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Cedefop - European Centre for the Development of Vocational Training, 2021
The feedback between vocational education and training (VET) and the labour market can provide important input for the review and renewal of qualifications. A feedback loop that is based on learning outcomes helps provide deeper insights into what is required on the labour market, what is offered in training provisions and assessed at the end of a…
Descriptors: Vocational Education, Outcomes of Education, Education Work Relationship, Qualifications
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Hilton, Charlotte Emma – International Journal of Social Research Methodology, 2017
The development of questionnaires, surveys and psychometric scales is an iterative research process that includes a number of carefully planned stages. Pretesting is a method of checking that questions work as intended and are understood by those individuals who are likely to respond to them. However, detailed reports of appropriate methods to…
Descriptors: Questionnaires, Pretesting, Interviews, Test Construction
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von Wangenheim, Christiane Gresse; Hauck, Jean C. R.; Demetrio, Matheus Faustino; Pelle, Rafael; da Cruz Alves, Nathalia; Barbosa, Heliziane; Azevedo, Luiz Felipe – Informatics in Education, 2018
The development of computational thinking is a major topic in K-12 education. Many of these experiences focus on teaching programming using block-based languages. As part of these activities, it is important for students to receive feedback on their assignments. Yet, in practice it may be difficult to provide personalized, objective and consistent…
Descriptors: Programming Languages, Programming, Grading, Outcome Measures
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Seman, Laio Oriel; Hausmann, Romeu; Bezerra, Eduardo Augusto – IEEE Transactions on Education, 2018
Contribution: This paper presents the "PBL classroom model," an agent-based simulation (ABS) that allows testing of several scenarios of a project-based learning (PBL) application by considering different levels of soft-skills, and students' perception of the methodology. Background: While the community has made great advances in…
Descriptors: Active Learning, Student Projects, Vignettes, Classroom Environment
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Liu, Chiung-Lin – Interactive Learning Environments, 2017
This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students' opinions regarding supply chain and logistics management learning. The 101 undergraduate participants were assigned to either an experimental group or a control group. From the post-test questionnaires, the analytical results…
Descriptors: Undergraduate Students, Control Groups, Experimental Groups, Questionnaires
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Gülkilika, Hilal; Ugurlu, Hasan Hüseyin; Yürük, Nejla – Educational Sciences: Theory and Practice, 2015
Students should learn mathematics with understanding. This is one of the ideas in the literature on mathematics education that everyone supports, from educational politicians to curriculum developers, from researchers to teachers, and from parents to students. In order to decide whether or not students understand mathematics we should first…
Descriptors: Mathematics Instruction, Geometric Concepts, Concept Formation, Grade 10
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Wilkins, Stephen; Butt, Muhammad Mohsin; Kratochvil, Daniel; Balakrishnan, Melodena Stephens – Studies in Higher Education, 2016
The purpose of this research is to investigate the effects of social and organizational identifications on student commitment, achievement and satisfaction in higher education. The sample comprised 437 students enrolled in an undergraduate or postgraduate programme in business or management. A model was developed and tested using structural…
Descriptors: Social Behavior, Self Concept, Academic Persistence, Undergraduate Students
Tsui, Eric; Sabetzadeh, Farzad – International Association for Development of the Information Society, 2014
This paper describes the feedback from the configuration and deployment of a Personal Learning Environment & Network (PLE&N) tool to support peer-based social learning for university students and graduates. An extension of an earlier project in which a generic and PLE&N was deployed for all learners, the current PLE&N is a…
Descriptors: Educational Environment, Social Networks, Individual Needs, Knowledge Management