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Hadjistassou, Stella; Louca, Petros; Joannidou, Shaunna; Molina Muñoz, Pedro Jesus – Research-publishing.net, 2021
This paper delves into the underlying phases involved in designing, developing, and deploying Augmented Reality (AR) applications and game-based scenarios that will be implemented during intercultural exchanges among students in two different academic institutions in Sweden and Cyprus. Building on principles of design-based research (Barab &…
Descriptors: Computer Simulation, Exchange Programs, Game Based Learning, Intercultural Communication
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Cumhur, Meryem Gulyaz; Sarikaya, Hediye – Cypriot Journal of Educational Sciences, 2020
In this study, the aim is to evaluate the problem-solving processes in the understanding of problems and to determine and provide strategies, demonstration, expression and problem-writing dimensions in a numerical analysis course for engineering students. The quantitative data and qualitative data were interpreted using exploratory sequential…
Descriptors: Problem Solving, Engineering Education, Private Colleges, College Students
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Kyza, Eleni A.; Georgiou, Yiannis; Agesilaou, Andria; Souropetsis, Markos – Journal of Educational Computing Research, 2022
There are increasing calls to introduce computational thinking in schools; the arguments in favor call upon research suggesting that even kindergarten children can successfully engage in coding. This contribution presents a cross-sectional study examining the coding practices and computational thinking of fifty-one primary school children using…
Descriptors: Case Studies, Elementary School Students, Computer Science Education, Coding
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Cavus, Nadire – World Journal on Educational Technology: Current Issues, 2020
The advance of pervasive technologies such as mobile technologies and various mobile devices has brought opportunities for educators to design and perform interactive learning activities and has also enabled educationalists to access the virtual learning environment anytime and anywhere without restrictions of time or place and without too much…
Descriptors: Virtual Classrooms, Teaching Methods, Telecommunications, Handheld Devices
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Cosma, Georgina; Joy, Mike; Sinclair, Jane; Andreou, Margarita; Zhang, Dongyong; Cook, Beverley; Boyatt, Russell – ACM Transactions on Computing Education, 2017
Perspectives of students on what constitutes source-code plagiarism may differ based on their educational background. Surveys have been conducted with home students undertaking computing and joint computing subject degrees at higher education institutions throughout the UK, China, and South Cyprus, and a total of 984 responses have been…
Descriptors: Foreign Countries, College Students, Plagiarism, Student Attitudes
Kimitris, Petros N. – Online Submission, 2017
The present study was designed to explore the role of Rebousi et al's primary 6th grade history school book in evaluating the experience of a nation but also to examine the causes behind the reactions of political parties, historians and the wider public. History books and politics have very deep roots that reflect on old responsibilities,…
Descriptors: Foreign Countries, Grade 6, Elementary School Students, History Instruction
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Louca, Loucas T.; Zacharia, Zacharias C.; Michael, Michalis; Constantinou, Constantinos P. – Journal of Educational Computing Research, 2011
The purpose of this study was to develop a framework for analyzing and evaluating student-constructed models of physical phenomena and monitoring the progress of these models. Moreover, we aimed to examine whether this framework could capture differences between models created using different computer-based modeling tools; namely, computer-based…
Descriptors: Foreign Countries, Programming, Classification, Student Evaluation
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Tsiplakou, Stavroula; Ioannidou, Elena – Multilingua: Journal of Cross-Cultural and Interlanguage Communication, 2012
This paper examines language stylization in "Aigia Fuxia" ("The Fuchsia Goat"), a highly popular Greek Cypriot sitcom, where the (imagined) linguistic and socio-cultural "self" of a dialect-speaking community is subjected to extreme and aberrant stylization. The overarching filmic and generic trademark of "Aigia…
Descriptors: Language Styles, Television, Programming (Broadcast), Greek
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Louca, Loucas T.; Zacharia, Zacharias C.; Constantinou, Constantinos P. – Journal of Research in Science Teaching, 2011
The purpose of this study was to investigate whole classroom discourse during modeling-based learning in science, seeking to describe the discourse's characteristics, its relation to the micro-context in which it took place and to the student-constructed models, and to ascertain when it becomes productive. Additionally, we aimed to describe how…
Descriptors: Foreign Countries, Elementary School Science, Teacher Role, Programming
Tuncay, Nazime; Ekizoglu, Nihat – Online Submission, 2010
Experiencing FPBL (Free Project Based Learning) can develop effective content delivery for both teachers and students. With FPBL where students are free to choose their own projects they become intrinsically more motivated and self-confident. In this research study two groups (control group and experiment group) of students are used and two exams…
Descriptors: Achievement Gap, Student Projects, Active Learning, Student Empowerment
Cavus, Nadire – Online Submission, 2008
This paper introduced the implementation of a New Mobile Technologies and Environmental Education System (NMobTec-EnvEdu) designed for m-learning environments. The NMobTec-EnvEdu system has been developed to provide environmental education in a collaborative framework to undergraduate students through the Internet using mobile phones. The study…
Descriptors: Undergraduate Students, Environmental Education, Internet, Electronic Learning
Cavus, Nadire; Uzunboylu, Huseyin; Ibrahim, Dogan – Online Submission, 2006
This paper describes an experimental study which has been carried out at the Near East University using the Moodle Learning Management System (LMS) together with two types of Web-Based Collaborative Tools (CTs): Standard CT and Advanced CT to create a virtual learning environment to teach programming languages. The aim of this study was to find…
Descriptors: Student Attitudes, Programming, Foreign Countries, Management Systems
Cavus, Nadire; Uzunboylu, Huseyin; Ibrahim, Dogan – Online Submission, 2006
This paper is about a pilot study which has been carried out at the Near East University during the 2004/5 Fall Semester using the Moodle LMS [learning management system] together with GREWPtool collaborative editor. The system has been tested with 36 students taking the Java and the Pascal programming courses. The results of the pilot study…
Descriptors: Management Systems, Programming Languages, Web Based Instruction, Programming
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Cavus, Nadire; Ibrahim, Dogan – Journal of Educational Computing Research, 2007
The development of collaborative studies in learning has led to a renewed interest in the field of Web-based education. In this experimental study a highly interactive and collaborative virtual teaching environment has been created by supporting Moodle LMS with collaborative learning tool GREWPtool. The aim of this experimental study has been to…
Descriptors: Internet, Programming Languages, Web Based Instruction, Computer Software
Cavus, Nadire; Ibrahim, Dogan – Online Submission, 2004
The idea of using "Learning Objects" in teaching has become very popular in the last few years. Although the concept of using objects in teaching is not new, the power of the computer technology and the Internet gives educators large opportunities and endless combination of possibilities in applying new theories to web-based education.…
Descriptors: Instructional Materials, Programming Languages, Web Based Instruction, Computer Science Education
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