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Showing 1 to 15 of 251 results Save | Export
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Eatedal Basheer Amin; Rand Al-Dmour; Hani Al-Dmour; Ahmed Al-Dmour – Electronic Journal of e-Learning, 2024
This research examines the effects of technostress on educators' productivity within Jordan's higher education sector, highlighting gender differences. Technostress, characterized by techno-overload, techno-invasion, techno-complexity, techno-insecurity, and techno-uncertainty, adversely affects productivity. The study gathered data from 500…
Descriptors: Foreign Countries, Stress Variables, Productivity, Gender Differences
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Ludmila Walaszczyk; Sylvester Arnab – Electronic Journal of e-Learning, 2025
In the current educational environment, e-learning and online education have gained significant prominence, especially highlighted during the COVID-19 pandemic when their importance increased dramatically. Empirical evidence highlights the undeniable benefits of online learning, with learners globally appreciating the flexibility to access course…
Descriptors: Open Source Technology, Gamification, Usability, Electronic Learning
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Karen Ann Walstra; Johannes Cronje; Thirusellvan Vandeyar – Electronic Journal of e-Learning, 2024
Virtual reality (VR) is used across the educational spectrum (higher education, high school, primary school, and even pre-school); however, primary school teachers' perceptions of using VR in their classrooms require further research. A brief review of the literature of 100 existing articles related to teaching within the primary school context…
Descriptors: Computer Simulation, Elementary School Teachers, Teacher Attitudes, Technology Uses in Education
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Kenedi Binowo; Aynun Nissa Setiawan; Rifanti Putri Tallisha; Shafira Azzahra; Yolanda Emanuella Sutanto; Achmad Nizar Hidayanto; Bahbibi Rahmatullah – Electronic Journal of e-Learning, 2024
Social distancing policies during the COVID-19 period have opened a space for interventions in the use of digital technology that was previously rejected by the public. Currently, most of the community activities have been carried out online, including those related to education, such as hosting virtual exhibitions with an educational purpose.…
Descriptors: COVID-19, Pandemics, Distance Education, Intervention
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Helga Brigritta Hambrock; Daniële Kristen – Electronic Journal of e-Learning, 2025
This case-study focuses on improving the teaching and learning experience of second year students in a Human Anatomy course at a Health Sciences University in South Africa. The students were underperforming, and the repeaters caused classes to become overcrowded. In search of a solution an instructor of the course and an instructional designer at…
Descriptors: Educational Technology, Technology Uses in Education, Anatomy, Undergraduate Students
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Paulina Pui Yun Wong; Gary Wai Chung Wong; Piyasuda Pangsapa; Daniel Jiandong Shen – Electronic Journal of e-Learning, 2024
The use of the metaverse in education has gained increasing attention as a potential supplement to traditional teaching methods. This study aimed to investigate the impact of experiential learning on students' intent to use metaverse learning platforms and to explore how the metaverse can support these approaches. The study included participants…
Descriptors: Computer Simulation, Educational Strategies, Experiential Learning, Game Based Learning
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Hanadi Aldreabi; Nisreen Kareem Salama Dahdoul; Mohammad Alhur; Nidal Alzboun; Najeh Rajeh Alsalhi – Electronic Journal of e-Learning, 2025
The examination of the impact of Generative AI (GenAI) on higher education, especially from the viewpoint of students, is gaining significance. Although prior research has underscored GenAI's potential advantages in higher education, there exists a discernible research gap concerning the determinants that affect its adoption. In the present study,…
Descriptors: Student Behavior, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
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Mortaza Mardiha, Sayyed; Alibakhshi, Goudarz; Mazloum, Masoumeh; Javaheri, Reza – Electronic Journal of e-Learning, 2023
A review of the related literature shows that flipped learning has greatly affected the students' academic progress. However, despite a large number of studies on different forms of electronic learning, electronic flipped classrooms and traditional electronic(virtual) learning have not been compared to date. This study was an attempt to…
Descriptors: Foreign Countries, Flipped Classroom, Educational Technology, COVID-19
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Nurrijal; Setyosari, Punaji; Kuswandi, Dedi; Ulfa, Saida – Electronic Journal of e-Learning, 2023
The Creative Problem Solving (CPS) process is a conceptual model that focuses on using higher-order thinking skills in order to overcome authentic problems during learning. The CPS process offers a structured methodology to enhance every learner's solid critical, creative, and innovative thinking skill. The application of the CPS method has been…
Descriptors: Creative Thinking, Problem Solving, Instructional Design, Higher Education
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Gonzalo Alfonso Beltrán Alvarado; Adriana Patricia Huertas Bustos – Electronic Journal of e-Learning, 2024
The main objective of this study was the design and validation of a mobile learning environment (ML) based on Augmented Reality (AR) visualization with the purpose of developing skilled trades in the field of carpentry in indigenous populations. A pedagogical model focused on lifelong learning was used, in order to promote the acquisition of…
Descriptors: Indigenous Populations, Physical Environment, Simulated Environment, Synthesis
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Albelbisi, Nour Awni; Yusop, Farrah Dina – Electronic Journal of e-Learning, 2020
The purpose of this study is to analyze and synthesize the recent research related to nationwide MOOC initiatives in Malaysian higher education that have been published from 2014 to 2018 in order to gain an overview of the growth of MOOC in Malaysia and to identify the issues facing implementation of nationwide MOOC initiatives in the Malaysian…
Descriptors: Foreign Countries, Online Courses, Large Group Instruction, Higher Education
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Sandí-Delgado, Juan Carlos; Sanz, Cecilia Verónica; Lovos, Edith Noemi – Electronic Journal of e-Learning, 2022
Serious games are the focus of the current research agenda. They show promise for allowing students to learn and practice skills. In fewer studies, they are used for the development of academic competencies. Therefore, it is of interest to deepen the research on the benefits of serious games in academic education and training. This article…
Descriptors: Educational Games, Technological Literacy, Higher Education, Technology Integration
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Paula Charbonneau-Gowdy; Caro Galdames – Electronic Journal of e-Learning, 2024
We are increasingly realizing that technology and its use in learning contexts is not benign. With the advent of more powerful technology tools, including Artificial Intelligence (AI) ones, combined with the historically significant changes that have occurred in education over the last four years, there are more reasons than ever to examine their…
Descriptors: Foreign Countries, Private Colleges, College Students, College Faculty
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Tubagus Zam Zam Al Arif; Dedy Kurniawan; Reli Handayani; Hidayati; Armiwati – Electronic Journal of e-Learning, 2024
The use of information and communication technologies (ICTs) has become essential approach in the field of language learning especially for English as a foreign language (EFL) education. Because ICTs are widely use in higher education, students must be highly digitally proficient and have positive attitudes in order to efficiently manage their…
Descriptors: Information Technology, Communications, Computer Mediated Communication, Electronic Learning
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Nitchot, Athitaya; Gilbert, Lester; Wettayaprasit, Wiphada – Electronic Journal of e-Learning, 2021
Knowledge can be represented as concept maps or directed graphs. Our research focuses on the use of knowledge mapping within the educational technology domain. The purposes of using knowledge mapping can be varied such as for self-learning, visualizing individual knowledge and sharing knowledge mapping. Knowledge mapping tools in the educational…
Descriptors: Knowledge Level, Visual Aids, Concept Mapping, Educational Technology
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