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Canbeldek, Merve; Isikoglu, Nesrin – Education and Information Technologies, 2023
Recently, coding and robotics education has started to be integrated into early childhood education in Turkey. The current study aims to investigate the effects of "Productive Children: Coding and Robotics Education Program (PCP)" on children's cognitive development skills, language development and creativity. Eighty children, enrolled…
Descriptors: Foreign Countries, Young Children, Kindergarten, Coding
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Jiang, Haozhe; Chugh, Ritesh; Turnbull, Darren; Wang, Xiaoqin; Chen, Suting – Education and Information Technologies, 2023
The problem motivating this study is the urgent need to explore the antecedents of STEM career interest and the growing importance of coding in STEM careers, coupled with the unclear relationship between intrinsic coding interest and STEM career interest. To narrow the research gap, this study explores the direct and indirect effects of intrinsic…
Descriptors: Foreign Countries, High School Students, Student Interests, Coding
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Fu, Chanjuan; Hao, Xiaoxin; Shi, Donglin; Wang, Lin; Geng, Fengji – Education and Information Technologies, 2023
Coding learning can promote the development of computational thinking (CT) in young children. The effect of coding learning on CT may vary between different cultures. However, it lacks studies to evaluate the effect of coding learning on the various dimensions of CT in young Chinese children. To provide insight into this question, we recruited…
Descriptors: Foreign Countries, Young Children, Computation, Thinking Skills
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Ibrahim Bozan; Erdal Taslidere – Education and Information Technologies, 2025
Coding and digital game design activities have been used in recent years to contribute to students' academic achievement and twenty-first century skills. This study aimed to investigate the effect of the 5E model enriched with coding and digital game design activities (5EECD) on gifted students' academic achievement and problem-solving skills. A…
Descriptors: Models, Coding, Computer Games, Educational Games
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Zhang, Shuhan; Wong, Gary K. W.; Chan, Peter C. F. – Education and Information Technologies, 2023
Coding games are widely used to teach computational thinking (CT). Studies have broadly investigated the role of coding games in supporting CT learning in formal classroom contexts, but there has been limited exploration of their use in informal home-based settings. This study investigated the factors that motivated students to use a coding game…
Descriptors: Foreign Countries, Elementary School Students, Educational Games, Coding
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Ayodele Abosede Ogegbo; Adebunmi Yetunde Aina – Education and Information Technologies, 2024
This paper presents findings of an investigation on students' attitudes towards coding and its relationship with interest in STEM-related careers. A concurrent mixed-method research design involving a pre-intervention-intervention-post-intervention non-equivalent control group was adopted. A sample of 50 grade seven to nine South African students…
Descriptors: Student Attitudes, Coding, STEM Careers, Grade 7
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Somuncu, Büsra; Aslan, Durmus – Education and Information Technologies, 2022
The present study was conducted to investigate the effect of coding activities on children's mathematical reasoning skills. In the study, the pre-test - post-test control group quasi-experimental design was used. The participants of the study consisted of 29 children (17 in experiment group and 12 in control group) aged between 57-68 months…
Descriptors: Coding, Programming, Mathematics Skills, Thinking Skills
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Shim, Hyoyoung; Lee, Hyangeun – Education and Information Technologies, 2022
Virtual reality (VR) technology is playing a crucial role in the changing paradigm of education. In many cases, however, VR technology is not being taught because of the lack of relevant educational content at middle and high school levels. This study investigates the effect of design education using VR-based coding on students' competence and…
Descriptors: Design, Computer Simulation, Coding, Competence
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Katchapakirin, Kantinee; Anutariya, Chutiporn; Supnithi, Thepchai – Education and Information Technologies, 2022
Computational Thinking (CT) has been formally incorporated into the National Curriculum of Thailand since 2017, where Scratch, a block-based visual programming language, has been widely adopted as CT learning environment for primary-level students. However, conducting hands-on coding activities in a classroom has caused substantial challenges…
Descriptors: Computation, Thinking Skills, Programming Languages, Foreign Countries
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Tuomi, Pauliina; Multisilta, Jari Antero; Saarikoski, Petri; Suominen, Jaakko – Education and Information Technologies, 2018
Digitalization is one of the most promising ways to increase productivity in the public sector and is needed to reform the economy by creating new innovation related jobs. The implementation of digital services requires problem solving, design skills, logical thinking, an understanding of how computers and networks operate, and programming…
Descriptors: Foreign Countries, Coding, Programming, Computer Science Education
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Lazarinis, Fotis; Karachristos, Christoforos V.; Stavropoulos, Elias C.; Verykios, Vassilios S. – Education and Information Technologies, 2019
In this paper we report our experiences from a University outreach program with primary and secondary education teachers of various specialties. Our goal was to improve the coding abilities of teachers through Scratch activities. The participants can in turn teach their students, multiplying that way the benefitted population. To increase the…
Descriptors: Blended Learning, Elementary School Teachers, Secondary School Teachers, Computer Science Education
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Enochsson, Ann-Britt – Education and Information Technologies, 2018
This paper compares outcomes of student teachers' use of oral classroom and written online forum discussions of course literature, with the aim of examining how each mode facilitates reflective practice. Data were collected from a class of 11 participating student teachers. Oral discussions were video-recorded and written online discussions were…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Computer Mediated Communication
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Stockleben, Björn; Thayne, Martyn; Jäminki, Seija; Haukijärvi, Ilkka; Mavengere, Nicholas Blessing; Demirbilek, Muhammet; Ruohonen, Mikko – Education and Information Technologies, 2017
The OnCreate project was initiated by ten universities with expertise in collaborative work in online-based learning environments and explores the specific challenges of implementing university courses in creative disciplines in such an environment. The first research phase comprises a literature search on creativity and its contextual factors in…
Descriptors: Online Courses, Cooperation, Higher Education, Barriers