NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Chun, Dorothy M.; Karimi, Honeiah; Sañosa, David Joshua – CALICO Journal, 2022
In line with the 2021 CALICO Conference theme "Global realities," we presented a plenary on how immersive virtual reality (IVR) could be used for second language learning by allowing learners to virtually travel around the globe via headset. The main affordances of virtual reality (VR) technology include immersing learners in an…
Descriptors: Second Language Learning, Second Language Instruction, Computer Software, Computer Assisted Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Meei-Ling Liaw; Sumei Wu – CALICO Journal, 2021
This study investigates the identities produced by three L2 teachers of different backgrounds and experiences in an intercultural telecollaborative project that integrated the use of mixed-reality technology. Content-analysis (Hoffman et al., 2011) and multimodal (inter)action analysis (Norris, 2011) were employed to identify the identity elements…
Descriptors: Language Teachers, Professional Identity, Computer Mediated Communication, Teacher Collaboration
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Song, Rayoung – CALICO Journal, 2019
Given the importance of the blogosphere for autonomous language learning, many studies on computer-assisted language learning (CALL) have vigorously investigated the use of blogs in language learning. Noticeably lacking in these endeavors are investigations of language learners' social engagement with others in online spaces to define and…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Electronic Publishing
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Bytheway, Julie – CALICO Journal, 2015
Initiated in response to informal reports of vocabulary gains from gamers at universities in New Zealand and the Netherlands, this qualitative study explored how English language learners autonomously learn vocabulary while playing massively multiplayer online role-playing games (MMORPGs). Using research processes inherent in Grounded Theory, data…
Descriptors: Teaching Methods, Vocabulary Development, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Franciosi, Stephan J.; Yagi, Junichi; Tomoshige, Yuuki; Ye, Suying – CALICO Journal, 2016
Recent studies have shown that simulation games may be useful tools for supporting foreign language education. However, much of this research has focused on games using 3D graphic technology, which entail technical requirements that may render them too complex for use in many educational contexts. Accordingly, we wanted to determine if less…
Descriptors: Vocabulary Development, Educational Games, Memory, Quasiexperimental Design
Peer reviewed Peer reviewed
Direct linkDirect link
Rilling, Sarah; Dahlman, Anne; Dodson, Sarah; Boyles, Claire; Pazvant, Ozlem – CALICO Journal, 2005
This paper integrates the theory and practice of computer pedagogies in a variety of language courses, all stemming from participation in a graduate level course on computers in language teaching. First, the graduate level preservice CALL course is described, focusing on how connections between theory and practice were developed. Descriptions of…
Descriptors: Preservice Teacher Education, Preservice Teachers, Distance Education, Computer Simulation