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Seliem El-Sayed; Filip Paspalj – Research Ethics, 2024
Recital 33 GDPR has often been interpreted as referring to 'broad consent'. This version of informed consent was intended to allow data subjects to provide their consent for certain areas of research, or parts of research projects, conditional to the research being in line with 'recognised ethical standards'. In this article, we argue that broad…
Descriptors: Ethics, Social Science Research, Standards, Data Analysis
Steven Floyd – Canadian Journal of Science, Mathematics and Technology Education, 2023
In this article, the relatively new phenomenon of integrating coding and computer science (CS) related concepts and skills into the K-8 grades is analysed through a comparative analysis of related provincial curriculum initiatives in Canada. First, provincial K-8 curricula that include coding and CS related concepts and skills are identified, as…
Descriptors: Foreign Countries, Elementary Schools, Middle Schools, Coding
Adam V. Maltese; Kelli M. Paul; Bárbara Yarza; Lauren Penney – Educational Technology Research and Development, 2024
In this manuscript, we describe a coding club we created and implemented during the COVID-19 pandemic. We were purposeful in creating the club to: (a) focus on design and problem solving as the basis for learning computer coding and (b) include elements to improve the engagement of girls. We ran multiple iterations of a Girls Design with Code Club…
Descriptors: Clubs, Females, Design, Problem Solving
Valerie Critten; Hannah Hagon; Melike Aslan Unlu – International Journal of Computer Science Education in Schools, 2024
In light of current developments, there is an increasing effort to integrate computing-oriented activities into the education of children as young as two years old. Although the computing strand is not officially addressed in the Early Years Foundation Stage Statutory Framework (DfES, 2024), a small number of early years teachers in England…
Descriptors: Foreign Countries, Early Childhood Education, Computation, Problem Solving
Mufeti, Tulimevava Kaunaoawa – International Journal of Education and Development using Information and Communication Technology, 2023
The global spread of the COVID-19 pandemic posed unprecedented challenges to higher education institutions worldwide. As governments announced lockdown measures that placed restrictions and mandatory closures on establishments that traditionally required gatherings, universities worldwide cancelled face-to-face classes and adapted their mode of…
Descriptors: Reflection, Emergency Programs, Distance Education, Electronic Learning
Sara Ricci; Simon Parker; Jan Jerabek; Yianna Danidou; Argyro Chatzopoulou; Remi Badonnel; Imre Lendak; Vladimir Janout – IEEE Transactions on Education, 2024
Demand for cybersecurity professionals from industry and institutions is high, driven by an increasing digitization of society and the growing range of potential targets for cyber attacks. However, despite this pressing need a significant shortfall in the number of cybersecurity experts remains and a discrepancy has emerged between the skills…
Descriptors: Information Security, Computer Security, Classification, Barriers
Zuhan Liu; Lili Wang – Education and Information Technologies, 2025
With the continuous development of embodied cognition theory and virtual reality (VR) technology, its application in teaching has been paid more and more attention by researchers. However, there are still few practical studies on the combination of VR technology and embodied learning. Starting from literature research, the paper analyzes the…
Descriptors: Cognitive Processes, Computer Simulation, Human Body, Experiential Learning
Peter Curtis; Brett Moffett; David A. Martin – Australian Primary Mathematics Classroom, 2024
In this article, the authors explore how the 3C Model can be used to integrate other curriculum areas with mathematics, namely digital technologies. To illustrate the model, they provide a practical example of a teaching sequence. T he 3C Model is designed to create opportunities for applying reasoning and problem-solving skills and learning…
Descriptors: Models, Computer Software, Problem Solving, Mathematics Instruction
Neutens, Tom; Coolsaet, Kris; Wyffels, Francis – ACM Transactions on Computing Education, 2022
In many countries, computer programming is becoming an integral part of the secondary school curriculum. However, many teachers, especially in the first years of Flemish secondary school, have limited experience with teaching programming. To improve their knowledge about programming, many different types of professional development programs have…
Descriptors: Foreign Countries, Secondary School Curriculum, Computer Science Education, Programming
Arawjo, Ian; Mogos, Ariam – ACM Transactions on Computing Education, 2021
Even in the turn toward justice-oriented pedagogy, computing education tends to overlook the quality of intergroup relationships, which risks entrenching division. In this article, we establish an intercultural approach to computing education, informed by intercultural and peace education, prejudice reduction, and the sociology of racism and…
Descriptors: Intergroup Relations, Computer Science Education, Social Justice, Cultural Awareness
Iserte, Sergio; Tomas, Vicente R.; Perez, Miguel; Castillo, Maribel; Boronat, Pablo; Garcia, Luis A. – IEEE Transactions on Education, 2023
Team project-based learning (TPBL) combines two learning techniques: 1) project-based learning (PBL) and 2) teamwork. This combination leverages the learning outcomes of both methods and places students in a real work situation where they must develop and solve a real project while working as a team. TPBL has been used in two advanced database…
Descriptors: Cooperative Learning, Student Projects, Active Learning, Teamwork
Christel Sirocchi; Annika Pofantis Ostergren; Alessandro Bogliolo – ACM Transactions on Computing Education, 2024
Digital competence (DC) is a broad set of skills, attitudes, and knowledge for confident, critical, and responsible use of digital technologies in every aspect of life. DC proves essential in the contemporary digital landscape, yet its diffusion is hindered by biases, misunderstandings, and limited awareness. Teaching Informatics in the…
Descriptors: Computer Science Education, Information Science Education, Coding, Digital Literacy
Felienne Hermans – Informatics in Education, 2024
This autoethnographic paper is part of a special issue trying to answer the question "How to design or choose languages for programming novices?" I will describe how my programming language Hedy was created, how the initial design goals were formed, how my perspectives on learning and teaching changed along the way, and how Hedy changed…
Descriptors: Decision Making, Programming Languages, Novices, Computer Science Education
Fowler, Brian; Vegas, Emiliana – Center for Universal Education at The Brookings Institution, 2021
Computer science (CS) education helps students acquire skills such as computational thinking, problem-solving, and collaboration. Since these skills take preeminence in the rapidly changing 21st century, CS education promises to significantly enhance student preparedness for the future of work and active citizenship. CS education can also reduce…
Descriptors: Foreign Countries, Computer Science Education, National Curriculum, Elementary Secondary Education
Chrysafiadi, Konstantina; Virvou, Maria; Tsihrintzis, George A.; Hatzilygeroudis, Ioannis – Education and Information Technologies, 2023
Nowadays, the improvement of digital learning with Artificial Intelligence has attracted a lot of research, as it provides solutions for individualized education styles which are independent of place and time. This is particularly the case for computer science, as a tutoring domain, which is rapidly growing and changing and as such, learners need…
Descriptors: Foreign Countries, Undergraduate Students, Computer Science Education, Programming