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Nomisha Kurian; Basma Hajir – Journal of Moral Education, 2024
Given much-discussed innovations in Virtual Reality as the 'ultimate empathy machine', we offer three provocations regarding the use of Virtual Reality to cultivate empathy: is empathy possible? Is empathy enough? Who controls how empathy is produced, and who is left out? As a case study, we examine the VR films that the United Nations High…
Descriptors: Refugees, Computer Simulation, Empathy, Moral Values
Harikesh Singh; Li-Minn Ang; Dipak Paudyal; Mauricio Acuna; Prashant Kumar Srivastava; Sanjeev Kumar Srivastava – Technology, Knowledge and Learning, 2025
Wildfires pose significant environmental threats in Australia, impacting ecosystems, human lives, and property. This review article provides a comprehensive analysis of various empirical and dynamic wildfire simulators alongside machine learning (ML) techniques employed for wildfire prediction in Australia. The study examines the effectiveness of…
Descriptors: Artificial Intelligence, Computer Software, Computer Simulation, Prediction
Llewellyn, Kristina R.; Llewellyn, Jennifer J.; Roberts-Smith, Jennifer – Research in Dance Education, 2023
Central to restorative justice is a commitment to sharing and listening to first voice. This is required for the work of transitioning to just relations. The Restorative Inquiry for the Nova Scotia Home for Colored Children (The Home), and its Digital Oral Histories for Reconciliation (DOHR) project, offers a significant example of the power of…
Descriptors: Foreign Countries, Dance Education, Social Justice, Oral History
Christian Gießer; Johannes Schmitt; Emma Löwenstein; Christian Weber; Veit Braun; Rainer Brück – IEEE Transactions on Learning Technologies, 2024
Digital technologies have transformed medical care and education by providing rapid access to knowledge and advanced methods, such as augmented reality and haptic feedback. These technologies are improving the efficiency of healthcare professionals and the quality of medical education. Particularly in Germany, where a shortage of skilled workers…
Descriptors: Computer Simulation, Medical Education, Technology Uses in Education, Feedback (Response)
Jeremy Breaden; Thu Thi Quy Do; Lucas Moreira Anjos-Santos; Nadine Normand-Marconnet – British Journal of Educational Technology, 2025
This paper examines the perspectives of educators on whether internationalisation at a distance (IaD) democratises student mobility in higher education. Adopting a collaborative autoethnographic approach, the analysis focuses on the perspectives of educators involved in virtual mobility practices in relation to three prompts: (1) IaD's capacity…
Descriptors: International Education, Distance Education, Equal Education, Educational Practices
Zuhan Liu; Lili Wang – Education and Information Technologies, 2025
With the continuous development of embodied cognition theory and virtual reality (VR) technology, its application in teaching has been paid more and more attention by researchers. However, there are still few practical studies on the combination of VR technology and embodied learning. Starting from literature research, the paper analyzes the…
Descriptors: Cognitive Processes, Computer Simulation, Human Body, Experiential Learning
Hurtado-Bermúdez, Santiago; Romero-Abrio, Ana – Interactive Learning Environments, 2023
Development and evaluation of a teaching-learning activity in 4th year Forensic Physics course of Degree in Criminology was based on different combinations of a virtual laboratory and a research laboratory as teaching spaces. Students explored in detail the components and functioning of an electron microscope using both an online suite of…
Descriptors: Physics, Crime, Science Laboratories, Laboratory Equipment
Reynolds, Kimberley; Schofield, Tom; Trujillo-Pisanty, Diego – Children's Literature in Education, 2020
This article draws on a multi-disciplinary project based on the David Almond archives at Seven Stories, the National Centre for Children's Books in Newcastle upon Tyne, UK. The project combined archival research, augmented reality (AR) technology, Almond's magical realist writing and experimental workshops to explore whether AR can enhance young…
Descriptors: Foreign Countries, Childrens Literature, Realism, Archives
Poole, Adam – International Journal of Research & Method in Education, 2022
Participatory based methodologies, like the funds of identity approach, often employ arts-based methods and graphic elicitation as a complement to the traditional autobiographical interview. The funds of identity approach addresses deficit discourses that position disadvantaged learners as problematic by encouraging teachers to construct…
Descriptors: Foreign Countries, High School Students, Grade 10, Identification (Psychology)
Jeyarajaguru, Kabilan Shanmugampillai – Journal of Educators Online, 2023
The COVID-19 pandemic crisis has modified teaching and learning throughout the world. The developments in Information Communication Technology tools have played a critical role in the education community. During the pandemic, the organization and conduction of theory classes in Universities across India were managed reasonably on one side, but the…
Descriptors: Science Laboratories, Biochemistry, Science Instruction, Educational Technology
Gao, Min – Science Insights Education Frontiers, 2021
Chinese traditional art education plays a unique role in transmitting traditional culture and in developing social civilization but is limited by the monotony of the teaching model structure, its inflexibility in learning time and space, constraints in the teaching scale, and lack of immersive experience. This article discusses the application of…
Descriptors: Art Education, Asian Culture, Computer Simulation, Teaching Methods
Brenda L. Morris; Allison Everett – Journal of Social Work Education, 2024
During COVID-19, sudden field placement cancellations impelled schools of social work to find immediate means to support students in the completion of practicums remotely, whilst accreditation standards had yet to be re-articulated and permitted adaptations were unclear. Early "panic-gogy" moved to strategic development of new field…
Descriptors: COVID-19, Pandemics, Social Work, Professional Education
Gruhn, Wilfried – Philosophy of Music Education Review, 2022
The shutdown due to the COVID-19 pandemic has accelerated the implementation of digital technology to advance many new applications. Digital applications were believed to be indispensable for changes in learning environments and strategies that would enhance the capacity and quality of learning through focused motivation, communicative…
Descriptors: Musical Instruments, Handheld Devices, Technology Uses in Education, COVID-19
Innocent, Troy; Leorke, Dale – American Journal of Play, 2020
The authors use the location-based, augmented-reality game "Wayfinder Live," which one of them designed, as a case study to analyze urban play. Acknowledging the difficulty of defining urban play, they expand existing approaches to the topic by drawing on current theories about interfaces, assemblages, and coding in such fields as media…
Descriptors: Play, Urban Areas, Geographic Location, Computer Simulation
Charteris, Jennifer; Berman, Jeanette; Page, Angela – Professional Development in Education, 2021
Surprisingly little has been written about the notion of virtual teams in schooling contexts and less on the role of virtual teams in the professional learning and development (PLD) of teachers. Virtual teams are groups that use technologies to collaborate to address common goals. Members may work at in different locations, in different…
Descriptors: Computer Simulation, Faculty Development, Teamwork, Teacher Collaboration