Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 7 |
Since 2016 (last 10 years) | 12 |
Since 2006 (last 20 years) | 15 |
Descriptor
Foreign Countries | 15 |
Student Experience | 6 |
Electronic Learning | 5 |
Educational Technology | 4 |
Technology Uses in Education | 4 |
Barriers | 3 |
COVID-19 | 3 |
College Students | 3 |
Distance Education | 3 |
Experience | 3 |
Pandemics | 3 |
More ▼ |
Source
Educational Technology… | 15 |
Author
Publication Type
Journal Articles | 15 |
Reports - Research | 14 |
Information Analyses | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 9 |
Postsecondary Education | 8 |
Adult Education | 2 |
Elementary Education | 2 |
Early Childhood Education | 1 |
Kindergarten | 1 |
Primary Education | 1 |
Secondary Education | 1 |
Audience
Location
China | 4 |
South Korea | 2 |
Spain | 2 |
Chile | 1 |
Finland | 1 |
Italy | 1 |
Malaysia | 1 |
New Zealand | 1 |
Turkey | 1 |
United Arab Emirates | 1 |
United States | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Xiaoquan Pan; Ling Lin – Educational Technology Research and Development, 2025
In the wake of network technology and with the flourishing development of online learning, online presence is beginning to be conceptualized as a pivotal determinant affecting students' cognitive and learning behaviors in the online landscapes. However, how online presence influences students' technology-enhanced language learning experience…
Descriptors: Undergraduate Students, College English, Second Language Learning, English (Second Language)
Hwang, Yohan; Shin, Dongkwang; Lee, Hyejin – Educational Technology Research and Development, 2023
The main purpose of this paper is to add empirical data to the nascent field of metaverse learning and teaching by examining factors affecting student participation and their perceived experiences of different metaverse platforms. For data collection, 57 Korean undergraduates participated in a self-administered questionnaire and a short reflective…
Descriptors: Student Attitudes, Computer Simulation, Electronic Learning, Student Participation
Gedera, Dilani; Forbes, Dianne; Brown, Cheryl; Hartnett, Maggie; Datt, Ashwini – Educational Technology Research and Development, 2023
The worldwide disruption of higher education during the COVID-19 pandemic has been studied from the viewpoints of institutions and teachers, with some attention to students' health and learning challenges. Attempts to theorise the diverse and conflicting challenges faced by students learning online during the pandemic have been limited. It is…
Descriptors: Foreign Countries, College Students, Student Experience, Barriers
Dai, Kun; Garcia, Jaime; Olave-Encina, Karen – Educational Technology Research and Development, 2023
The advent of new technology is breaking the boundaries of traditional teaching and learning patterns with virtual worlds (VW) creating new frontiers in education. Previous research has explored the use of VW within educational settings. However, limited studies have investigated the transition processes that educators experience by adopting VW…
Descriptors: Foreign Countries, College Faculty, Experience, Educational Change
Zhu, Meina; Sari, Annisa R.; Lee, Mimi Miyoung – Educational Technology Research and Development, 2020
This study examines the research methods, topics, and trends of empirical MOOC research to gain a comprehensive understanding of the MOOC phenomenon through reviewing 541 empirical MOOCs research published from 2009 to 2019. The results indicate that: (1) the majority of studies adopted quantitative research methods followed by mixed research…
Descriptors: Literature Reviews, Online Courses, Educational Research, Educational Trends
Bui, Phuong; Rodríguez-Aflecht, Gabriela; Brezovszky, Boglárka; Hannula-Sormunen, Minna M.; Laato, Samuli; Lehtinen, Erno – Educational Technology Research and Development, 2020
Serious games for learning have received increased attention in recent years. However, empirical studies on students' gaming experiences throughout the developmental process of serious games and discussions regarding game design are missing. The aims of the present study were to analyze students' gaming experiences while playing four consecutive…
Descriptors: Student Experience, Educational Games, Design, Mathematics Instruction
Rivera-Vargas, Pablo; Anderson, Terry; Cano, Cristina Alonso – Educational Technology Research and Development, 2021
Not surprisingly, the number of online universities continues to expand--especially in COVID-19 times. These institutions all offer "online education" with diverse institutional, technological, and pedagogical processes. However, a fundamental element has to do with the experience of the students, and how they adapt to the educational…
Descriptors: Student Experience, College Students, Positive Attitudes, Electronic Learning
Carnevale, Stefania; Di Napoli, Immacolata; Esposito, Francesca; Arcidiacono, Caterina – Educational Technology Research and Development, 2021
Drawingvoice 2.0 is an instructional method of collaborative pencil and paper drawing to use in the school classroom, followed by Facebook interaction on the drawing produced in class. It is based on a participatory and meta reflective approach, explicitly aimed at deconstructing, negotiating, and reconstructing the meaning that students attribute…
Descriptors: Educational Technology, Design, Social Media, Web 2.0 Technologies
Zhao, Shu; Kinshuk; Yao, Ying; Ya, Nan – Educational Technology Research and Development, 2021
Mobile social media are increasingly being used in education. They provide an effective way to address the imbalance between teaching supply and demand for older adults. However, few studies have investigated which factors contribute to older adults' intention to use mobile social media for learning. This study uses a sequential explanatory mixed…
Descriptors: Foreign Countries, Social Media, Telecommunications, Handheld Devices
Kabakci Yurdakul, Isil – Educational Technology Research and Development, 2018
The purpose of this study is to build a structural equation model that predicts the relationship between Technological Pedagogical Content Knowledge (TPACK) competencies and digital nativity. The data was collected from 1493 Turkish pre-service teachers. Two instruments were used in the data collection; a TPACK-deep scale and a Turkish adaptation…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Preservice Teachers, Structural Equation Models
Yim, Joanne Sau-Ching; Moses, Priscilla; Azalea, Alia – Educational Technology Research and Development, 2019
Psychological ownership (PO) is a sense of being psychologically tied to an object to the extent that it becomes part of the extended self. As technology becomes ubiquitous in daily lives, research have shown the potential of this concept to influence users' behavior. Hence, this study incorporates PO and its antecedents with the beliefs of…
Descriptors: Teaching Methods, Psychological Patterns, Teacher Attitudes, Self Concept
Loizzo, Jamie; Ertmer, Peggy A. – Educational Technology Research and Development, 2016
Massive open online courses (MOOCs) are often examined and evaluated in terms of institutional cost, instructor prestige, number of students enrolled, and completion rates. MOOCs, which are connecting thousands of adult learners from diverse backgrounds, have yet to be viewed from a learning culture perspective. This research used virtual…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Hu, Ermei; Li, Yan; Li, Jessica; Huang, Wen-Hao – Educational Technology Research and Development, 2015
Open educational resources (OER) as an innovation to share educational resources has been influential in past decade and expected to bring changes to higher education worldwide. There is, however, very limited literature on OER usage, especially from the perspective of college students in developing countries, who are often projected as the…
Descriptors: Foreign Countries, Resource Units, Computer Uses in Education, Shared Resources and Services
Han, Jeonghye; Jo, Miheon; Hyun, Eunja; So, Hyo-jeong – Educational Technology Research and Development, 2015
Amid the increasing interest in applying augmented reality (AR) in educational settings, this study explores the design and enactment of an AR-infused robot system to enhance children's satisfaction and sensory engagement with dramatic play activities. In particular, we conducted an exploratory study to empirically examine children's perceptions…
Descriptors: Simulated Environment, Play, Robotics, Satisfaction
Al-Awidi, Hamed Mubarak; Alghazo, Iman Mohammad – Educational Technology Research and Development, 2012
This study examines the effect of the student teaching experience on preservice elementary teachers' self-efficacy beliefs and the sources of their beliefs about technology integration in teaching in the UAE. The participants were 62 pre-service elementary teachers at the United Arab Emirates University. Pre- and post-survey was administered to…
Descriptors: Student Teaching, Teaching Experience, Preservice Teachers, Elementary School Teachers