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Aisyah Saad Abdul Rahim; Kee Man Chuah – Electronic Journal of e-Learning, 2024
This research explores the development, execution, and student feedback on a multi-themed digital escape room (ER) activity, designed for teaching medicinal chemistry during the COVID-19 pandemic. It aimed to examine students' perceptions of the ER activity, focusing on its effectiveness in enriching students' understanding of medicinal chemistry…
Descriptors: Foreign Countries, Chemistry, Undergraduate Students, Pharmaceutical Education
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Recke, Moritz Philip; Perna, Stefano – Electronic Journal of e-Learning, 2021
The University of Naples Federico II (Italy) offers a nine-month formative training program aimed at software development for the Apple technology ecosystem to ~400 learners per year and utilises the Challenge Based Learning ("CBL") methodology as a framework for learning. As a collaborative and self-guided, inquiry-based learning…
Descriptors: Distance Education, Learning Experience, Foreign Countries, Active Learning
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Raharjo, Satrio Raffani; Handayani, Putu Wuri; Putra, Panca Oktavia Hadi – Electronic Journal of e-Learning, 2021
E-learning through a learning management system (LMS) is expected to be a solution to the needs of distance learning, especially during a pandemic situation. However, learning through an LMS can lead to a lack of focus, reduced classroom efficiency, and a feeling of boredom for the user. One solution to this problem is to use gamification (e.g.,…
Descriptors: Active Learning, Game Based Learning, Integrated Learning Systems, Electronic Learning
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Tshimanika, Kabeya; Chigona, Agnes; Sadeck, Osman – Electronic Journal of e-Learning, 2022
Using a qualitative historical research approach, this paper examines the contextual influences, including the formulation motive and their possible impact on policy implementation, of the South African (SA) e-Education White Paper 7 (WP7). A critical discourse analysis (CDA) was conducted on the policy and data was collected through…
Descriptors: Educational Policy, Policy Formation, Program Implementation, Foreign Countries
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Sa'di, Rami A.; Sharadgah, Talha A.; Abdulrazzaq, Ahmad; Yaseen, Maha S. – Electronic Journal of e-Learning, 2022
As the COVID-19 pandemic was spreading rapidly throughout the world, the most widespread reaction in many countries to curtail the disease was lockdown. As a result, educational institutions had to find an alternative to face-to-face learning. The most obvious solution was e-learning. Conventional tertiary institutions with little virtual learning…
Descriptors: COVID-19, Pandemics, Postsecondary Education, Electronic Learning
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Krzyszkowska, Krystyna; Mavrommati, Maria – Electronic Journal of e-Learning, 2020
Education authorities in Norway endorse online courses for in-service teachers to raise education standards and to promote digital competence. Naturally, these offerings present teachers with opportunities to integrate new theoretical perspectives and their professional experience in an online learning community. The inquiry into one's…
Descriptors: Communities of Practice, Electronic Learning, Online Courses, Distance Education
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Mystakidis, Stylianos; Berki, Eleni; Valtanen, Juri – Electronic Journal of e-Learning, 2019
Life-long learning is currently being embraced as a central process that could disrupt traditional educational paths. Apparently, the (ideal) type of learning often promoted is deep and meaningful learning, though it is not always required to be so. Deep learning goes beyond superficial knowledge assimilation of unlinked facts; it aims at…
Descriptors: Blended Learning, Distance Education, Quality Assurance, Educational Quality
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Magnussen, Rikke; Hansen, Sidse Damgaard; Planke, Tilo; Sherson, Jacob Friis – Electronic Journal of e-Learning, 2014
This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer. The primary aim of developing a game-based platform for student-research collaboration is to investigate if…
Descriptors: Educational Games, Student Participation, Scientific Research, Active Learning
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Chan, Kevin; Cheung, George; Wan, Kelvin; Brown, Ian; Luk, Green – Electronic Journal of e-Learning, 2015
In understanding how active and blended learning approaches with learning technologies engagement in undergraduate education, current research models tend to undermine the effect of learners' variations, particularly regarding their styles and approaches to learning, on intention and use of learning technologies. This study contributes to further…
Descriptors: Active Learning, Technology Integration, Higher Education, Undergraduate Students
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Busch, Carsten; Conrad, Florian; Steinicke, Martin – Electronic Journal of e-Learning, 2013
Joseph Campbell's Monomyth not only provides a well-proven pattern for successful storytelling, it may also help to guide teams and team leaders through the challenges of change and innovation processes. In project "HELD: Innovationsdramaturgie nach dem Heldenprinzip" researchers of the University of the Arts Berlin and the Berlin…
Descriptors: Video Games, Educational Games, Creative Activities, Systems Approach
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Smyrnaiou, Zacharoula; Foteini, Moustaki; Kynigos, Chronis – Electronic Journal of e-Learning, 2012
Learning science requires the understanding of concepts and formal relationships, processes that--in themselves--have been proved to be difficult for students as they seem to encounter substantial problems with most of the inquiry-learning processes in which they engage. Models in inquiry-based learning have been considered as powerful…
Descriptors: Foreign Countries, Active Learning, Cooperative Learning, Learning Processes
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Lam, Paul; Tong, Aiden – Electronic Journal of e-Learning, 2012
More and more teachers are facing the decision whether they should allow or promote students the use of technology in the classroom. The decision is difficult as there are apparently both advantages and disadvantages in doing either way. In terms of positive impacts, research revealed that the use of digital devices in the classroom setting was…
Descriptors: Educational Technology, Evidence, Active Learning, Foreign Countries
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Stav, John; Nielsen, Kjetil; Hansen-Nygard, Gabrielle; Thorseth, Trond – Electronic Journal of e-Learning, 2010
A new type of Student Response System (SRS) based up on the latest wireless technologies and hand held mobile devices has been developed to enhance active learning methods and assess students' understanding. The key services involve a set of XML technologies, web services and modern mobile devices. A group consisting of engineers, scientists and…
Descriptors: Electronic Learning, Distance Education, Student Reaction, Active Learning
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Fibiger, Bo; Nielsen, Janni; Sorensen, Elsebeth Korsgaaard; Riis, Marianne; Dirckinck-Holmfeld, Lone; Danielsen, Oluf; Sørensen, Birgitte Holm – Electronic Journal of e-Learning, 2005
This paper will introduce a master program in ICT and Learning (MIL) and present some of the experiences we have gained so far. MIL is a result of a collaborative initiative taken by five Danish universities, and it is an accredited part-time 2-year master program. It is unique in the sense that it builds on the pedagogical framework of project…
Descriptors: Information Technology, Foreign Countries, Cooperation, Masters Degrees
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Drinkwater, Philip M.; Adeline, Christine M.; French, Simon; Papamichail, K. Nadia; Rickards, Tudor – Electronic Journal of e-Learning, 2004
Manchester Business School employs a distinctive approach to learning known as the Manchester Method which is based on the principle that the most effective and rewarding way to learn and remember is through a practical reflective, live/real project-based approach. This paper investigates the use of a collaboration and information sharing…
Descriptors: Foreign Countries, Information Technology, Active Learning, Student Projects