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Liou, Wei-Kai; Bhagat, Kaushal Kumar; Chang, Chun-Yen – Educational Technology Research and Development, 2018
The aim of this study is to design and implement a digital interactive globe system (DIGS), by integrating low-cost equipment to make DIGS cost-effective. DIGS includes a data processing unit, a wireless control unit, an image-capturing unit, a laser emission unit, and a three-dimensional hemispheric body-imaging screen. A quasi-experimental study…
Descriptors: Educational Technology, Technology Uses in Education, Equipment, Interaction
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Chen, Gwo-Dong; Fan, Cheng-Yu; Chang, Chih-Kai; Chang, Yun-Hsuan; Chen, Yen-Hua – Educational Technology Research and Development, 2018
In traditional learning, students passively absorb the materials provided by their teachers or textbooks. Thus, their learning autonomy is insufficient, and this affects learning motivation. Students find it difficult to absorb the knowledge taught in a classroom and apply it to real life. We combined situated learning and learning through drama…
Descriptors: Educational Technology, Technology Uses in Education, Visual Aids, English (Second Language)
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Msonde, Sydney Enock; Van Aalst, Jan – Educational Technology Research and Development, 2017
Virtual learning environments are used in higher education around the world to promote student learning. However, in many countries it has not yielded the expected effect on student interaction and learning. The purpose of this study was to investigate whether the use of certain pedagogical approaches would promote student interaction,…
Descriptors: Foreign Countries, Academic Achievement, Undergraduate Students, Chemistry
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Huang, Yu-Ning; Hong, Zuway-R. – Educational Technology Research and Development, 2016
The purpose of this study was to explore the effects of a flipped English classroom intervention on high school students' information and communication technology (ICT) and English reading comprehension in Taiwan. Forty 10th graders were randomly selected from a representative senior high school as an experimental group (EG) to attend a 12-h…
Descriptors: Teaching Methods, Blended Learning, Reading Comprehension, Statistical Analysis
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Eftekhari, Maryam; Sotoudehnama, Elaheh; Marandi, S. Susan – Educational Technology Research and Development, 2016
Developing higher-order critical thinking skills as one of the central objectives of education has been recently facilitated via software packages. Whereas one such technology as computer-aided argument mapping is reported to enhance levels of critical thinking (van Gelder 2001), its application as a pedagogical tool in English as a Foreign…
Descriptors: Thinking Skills, Critical Thinking, Technology Uses in Education, English (Second Language)
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Tiruneh, Dawit Tibebu; Weldeslassie, Ataklti G.; Kassa, Abrham; Tefera, Zinaye; De Cock, Mieke; Elen, Jan – Educational Technology Research and Development, 2016
Identifying effective instructional approaches that stimulate students' critical thinking (CT) has been the focus of a large body of empirical research. However, there is little agreement on the instructional principles and procedures that are theoretically sound and empirically valid to developing both domain-specific and domain-general CT…
Descriptors: Foreign Countries, Higher Education, Universities, College Students
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Jere-Folotiya, Jacqueline; Chansa-Kabali, Tamara; Munachaka, Jonathan C.; Sampa, Francis; Yalukanda, Christopher; Westerholm, Jari; Richardson, Ulla; Serpell, Robert; Lyytinen, Heikki – Educational Technology Research and Development, 2014
This intervention study was conducted to document conditions under which a computer based literacy game (GraphoGame™) could enhance literacy skills of first grade students in an African city. The participants were first grade students from Government schools (N = 573). These students were randomly sampled into control (N = 314) and various…
Descriptors: Foreign Countries, Grade 1, Elementary School Students, Control Groups
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Cviko, Amina; McKenney, Susan; Voogt, Joke – Educational Technology Research and Development, 2012
PictoPal is the name of a technology-rich curriculum with a focus on emergent literacy of Dutch kindergarteners. A case study design was used to examine teacher technology integration within PictoPal along with their perceptions about teaching/learning, technology and technology-based innovations. Observations were undertaken on pupils' engagement…
Descriptors: Foreign Countries, Developmentally Appropriate Practices, Educational Technology, Kindergarten