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Kim, Sang Soo – Interactive Learning Environments, 2023
As education is increasingly going online, propelled by the COVID-19 outbreak, how to build student engagement has become critically important, and it is, therefore, necessary to explore the motivators and barriers to student engagement comprehensively. Given the nature of an online learning environment, this study specifically focused on security…
Descriptors: Online Courses, Universities, COVID-19, Pandemics
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Shian-Shyong Tseng; Tsung-Yu Yang; Wen-Chung Shih; Bo-Yang Shan – Interactive Learning Environments, 2024
In this paper, to handle the problem of the quick evolution of cyber-security attacks, we developed the iMonsters board game and proposed the attack and defense knowledge self-evolving algorithm. Three versions of the iMonsters were launched in 2013, 2017, and 2019, respectively. Accordingly, the cyber-security ontology can be refined by the…
Descriptors: Educational Games, Computer Security, Computer Science Education, Game Based Learning
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Richards, Griff; Donkers, Peter; Hatala, Marek; Dufresne, Aude – Interactive Learning Environments, 2007
Campus Canada promotes lifelong learning through the articulation of workplace and other experiential learning for academic credit. This paper describes the recent re-development of the Record of Learning (RoL) component of the Campus Canada's e-Portfolio System. In matching the academic members' desires for provision of secure e-transcripts with…
Descriptors: Foreign Countries, Validity, Competence, Experiential Learning