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Hoareau, Lara; Tazouti, Youssef; Dinet, Jérôme; Thomas, Aude; Luxembourger, Christophe; Hubert, Blandine; Fischer, Jean-Paul; Jarlégan, Annette – Computers in the Schools, 2020
This paper describes a French research project to co-design an early literacy/early numeracy tablet app for kindergarten students. In order to create an app that takes into account classroom/teaching constraints and the results of recent research, we adopted a theoretical co-design framework and followed a methodology involving researchers,…
Descriptors: Courseware, Educational Technology, Design, Cooperation
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MacKinnon, Gregory; MacKinnon, Paula – Computers in the Schools, 2010
The following study examines the implementation of learning technologies in Guyana, South America. Specifically, the study addresses the impact of using interactive radio instruction for teaching mathematics and SuccessMaker software for enhancing literacy skills. The research results were based on surveys, interviews, classroom observations, and…
Descriptors: Focus Groups, Technology Integration, Foreign Countries, Educational Technology
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Dudley-Marling, Curt; And Others – Computers in the Schools, 1988
Discussion of the evaluation of educational software highlights two evaluation methods: (1) the York Educational Software Evaluation Scales (YESES), a criterion-based evaluation, and (2) a field-testing approach developed at York University. Guidelines for the field-testing approach include an emphasis on the observation of students. (22…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Courseware, Elementary Secondary Education
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Perzov, Aviva; Kozminsky, Ely – Computers in the Schools, 1989
Describes an empirical study of the effect of computer game practice on the improvement of skills that are related to visual perception in young children. Treatment of experimental and control groups of kindergarten children in Israel are described, and recommendations for the use of computer games versus educational games are given. (23…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Games, Courseware