonsters board game and proposed the attack and defense knowledge self-evolving algorithm. Three versions of the iMonsters were launched in 2013, 2017, and 2019, respectively. Accordingly, the cyber-security ontology can be refined by the…
Descriptors: Educational Games, Computer Security, Computer Science Education, Game Based Learning
Eyuboglu, Fatma Aycan Binay; Yilmaz, Fatma Gizem Karaoglan – Education Quarterly Reviews, 2022
Individuals may encounter many negativities due to the misuse of computers and the Internet. Children suffer the most from these negativities. This situation necessitates parents who always protect and stand by their children, to become knowledgeable about the safe use of computers and the Internet. In this study, we examined the opinions of the…
Descriptors: Parent Attitudes, Internet, Computer Uses in Education, Child Safety
Adorjan, Michael; Ricciardelli, Rosemary – Learning, Media and Technology, 2019
While previous research identifies skepticism and some animosity among students towards school-based cyber-safety programs, drawing from focus group discussions with Canadian teens, this paper contributes to unpacking reasons for both support for 'what works' and antagonism for what is perceived to be lacking. Our findings reveal support for…
Descriptors: Information Security, Computer Security, Criticism, High School Students
Sun, Jerry Chih-Yuan; Kuo, Cian-Yu; Hou, Huei-Tse; Lin, Yu-Yan – Educational Technology & Society, 2017
The purposes of this study were to provide a game-based anti-phishing lesson to 110 elementary school students in Taiwan, explore their learning behavioral patterns, and investigate the effects of the flow states on their learning behavioral patterns and learning achievement. The study recorded behaviour logs, and applied a pre- and post-test on…
Descriptors: Educational Games, Electronic Learning, Educational Technology, Elementary School Students
Promoting Awareness of Internet Safety in Taiwan In-Service Teacher Education: A Ten-Year Experience
Chou, Chien; Peng, Hsinyi – Internet and Higher Education, 2011
The Internet has changed many people's lives, in both positive and negative ways. The Taiwan Ministry of Education has recognized the Internet's possible risks and has initiated the island-wide "Teacher Awareness of Internet Safety" (TAIS) project for elementary and middle school teachers since 2000. TAIS project is the first…
Descriptors: Safety, Foreign Countries, Middle School Teachers, Internet
Kirkham, Thomas; Winfield, Sandra; Smallwood, Angela; Coolin, Kirstie; Wood, Stuart; Searchwell, Louis – Educational Technology & Society, 2009
This paper presents a platform on which a new generation of applications targeted to aid the self-organised learner can be presented. The new application is enabled by innovations in trust-based security of data built upon emerging infrastructures to aid federated data access in the UK education sector. Within the proposed architecture, users and…
Descriptors: Architecture, Learning Processes, Foreign Countries, Educational Technology
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection