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Yan Hua Chen; Kai Zhang – Interactive Learning Environments, 2024
The paper investigates the effect of introducing a course in Web Development for Chinese students on their academic achievements and the basic competencies, using traditional and online approaches. For the experimental learning purposes, 300 students were selected from three universities located in China's largest cities: Shanghai, Beijing, and…
Descriptors: Universities, Foreign Countries, Web Sites, Academic Achievement
Hassan Kilavo; Tabu S. Kondo; Feruzi Hassan – Interactive Learning Environments, 2024
Today computing is intricate in all aspects of our lives, beginning with communications and education to banking, information security, health, shopping, and social media. Development of the computing is proportional to the development of software which is becoming a serious part of all daily lives. This paper, therefore, assessed the impact of…
Descriptors: Foreign Countries, Computer Science Education, Elementary School Students, Outcomes of Education
Chimalakonda, Sridhar; Nori, Kesav V. – Interactive Learning Environments, 2023
Despite rapid advances, modeling a variety of instructional designs to support variations in teaching and learning during the design of educational technologies is still an open challenge. In this paper, we propose a patterns based approach for the design of educational technologies to address this challenge. This is in contrast with existing…
Descriptors: Educational Technology, Instructional Design, Teaching Methods, Adult Literacy
Jia Zhang – Interactive Learning Environments, 2024
The present research analyses the growing popularity of the trumpet musical instrument in modern Chinese music. The research purpose is to examine the use of the technique of polyphony in trumpet players and its impact on the creative development of trumpet students. The sample consisted of 496 Chinese trumpeters who participated in brass band…
Descriptors: Foreign Countries, Music Education, Musical Instruments, Teaching Methods
Yuhui Yang; Hao Zhang; Huifang Chai; Wei Xu – Interactive Learning Environments, 2023
The COVID-19 pandemic has accelerated the transformation of education forms, and the combination of online and offline teaching has become the core development direction of university teaching at present and in the future. Therefore, appropriate teaching space is urgently needed to support the practice of blended teaching. Firstly, this paper…
Descriptors: Intelligent Tutoring Systems, Instructional Design, Universities, Blended Learning
Elísabet Mora; Natalia Vila; Inés Küster – Interactive Learning Environments, 2024
Market research topics and methodologies are gaining presence in the most syllabus of university degrees. Today's students will probably become business managers of companies commercializing different products and services, such as hotels, restaurants, or cultural products and services. Because of this, they must learn how to apply quantitative…
Descriptors: Social Media, Content Analysis, Teaching Methods, Marketing
Yang Wang – Interactive Learning Environments, 2024
"The purpose of the present research" is to study the impact of innovative educational strategies of vocal training on the development of creativity and motivation among students. The present study builds on an empirical approach. It involved 86 first-year undergraduate students in the Department of solo singing, Institute of Music,…
Descriptors: Foreign Countries, Music Education, Singing, Creativity
Karna Rana – Interactive Learning Environments, 2024
ICT training can be conceptualised based on affordance theory that offers a lens to observe how ICT training is perceived. This study examines teachers' perceived value of ICT training and how they developed their awareness of affordances in the pedagogical practice of ICT. Since government teacher training does not cover ICT, ICT training along…
Descriptors: Rural Schools, Elementary School Teachers, Foreign Countries, Teacher Education
An Wang; Gulnara Burdina – Interactive Learning Environments, 2024
The development of creative thinking is an important task of modern education. The purpose of this study is to empirically confirm/disprove the hypothesis that the tools of an educational environment with innovative technologies contribute to the development of pedagogy students' creativity. For this purpose, a creativity course was designed and…
Descriptors: Educational Innovation, Educational Technology, Creative Thinking, Technological Advancement
Li Ye; Jingyi Li; Simin Yang; Yongxin Hang – Interactive Learning Environments, 2024
Traditional pattern teaching is an important part of the art curriculum, but the pattern are complex and difficult to learn. While schema theory focuses on the integration, understanding and construction process of knowledge, AR technology can provide a three-dimensional and dynamic display of patterns, which has been used in teaching in recent…
Descriptors: Computer Simulation, Game Based Learning, Art Education, Instructional Effectiveness
Rahmadi, Imam Fitri; Lavicza, Zsolt; Kocadere, Selay Arkün; Sri Padmi, Russasmita; Houghton, Tony – Interactive Learning Environments, 2023
The practice of microgame-based learning is relatively new and appears to have the potential to facilitate knowledge and skills acquisition in various educational settings. Questions have been raised recently about possible scenarios in which to use microgames for supporting learning and instruction processes. The present study investigates…
Descriptors: Game Based Learning, Teacher Attitudes, Preferences, Elementary School Teachers
Markus H. Hefter; Kirsten Berthold – Interactive Learning Environments, 2024
Numerous effective digital learning environments have evolved over the last few years built around video examples that follow an introduction phase and are often supplemented by prompts. The learning mechanisms behind these components remain subject to open questions, though. We thus conducted an online experiment with university students (N =…
Descriptors: Electronic Learning, Video Technology, Cues, College Students
Larisa Orlaniuk-Malitskaia; Elena Kolomoets; Liudmila Tsvetkova; Olga Kolosova – Interactive Learning Environments, 2024
The purpose of the study is to analyze the effectiveness of the formation of culture-general competencies of economics students in the context of the blended learning environment. The following results have been obtained. A blended learning system to teach Econometrics has been introduced at two Russian universities and one Kazakh university. A…
Descriptors: Blended Learning, Economics Education, Foreign Countries, Professional Identity
Eva-Lena Forslind; Stefan Hrastinski; Ingrid Forsler – Interactive Learning Environments, 2024
This article focuses on developing the idea process in visual art education by using digital peer feedback. In the school subject visual art, the visual idea process, e.g. when students sketch their ideas, is an important phase in a project. When an idea takes form, there is the possibility for considering the idea in a new way, for others to…
Descriptors: Foreign Countries, Grade 8, Art Education, Visual Arts
Qing Yu; Kun Yu – Interactive Learning Environments, 2024
Gamified flipped classroom (GFC) is becoming more and more popular. Is it more effective than traditional flipped learning? This meta-analysis explores the effects of GFC on students' learning based on 17 high-quality experimental articles. The results suggest that GFC has an upper-medium positive effect on students' learning (SMD = 0.769, p <…
Descriptors: Gamification, Flipped Classroom, Journal Articles, Instructional Effectiveness