NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Interactive Learning…24
Audience
Laws, Policies, & Programs
Assessments and Surveys
Learning Style Inventory1
What Works Clearinghouse Rating
Showing 1 to 15 of 24 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Joseph Hin Yan Lam; Shelley Xiuli Tong – Interactive Learning Environments, 2023
Despite the increasing popularity of online learning in elementary and primary schools, it is unclear to which extent that students' attitudes toward online learning influence their learning progress and outcomes. In this study, the Online Learning Attitude Questionnaire (OLAQ) was developed and validated to measure students' online learning…
Descriptors: Elementary School Students, Child Caregivers, Foreign Countries, Measures (Individuals)
Peer reviewed Peer reviewed
Direct linkDirect link
Diem Thi Ngoc Hoang; Huy Phung; Nhi Tran – Interactive Learning Environments, 2023
With the increasing significance of technology use in both daily life and education, the digital native assessment scale (DNAS) [developed by Teo, T. (2013). An initial development and validation of a Digital Natives Assessment Scale (DNAS). Computers & Education, 67, 51-57.] has been widely used as a tool to investigate the digital nativeness…
Descriptors: Digital Literacy, Preservice Teachers, Foreign Countries, Likert Scales
Peer reviewed Peer reviewed
Direct linkDirect link
Bhagat, Kaushal Kumar; Cheng, Chia-Hui; Koneru, Indira; Fook, Fong Soon; Chang, Chun-Yen – Interactive Learning Environments, 2023
The aim of this study was to develop a scale to measure students' blended learning course experience. A total of 792 undergraduate students from Malaysia participated in this study. Exploratory factor analysis (EFA) was employed to evaluate the factor structure of the scale. As a result of EFA, three factors with 19 items that explained 68.06% of…
Descriptors: Blended Learning, Evaluation Methods, Course Evaluation, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Watcharapol Wiboolyasarin; Nattawut Jinowat; Kanokpan Wiboolyasarin; Ruedee Kamonsawad – Interactive Learning Environments, 2024
A three-dimensional virtual world (henceforth, 3DVW) is a novel phenomenon with enormous potential as a virtual community for broadening meaningful life experiences. Previous 3DVW research, however, has not addressed the determinants that influence L2 students' expectations. The primary goal of this study was to employ a combination of exploratory…
Descriptors: Computer Simulation, Technology Uses in Education, Preservice Teachers, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Lihui Sun; Zhen Guo; Danhua Zhou – Interactive Learning Environments, 2024
Coding ability has become an essential digital skill for young children. The graphical programming environment is valuable carrier for cultivating children's coding ability. The purpose of this study is to develop a coding ability test for children, to conduct a graphic coding intervention, and to further explore the impact of multiple factors on…
Descriptors: Programming, Skill Development, Intervention, Student Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Chwee Beng – Interactive Learning Environments, 2018
With the rapid developments in emerging technologies and the emphasis on technologies in learning environments, the connection between technologies and meaningful learning has strengthened. Developing an understanding of the components of meaningful learning with technology is pivotal, as this may enable educators to make more informed decisions…
Descriptors: High School Students, Measures (Individuals), Test Construction, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Bagriacik Yilmaz, Ayse; Karatas, Serçin – Interactive Learning Environments, 2018
The aim of this study was to develop a measurement instrument which is compatible with literature, of which validity and reliability are proved with the aim of determining interaction perceived by learners in online learning environments. Accordingly, literature review was made, and outline form of the scale was formed with item pool by taking 14…
Descriptors: Foreign Countries, College Students, Likert Scales, Computer Mediated Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Angeli, Charoula; Schwartz, Neil H. – Interactive Learning Environments, 2016
Two hundred and eighty undergraduates from universities in two countries were asked to read didactic material, and then think and write about potential solutions to an ill-defined problem. The writing was conducted within a synchronous or asynchronous computer-mediated communication (CMC) environment. Asynchronous CMC took the form of email…
Descriptors: Asynchronous Communication, Synchronous Communication, Computer Mediated Communication, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Zhang, Min; Liu, Yupei; Yan, Weiwei; Zhang, Yan – Interactive Learning Environments, 2017
Users' continuance intention plays a significant role in the process of information system (IS) service, especially virtual learning community (VLC) services. Following the IS success model and IS post-acceptance model, this study explores the determinants of users' intention to continue using VLCs' service from the perspective of quality,…
Descriptors: Virtual Classrooms, Intention, College Students, Student Surveys
Peer reviewed Peer reviewed
Direct linkDirect link
Sharma, Sujeet Kumar; Sarrab, Mohamed; Al-Shihi, Hafedh – Interactive Learning Environments, 2017
The growth of Smartphone usage, increased acceptance of electronic learning (E-learning), the availability of high reliability mobile networks and need for flexibility in learning have resulted in the growth of mobile learning (M-learning). This has led to a tremendous interest in the acceptance behaviors related to M-learning users among the…
Descriptors: Test Construction, Test Validity, Measures (Individuals), Surveys
Peer reviewed Peer reviewed
Direct linkDirect link
Jeong, Hye In; Kim, Yeolib – Interactive Learning Environments, 2017
This study investigated kindergarten teachers' decision-making process regarding the acceptance of computer technology. We incorporated the Technology Acceptance Model framework, in addition to computer self-efficacy, subjective norm, and personal innovativeness in education technology as external variables. The data were obtained from 160…
Descriptors: Teacher Attitudes, Technological Literacy, Self Efficacy, Guidelines
Peer reviewed Peer reviewed
Direct linkDirect link
Teo, Timothy – Interactive Learning Environments, 2016
This study serves to validate a Chinese translation of the Digital Native Assessment Scale (C-DNAS) and assess if significant differences exist between a sample of students and teachers from a culture different than the one used in the development of the DNAS. Participants were 402 university students from one province in Mainland China. Results…
Descriptors: Foreign Countries, Translation, Chinese, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Al-Samarraie, Hosam; Selim, Hassan; Teo, Timothy; Zaqout, Fahed – Interactive Learning Environments, 2017
When faced with excessive detail in an online environment, typical users have difficulty processing all the elements of representation. This in turn creates cognitive overload, which narrows the user's focus to a few select items. In the context of e-learning, we translated this aspect as the learner's demand for a system that facilitates the…
Descriptors: Foreign Countries, Undergraduate Students, Instructional Design, Online Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Dong, Yan; Liang, Jyh-Chong; Yu, Yue-Yue; Wu, Jui-Chi; Tsai, Chin-Chung – Interactive Learning Environments, 2015
The main purpose of this study was to examine the relationships between Chinese higher education students' epistemic beliefs and their judgmental standards of searching for literature online. Data were collected from 449 higher education students (152 college students and 297 graduate students) in Beijing via two self-reported questionnaires: one…
Descriptors: Foreign Countries, Undergraduate Students, Graduate Students, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Hong, Jon-Chao; Hwang, Ming-Yueh; Liu, Yeu-Ting; Lin, Pei-Hsin; Chen, Yi-Ling – Interactive Learning Environments, 2016
Educational games can be viewed in two ways, "learning to play" or "playing to learn." The Chinese Idiom String Up Game was specifically designed to examine the effect of "learning to play" on the interrelatedness of players' gameplay interest, competitive anxiety, and perceived utility of pre-game learning (PUPGL).…
Descriptors: Educational Games, Prediction, Anxiety, Competition
Previous Page | Next Page »
Pages: 1  |  2