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Showing 1 to 15 of 35 results Save | Export
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Qin Ni; Yifei Mi; Yonghe Wu; Liang He; Yuhui Xu; Bo Zhang – IEEE Transactions on Learning Technologies, 2024
Learning style recognition is an indispensable part of achieving personalized learning in online learning systems. The traditional inventory method for learning style identification faces the limitations such as subject and static characteristics. Therefore, an automatic and reliable learning style recognition mechanism is designed in this…
Descriptors: Cognitive Style, Electronic Learning, Prediction, Identification
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Marc Burchart; Joerg M. Haake – IEEE Transactions on Learning Technologies, 2024
In distance education courses with a large number of students and groups, the organization and facilitation of collaborative writing tasks are challenging. Teachers need support for planning, specification, execution, monitoring, and evaluation of collaborative writing tasks in their course. This requires a collaborative learning platform for…
Descriptors: Writing Instruction, Distance Education, Large Group Instruction, Learning Management Systems
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Xiao, Hui; Hu, Wenshan; Liu, Guo-Ping – IEEE Transactions on Learning Technologies, 2023
In conventional laboratories, engineering students must attend in person to conduct experiments with real equipment in a physical place, where their work is mainly assessed through self-reports and attendance records. By comparison, online labs can record and analyze students' activities and behaviors automatically. Thus, this article proposes a…
Descriptors: Electronic Learning, Science Laboratories, Engineering Education, Distance Education
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Shadiev, Rustam; Liu, Jiawen; Cheng, Pei-Yu – IEEE Transactions on Learning Technologies, 2023
In traditional English as a foreign language (EFL) speaking classes, students have insufficient time and opportunities to practice (Zhan et al., 2015). In addition, they lack cultural and communicative contexts (Ko et al., 2021) to improve their speaking skills. Furthermore, a large number of students, especially in Asian countries, have low…
Descriptors: Electronic Learning, Handheld Devices, Second Language Learning, English (Second Language)
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Shard; Kumar, Devesh; Koul, Sapna; Siringoringo, Hotniar – IEEE Transactions on Learning Technologies, 2023
Students' and instructors' adoption of "e-learning management systems (e-LMSs)" is critical to their success in a "virtual learning environment." Students can use "e-learning" to obtain instructional materials to supplement "traditional classroom" instruction. This study intends to highlight the important…
Descriptors: Foreign Countries, Students, Behavior, Intention
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Han, Feifei; Ellis, Robert A.; Pardo, Abelardo – IEEE Transactions on Learning Technologies, 2022
This article uses digital traces to help identify students' online learning strategies by making a clear distinction between the descriptive features (the proportional distribution of students' different online learning actions) and quantitative aspects (the total number of the online learning sessions), a distinction that has not been properly…
Descriptors: Electronic Learning, Learning Strategies, Student Behavior, Educational Environment
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Lien, Wan-Ching; Lin, Phone; Chen, Hong-Wun; Chang, Herman Chih-Heng; Lee, Chia-Peng – IEEE Transactions on Learning Technologies, 2020
Recently, ultrasound has been increasingly used in emergency departments (EDs) due to its promising noninvasive and portable characteristics. Traditional ultrasound training is a complex process that requires knowledge gain, development of psychomotor skills, and visual perception. However, it usually takes a long time for a novice sonographer to…
Descriptors: Electronic Learning, Handheld Devices, Allied Health Occupations Education, Foreign Countries
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Cakmak, Yusuf Ozgur; Daniel, Ben Kei; Hammer, Niels; Yilmaz, Onur; Irmak, Erdem Can; Khwaounjoo, Prashanna – IEEE Transactions on Learning Technologies, 2020
The perception of body ownership creates a sense of embodiment, which can be a powerful learning tool. Embodied learning can occur by watching an individual's body movement and also via human-computer interactions, such as virtual reality (VR) and augmented reality (AR). In this article, we designed and implemented a novel virtual body-ownership…
Descriptors: Medical Students, Medical Education, Human Body, Muscular Strength
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Holmes, Mike; Latham, Annabel; Crockett, Keeley; O'Shea, James D. – IEEE Transactions on Learning Technologies, 2018
Comprehension is an important cognitive state for learning. Human tutors recognize comprehension and non-comprehension states by interpreting learner non-verbal behavior (NVB). Experienced tutors adapt pedagogy, materials, and instruction to provide additional learning scaffold in the context of perceived learner comprehension. Near real-time…
Descriptors: Comprehension, Classification, Artificial Intelligence, Networks
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Garcia-Carballeira, Felix; Calderon-Mateos, Alejandro; Alonso-Monsalve, Saul; Prieto-Cepeda, Javier – IEEE Transactions on Learning Technologies, 2020
Our educational project has three primary goals. First, we want to provide a robust vision of how hardware and software interplay, by integrating the design of an instruction set (through microprogramming) and using that instruction set for assembly programming. Second, we wish to offer a versatile and interactive tool where the previous…
Descriptors: Instructional Design, Computer Simulation, Technology Integration, Programming
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Yousuf, Bilal; Conlan, Owen – IEEE Transactions on Learning Technologies, 2018
This paper introduces VisEN, a novel visual narrative framework that has been shown to facilitate, support, and enhance student engagement in an adaptive Online Learning Environment (OLE). VisEN provides explorable visual narratives personalized to students in order to support them in engaging with course content. The evaluation of VisEN showed…
Descriptors: Learner Engagement, Visual Aids, Electronic Learning, Individualized Instruction
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Petit, Jordi; Roura, Salvador; Carmona, Josep; Cortadella, Jordi; Duch, Jordi; Giménez, Omer; Mani, Anaga; Mas, Jan; Rodríguez-Carbonell, Enric; Rubio, Enric; de San Pedro, Enric; Venkataramani, Divya – IEEE Transactions on Learning Technologies, 2018
Jutge.org is an open educational online programming judge designed for students and instructors, featuring a repository of problems that is well organized by courses, topics, and difficulty. Internally, Jutge.org uses a secure and efficient architecture and integrates modern verification techniques, formal methods, static code analysis, and data…
Descriptors: Programming, Computer Science Education, Electronic Learning, Experiential Learning
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Wen, Yun – IEEE Transactions on Learning Technologies, 2020
This paper presents an augmented reality-based Chinese character composition game (ARC) that employs augmented papers to engage lower primary school students in collaborative Chinese character learning. A design research approach was used to gain a holistic view of designing, enacting, and evaluating the ARC. The participants included four…
Descriptors: Computer Simulation, Chinese, Ideography, Elementary School Students
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Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – IEEE Transactions on Learning Technologies, 2020
In most cultural heritage courses, students physically visit several renowned heritage sites for educational purposes. However, because of time and manpower limitations, many teachers use traditional outdoor instruction methods to transmit vital information regarding these sites and buildings. This approach could result in students merely…
Descriptors: Cultural Education, Historic Sites, Outdoor Education, Computer Simulation
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Cen, Ling; Ruta, Dymitr; Al Qassem, Lamees Mahmoud Mohd Said; Ng, Jason – IEEE Transactions on Learning Technologies, 2020
Technology-enhanced learning has attracted increasing attention of educational community focused on improvement of traditional classroom learning. Augmented immersive reality (AIR) technologies enhance users' perception of reality by augmenting it with computer-generated components such as audio, video, 2/3-D graphics, GPS data, etc. The AIR…
Descriptors: Educational Technology, Multimedia Materials, Virtual Classrooms, Simulated Environment
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