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João Torres; João Grácio; Maria Do Rosário Rodrigues; Miguel Figueiredo – Educational Media International, 2023
The GEN10S Portugal project offered 15-hour face-to-face Scratch programming courses to groups of students and two or more teachers from each class, from schools that were project members. Two Scratch teachers per class, hired by the project, participated in 12 of these 15 hours, supporting the activities. When the schools' face-to-face activities…
Descriptors: Computer Science Education, Programming, Minicourses, Digital Literacy
Ana Lúcia Bento Miguens; João Manuel Nunes Piedade; Rui Jorge Bernardes dos Santos; Tiago Lopes Oliva – Educational Media International, 2024
This research arises within the scope of the Postgraduate Course of Specialization in Technologies and Robotics in Elementary School. Its aim is to analyze the impact of robotics and programming on the motivation and involvement of students in the development of computational thinking, in the learning of mathematical concepts. The study was…
Descriptors: Student Motivation, Computation, Thinking Skills, Skill Development
Ana Oliveira; David Oliveira – Educational Media International, 2023
Besides the development of disciplinary skills, programming contributes to the development of abilities such as reasoning, problem solving and creativity. Therefore, it is fundamental that in the initial teachers training, programming is an integral part of the curricular unit programs of didactics. This will make it possible to contribute to the…
Descriptors: Programming, Student Attitudes, Preservice Teachers, Teaching Methods
Sandford, Richard – Educational Media International, 2014
Researchers have offered, in recent years, compelling reasons for considering the potential of digital games to support learning and in response policy-makers and educators around the world have demonstrated a commitment to exploring their practical use in school. There remain, however, many questions about how games can best support learning,…
Descriptors: Foreign Countries, Educational Games, Elementary School Teachers, Instructional Design
Kabadayi, Abdulkadir – Educational Media International, 2006
This research investigated the amount of time that children from different socio-economic strata spend watching television per week and whether there was a difference among children from low, middle and upper socio-economic strata with regard to viewing programme types, including action adventure, news and information, competitions, sports,…
Descriptors: Foreign Countries, Mass Media Use, Television Viewing, Children
Yuen, Allan H. K. – Educational Media International, 2006
Extensive studies have been conducted on programming knowledge, instructional environments and effective pedagogies in order to improve the teaching and learning of computer programming. However, there have been few studies on the usefulness and effectiveness of using simulation. The aim of this paper is two-fold: to describe the design and…
Descriptors: Programming, Computer Simulation, Teaching Methods, Learning Experience

Filippi, Antoine – Educational Media International, 1994
Describes the initial phase of a project to open up an educational channel on all the cable networks of France's Nord/Pas-de-Calais region. Partnerships between educational agencies, cable companies, and communities to serve preschool and primary schools are described. The requirements and costs of extending the project to all area networks are…
Descriptors: Adoption (Ideas), Cable Television, Costs, Early Childhood Education

Rudas, Peter; Bartha, Tibor – Educational Media International, 1994
A multimedia system for teaching physiology, using interactive video, introduced into the undergraduate veterinary curriculum at the University of Veterinary Science, Budapest, Hungary, was found to enhance creativity in learning. (AEF)
Descriptors: Authoring Aids (Programming), Biochemistry, Computer Assisted Instruction, Courseware

Debats, Pierre – Educational Media International, 1994
Analyzes Educable, a French program that includes a national educational film bank, a telematic server, and educational marketing. The analysis is divided into four sections: (1) teacher-users; (2) a classification of films by usage; (3) teacher use of audiovisual material; (4) the video on demand approach to a specific need. (KRN)
Descriptors: Audiovisual Aids, Cable Television, Educational Television, Elementary Secondary Education