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Jabbari, Nasser; Peterson, Mark – Language Learning Journal, 2023
Many English as a foreign language (EFL) learners worldwide spend hours playing commercial-off-the-shelf massively multiplayer online games. They engage in a multitude of different interactions with the game environment and possibly with other gamers, using English as the predominant medium of communication. This raises the question of whether…
Descriptors: Accuracy, Video Games, English (Second Language), Second Language Learning
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Karkoub, Mansour; Yang, Chun-Lin; Karkoub, Wael; Raslan, Moustafa – Advances in Engineering Education, 2020
For many years, educators have been developing tools and techniques to improve the learning process in higher education; however, the vast majority of these do not focus directly on deep learning. In this work, an innovative teaching/learning tool is presented which focuses on deep learning of some engineering skills and principles. The tool is…
Descriptors: Engineering Education, Learning Processes, Higher Education, Teaching Methods
Stark Education Partnership, 2018
This white paper presents a selection of model schools who all have, to some degree, fostered deeper learning. Schools were selected by internet search, or through references in "deeper learning" reports and documents. It should be noted that information in these reviews is based on information from school web-sites, in some cases the…
Descriptors: Models, Teaching Methods, Learning Processes, Web Sites
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Simsek, Cengiz – Educational Sciences: Theory and Practice, 2011
Due to the frequent change in expectations from education/learning, youth, the educational system's most dynamic participants, are experiencing low-level motivation in education and learning, because of growth and psychological characteristics or sociological, economic, and other reasons. This negative process is pushing program-developers,…
Descriptors: Classroom Techniques, Psychological Characteristics, Motivation, Foreign Countries
Wolff, Susan J. – National Research Center for Career and Technical Education, 2003
The purpose of the study was to (a) determine the design features of the physical learning environment that support collaborative, project-based learning, and (b) to gain an understanding of the rationale for the selection of the features. The literature review indicated a need for changing learning expectations to prepare learners for rapidly…
Descriptors: Foreign Countries, Student Projects, Active Learning, Educational Environment