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Jiahong Su; Weipeng Yang – Interactive Learning Environments, 2024
The issue of Artificial Intelligence (AI) literacy is gaining popularity in the field of education. Most research on AI literacy has focused on primary, secondary, and higher education, and there has been limited examination of AI literacy programs in early childhood education. This study aimed to evaluate the impact of an eight-week AI literacy…
Descriptors: Foreign Countries, Artificial Intelligence, Technological Literacy, Early Childhood Education
Xu Yaqian; Zheng Qinhua – Interactive Learning Environments, 2024
The interactive mechanism between social and concept networks is a key question in connectivist learning, which explains the impact of interaction on cognitive development and knowledge generation. The successful practice of "Internet Change Education: Dialogue between Theory and Practice", the first cMOOC in China, provides data support…
Descriptors: Correlation, Social Networks, Status, MOOCs
Li Ye; Jingyi Li; Simin Yang; Yongxin Hang – Interactive Learning Environments, 2024
Traditional pattern teaching is an important part of the art curriculum, but the pattern are complex and difficult to learn. While schema theory focuses on the integration, understanding and construction process of knowledge, AR technology can provide a three-dimensional and dynamic display of patterns, which has been used in teaching in recent…
Descriptors: Computer Simulation, Game Based Learning, Art Education, Instructional Effectiveness
Ngoc Hoi, Vo – Interactive Learning Environments, 2023
Student disengagement and dropout have been a concern among higher education institutions that adopt a mass lecture mode of knowledge delivery. Lack of student-student and student-teacher interactions is the primary reason causing student engagement to suffer. Recently, the widespread use of social networking sites such as Facebook has prompted…
Descriptors: Learner Engagement, Social Media, Self Efficacy, Sharing Behavior
Liu, Sannyuya; Kang, Lingyun; Liu, Zhi; Fang, Jing; Yang, Zongkai; Sun, Jianwen; Wang, Meiyi; Hu, Mengwei – Interactive Learning Environments, 2023
Computer-supported collaborative concept mapping (CSCCM) integrates technology and concept mapping to support students' knowledge understanding, and much research on the behavioral patterns involved in CSCCM activities has been conducted. However, there is limited understanding of the differences in knowledge understanding and behavioral patterns…
Descriptors: Computer Assisted Instruction, Concept Mapping, Student Attitudes, College Students
Alonso-Fernández, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar – Interactive Learning Environments, 2023
Game Learning Analytics can be used to conduct evidence-based evaluations of the effect that serious games produce on their players by combining in-game user interactions and traditional evaluation methods. We illustrate this approach with a case-study where we conduct an evidence-based evaluation of a serious game's effectiveness to increase…
Descriptors: Educational Games, Learning Analytics, Game Based Learning, Computer Mediated Communication
Xia Xiao; Ziqi Fang; Shuaiyi Zou; Chengde Zhang; Xinzhong Chen – Interactive Learning Environments, 2024
Online learning has been greatly widespread since the explosion of COVID-19. However, due to the lack of interaction between teachers and students in online courses, it is very difficult for students to focus on course content and complete the learning. Therefore, we developed a novel intelligent multilevel knowledge graph to help students quickly…
Descriptors: Cues, Graphs, Visual Aids, Electronic Learning
Zhang Yiting; Yang Sonquan – Interactive Learning Environments, 2024
The purpose of the present research is to determine the most effective technological approaches that positively affect the process of preschool music education. This study builds on an empirical approach through a survey. It involved a total number of 118 preschoolers and 20 teachers. This research also implied conducting data comparison using the…
Descriptors: Music Education, Preschool Children, Knowledge Level, Foreign Countries
Zhan, Zehui; Mei, Hu; Liang, Ting; Huo, Liming; Bonk, Curtis; Hu, Qintai – Interactive Learning Environments, 2023
The purpose of this study is to examine the effect of material incentives on the knowledge-sharing networks and information lifecycles of a public online forum. The users' interaction data were collected from two similar sub-forums, and one of them provided material incentives for sharing knowledge. After collecting user behaviors for one natural…
Descriptors: Longitudinal Studies, Incentives, Networks, Computer Mediated Communication
Dereje Tekaleng; Priya Swaminarayan – Interactive Learning Environments, 2024
This study examines the influencing factors and prospects of electronic service implementation in Ethiopian higher education institutions. The study employed a descriptive and explanatory research design with a quantitative research approach. A multistage sampling technique was used to acquire the relevant data from 364 selected graduate programme…
Descriptors: Foreign Countries, Higher Education, Graduate Students, Educational Technology
Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology
Rosliza Abdul Hamid; Irwan Mahazir Ismail; Wan Ahmad Jaafar Wan Yahaya – Interactive Learning Environments, 2024
Augmented reality (AR) is a new emerging technology that can improve the learning experience while making learning interesting and keeping students' attention. Schools and higher education have already implemented AR in the teaching and learning process to convey information more effectively. However, there is a lack of information about AR for…
Descriptors: Computer Simulation, Educational Technology, Skill Development, Vocational Education
Zhang, Si; Wen, Yun; Liu, Qingtang – Interactive Learning Environments, 2022
The potential of online collaborative learning has been recognized in teacher education, and the value student teachers' collective agency in predict their sustainable professional develop has been discussed. However, there is limited understanding of how student teachers' collaborative knowledge construction behaviors correlate with their…
Descriptors: Electronic Learning, Cooperative Learning, Teacher Behavior, Student Teachers
Cai, Huiying; Gu, Xiaoqing – Interactive Learning Environments, 2022
This study examined the effects of shared representational guidance (collaborative textural representative tool vs. collaborative graphical representative tool; TR vs. GR) and prior knowledge (low vs. high; LPK vs. HPK) on different levels of individuals' understanding of specific-domain knowledge after collaborative problem solving (CPS). A total…
Descriptors: Foreign Countries, Education Majors, College Students, Knowledge Level
Maros, Milan; Korenkova, Marcela; Fila, Milan; Levicky, Michal; Schoberova, Maria – Interactive Learning Environments, 2023
In this article, we have examined the effectiveness of teaching economics through project-based learning. For this purpose, we carried out an experiment at secondary schools in the Slovak Republic. We divided 123 students into control and experimental groups. In both groups, teaching was carried out on the same topic by the same teacher in the…
Descriptors: Foreign Countries, Student Projects, Active Learning, Secondary School Students

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