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Showing 1 to 15 of 31 results Save | Export
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Dinara Nurmukhanbetova; Kyrykbay Muskunov – Interactive Learning Environments, 2024
The aim of the study was to determine the conditions for improving athletes' training effectiveness at the final stage of staying in the mountainous terrain and in the first days of reacclimatization. The study also aimed to identify the effectiveness of digital education tools as an improvement of athletes' sports performance. The study covered…
Descriptors: Physical Education, Athletics, Training, Competition
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Ahmad Mohammad Sati Hodrob; Malakeh Z. Malak; Ahmad Ayed – Interactive Learning Environments, 2024
Airway management is one of the main situations that required nursing skills. Actual airway management experience on live patients is limited due to few opportunities to perform endotracheal intubation for students and issues related to students' liability. Therefore, this study evaluated the effect of High Fidelity Simulation airway management…
Descriptors: Foreign Countries, Nursing Students, Nursing Education, Medical Services
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Hong-Thu Thi Nguyen – Interactive Learning Environments, 2024
This article investigates the impact of LMS-based integrated online assessment implementation (LbIOA) on fostering learning motivation and academic performance from tertiary students' experiences and instructors' perspectives. A total of 156 students and seven teachers from the English department at a university in Vietnam participated in the…
Descriptors: Learning Management Systems, Computer Assisted Testing, Motivation, Performance
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Bai, Yun-Qi; Xiao, Jian-Jun – Interactive Learning Environments, 2023
As a representative practice of the theory of connectivism, cMOOCs emphasize learners' content-based connective learning. Effectively promoting learners' content production is the focus of cMOOC research and practice. This study explores whether and how learners' online interactions affect the content production of courses. Based on 45166…
Descriptors: MOOCs, Students, Foreign Countries, Learner Engagement
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Jon-Chao Hong; Jhen-Ni Ye; Jian-Hong Ye; Ling-Wen Kung – Interactive Learning Environments, 2024
Attentional control theory indicates that concentration is considered an important variable that contributes to learning. There are some devices for players to practice their concentration, but there are few virtual reality (VR) designs which can increase the level of difficulty for students to discipline their mental concentration with…
Descriptors: Attention Control, Predictor Variables, Cognitive Processes, Difficulty Level
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Artur Strzelecki – Interactive Learning Environments, 2024
ChatGPT is an AI tool that assisted in writing, learning, solving assessments and could do so in a conversational way. The purpose of the study was to develop a model that examined the predictors of adoption and use of ChatGPT among higher education students. The proposed model was based on a previous theory of technology adoption. Seven…
Descriptors: Computer Software, Artificial Intelligence, Synchronous Communication, Technology Uses in Education
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Zhonggen Yu; Wei Xu; Paisan Sukjairungwattana – Interactive Learning Environments, 2024
With the development of information technologies, many learners opt to stay home receiving various forms of online education such as massive open online courses (MOOC). However, many learners and instructors complain that MOOC-based learning effectiveness has been dampened by many factors. Through a meta-analysis using Stata/MP 14.0, this study…
Descriptors: MOOCs, Outcomes of Education, Influences, Instructional Effectiveness
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Paul Bazelais; Gurinder Binner; Tenzin Doleck – Interactive Learning Environments, 2024
As an important tool for STEM education, online labs have gained significant research attention. However, our understanding of online labs is limited by the inattention to the factors that contribute to the acceptance of online labs. This study adopts the UTAUT model to investigate the salient determinants of use of online labs. We test the…
Descriptors: Foreign Countries, High School Students, College Bound Students, Physics
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Tseng, Timmy H.; Lin, Shinjeng; Wang, Yi-Shun; Liu, Hui-Xuan – Interactive Learning Environments, 2022
The number of the massive open online courses (MOOCs) around the globe is on the rise. Despite the popularity of MOOCs, they have received less attention from faculty members around the globe compared to other less-traditional and digital education models. MOOCs can be challenging for teachers to use. As such, understanding how to facilitate…
Descriptors: MOOCs, Online Courses, Technology Integration, Teacher Attitudes
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Anahuac Valero Haro; Omid Noroozi; Harm J. A. Biemans; Martin Mulder; Seyyed Kazem Banihashem – Interactive Learning Environments, 2024
This study explored the effects of directed and undirected online peer feedback types on students' peer feedback performance, argumentative essay writing skills, and acquisition of domain-specific knowledge. The study used a pre-test and post-test design with four conditions (feedback, feedforward, a combination of feedback and feedforward, and…
Descriptors: Computer Mediated Communication, Peer Relationship, Feedback (Response), Influences
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Zou, JunHua; Liu, Kai; Han, Lilong – Interactive Learning Environments, 2021
Based on the HTML5 video element, WebVTT (Web Video Text Tracks) and MySQL, we developed a Rich Media Platform for Table Tennis learning (RMPTTL). This platform can support online motion analysis. Meanwhile, social agents (peers, coaches and parents) can leave comments to influence players' participation motivation. A mixed experimental design was…
Descriptors: Racquet Sports, Educational Technology, Technology Uses in Education, Program Effectiveness
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Ge, Zi-Gang – Interactive Learning Environments, 2021
The present study aims to explore the impact of mismatch between learners' media preference and media assigned to them on their learning performance. The participants were 214 adult Chinese e-learners enrolled for an English course, and were assigned to 6 groups based on their media preferences and the media assigned to them. A 2 × 3…
Descriptors: Educational Media, Multimedia Materials, Learning Modalities, Cognitive Style
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Hsu, Chung-Yuan; Chiou, Guo-Li; Tsai, Meng-Jung – Interactive Learning Environments, 2019
This study was to investigate the role of students' game self-efficacy in their game performance as well as in their visual behavior distributions and transfer patterns during their gameplay. A total of 48 university students were recruited for participating in a gameplaying task while wearing with an ASL Mobile Eye eye-tracker. After the…
Descriptors: Game Based Learning, Self Efficacy, Eye Movements, Attention
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Liu, Zhi; Yang, Chongyang; Rüdian, Sylvio; Liu, Sannyuya; Zhao, Liang; Wang, Tai – Interactive Learning Environments, 2019
Textual data, as a key carrier of learning feedback, is continuously produced by many students within course forums. The temporal nature of discussion requires students' emotions and concerned aspects (e.g. teaching styles, learning activities, etc.) to be dynamically tracked for understanding learning requirements. To characterize dynamics of…
Descriptors: Online Courses, Student Attitudes, Emotional Response, Models
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Wang, Axi; Yu, Shengquan; Wang, Minhong; Chen, Ling – Interactive Learning Environments, 2019
Lesson study provides an opportunity for teachers to improve their knowledge and skills of classroom teaching, where a group of teachers collaboratively research, plan, and observe a series of lessons followed by ongoing discussions and reflections. While social interaction between group members plays an important role in collaborative learning…
Descriptors: Visualization, Communities of Practice, Interaction, Cooperative Learning
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