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Matthieu Branthôme – ACM Transactions on Computing Education, 2024
This article reports on a design-based research study centered on the conception and the assessment of the "Pyrates" application. This online serious game aims at introducing Python programming to K-12 students while easing the transition from block-based to text-based languages. After we present the various aspects underlying the…
Descriptors: Educational Games, Programming, Elementary Secondary Education, Programming Languages
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Miedema, Daphne; Fletcher, George; Aivaloglou, Efthimia – ACM Transactions on Computing Education, 2023
Prior studies in the Computer Science education literature have illustrated that novices make many mistakes in composing SQL queries. Query formulation proves to be difficult for students. Only recently, some headway was made towards understanding why SQL leads to so many mistakes, by uncovering student misconceptions. In this article, we shed new…
Descriptors: Computer Science Education, Novices, Misconceptions, Programming Languages
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Yun Huang; Christian Dieter Schunn; Julio Guerra; Peter L. Brusilovsky – ACM Transactions on Computing Education, 2024
Programming skills are increasingly important to the current digital economy, yet these skills have long been regarded as challenging to acquire. A central challenge in learning programming skills involves the simultaneous use of multiple component skills. This article investigates why students struggle with integrating component skills--a…
Descriptors: Programming, Computer Science Education, Error Patterns, Classification
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Diana Kirk; Andrew Luxton-Reilly; Ewan Tempero – ACM Transactions on Computing Education, 2025
Objectives: Code style is an important aspect of text-based programming because programs written with good style are considered easier to understand and change and so improve the maintainability of the delivered software product. However teaching code style is complicated by the existence of many style guides and standards that contain…
Descriptors: Computer Science Education, Programming, Computer Software, Teaching Methods
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Fadip Audu Nannim; Nnenna Ekpereka Ibezim; George Chibuike Agbo; Chukwuma Mgboji; Saint Oliver Rotachukwu Ngwoke; Moeketsi Mosia – ACM Transactions on Computing Education, 2025
The integration of digital technology into various sectors has transformed education globally, yet its adoption in Nigeria remains constrained by a lack of adequately trained personnel. This study addresses this gap by developing a Project-Based Arduino Robot Application (PARA) for teaching Robotics Programming to preservice teachers. A Research…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, Programming
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Neutens, Tom; Coolsaet, Kris; Wyffels, Francis – ACM Transactions on Computing Education, 2022
In many countries, computer programming is becoming an integral part of the secondary school curriculum. However, many teachers, especially in the first years of Flemish secondary school, have limited experience with teaching programming. To improve their knowledge about programming, many different types of professional development programs have…
Descriptors: Foreign Countries, Secondary School Curriculum, Computer Science Education, Programming
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Kutay, Emine; Oner, Diler – ACM Transactions on Computing Education, 2022
The purpose of this study is to examine the role of Minecraft-based coding activities on computational thinking (CT) of middle school students. In the study, CT was conceptualized so that it encapsulates not only the knowledge of computational concepts (e.g., loops and conditionals) but also the use of CT practices (e.g., testing and debugging).…
Descriptors: Programming, Video Games, Middle School Students, Computation
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van der Meulen, Anna; Hartendorp, Mijke; Voorn, Wendy; Hermans, Felienne – ACM Transactions on Computing Education, 2023
Programming education is strongly emerging in elementary and high school. Diversity and inclusion are important topics, however, insights on suited programming materials for younger learners with visual impairments are lacking. A wide range of programming materials for children exists, diverse in both what is being programmed (output) and how this…
Descriptors: Foreign Countries, Blindness, Visual Impairments, Accessibility (for Disabled)
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Anette Bentz; Bernhard Standl – ACM Transactions on Computing Education, 2024
Digital literacy is considered to be crucial for social and professional participation. Hence, several projects have been launched in school, as well as extracurricular activities to promote digital literacy in middle school. They aim, among other things, to increase interest in the so-called STEM subjects (science, technology, engineering, and…
Descriptors: Digital Literacy, Computer Science Education, Extracurricular Activities, Middle School Students
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Abreu, Pedro Henriques; Silva, Daniel Castro; Gomes, Anabela – ACM Transactions on Computing Education, 2019
Low performance of nontechnical engineering students in programming courses is a problem that remains unsolved. Over the years, many authors have tried to identify the multiple causes for that failure, but there is unanimity on the fact that motivation is a key factor for the acquisition of knowledge by students. To better understand motivation, a…
Descriptors: Programming, Engineering Education, Student Motivation, Multiple Choice Tests
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Lawlor, Grace; Byrne, Philip; Tangney, Brendan – ACM Transactions on Computing Education, 2020
The provision of all-female computer science outreach programmes is a common strategy used to foster greater interest in the subject for high school aged girls. Based on key factors that affect girls' interest in computer science (CS), outreach programmes often share much in their approach. Nonetheless, there is criticism from a research…
Descriptors: Outreach Programs, Program Effectiveness, Program Evaluation, Evaluation Methods
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Riese, Emma; Bälter, Olle – ACM Transactions on Computing Education, 2022
Assessment plays an important role in education and can both guide and motivate learning. Assessment can, however, be carried out with different aims: providing the students with feedback that supports the learning (formative assessment) and judging to which degree the students have fulfilled the intended learning outcomes (summative assessment).…
Descriptors: Introductory Courses, Programming, Computer Science Education, Learning Motivation
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Yeomans, Lucy; Zschaler, Steffen; Coate, Kelly – ACM Transactions on Computing Education, 2019
Programming skills are an increasingly desirable asset across disciplines; however, learning to program continues to be difficult for many students. To improve pedagogy, we need to better understand the concepts that students find difficult and which have the biggest impact on their learning. Threshold-concept theory provides a potential lens on…
Descriptors: Programming, Student Attitudes, Attitudes, Concept Formation
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Marín, B.; Frez, J.; Cruz-Lemus, J.; Genero, M. – ACM Transactions on Computing Education, 2019
Context: Programming courses are compulsory for most engineering degrees, but students' performance on these courses is often not as good as expected. Programming is difficult for students to learn, given that it includes a lot of new, complex, and abstract topics. All of this has led experts to the conclusion that new teaching techniques are…
Descriptors: Programming, Game Based Learning, Engineering Education, College Freshmen
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Wainer, Jacques; Xavier, Eduardo C. – ACM Transactions on Computing Education, 2018
We performed a controlled experiment comparing a C and a Python Introductory Programming course. Three faculty members at University of Campinas, Brazil, taught the same CS1 course for the same majors in two different semesters, one version in Python and one in C, with a total of 391 students involved in the experiment. We measured the dropout…
Descriptors: Foreign Countries, Computer Science Education, Introductory Courses, Programming
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