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Samsudeen Sabraz Nawaz; Mohamed Buhary Fathima Sanjeetha; Ghadah Al Murshidi; Mohamed Ismail Mohamed Riyath; Fadhilah Bt Mat Yamin; Rusith Mohamed – Interactive Technology and Smart Education, 2024
Purpose: This study aims to investigate Sri Lankan Government university students' acceptance of Chat Generative Pretrained Transformer (ChatGPT) for educational purposes. Using the unified theory of acceptance and use of technology 2 (UTAUT2) model as the primary theoretical lens, this study incorporated personal innovativeness as both a…
Descriptors: Foreign Countries, Undergraduate Students, Artificial Intelligence, Computer Software
Tapas Sudan; Arjun Hans; Rashi Taggar – Interactive Technology and Smart Education, 2024
Purpose: The intricate dynamics of ChatGPT adoption among Indian students are discussed while exploring the factors outlined by Unified Theory of Acceptance and Use of Technology 2 (UTAUT2). By assessing these factors, this study aims to unravel their impact on the behavioral intention to use ChatGPT. Design/methodology/approach: While evaluating…
Descriptors: Transformative Learning, Technology Uses in Education, Artificial Intelligence, Computer Software
Duan, Chenggui; Lee, Tracy K. – Interactive Technology and Smart Education, 2022
Purpose: Free and open-source software (FOSS) has been used worldwide because of the advantages of user control, cost-saving, flexibility, openness, freedom, more security and better stability. The purpose of this study is to explore the status quo of educational application of FOSS and the trends from international perspectives and its…
Descriptors: Technology Uses in Education, Computer Software, Higher Education, Foreign Countries
Vlachogianni, Prokopia; Tselios, Nikolaos – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this paper is to investigate the impact of personality traits on the perceived usability evaluation of e-learning platforms. In specific, perceived usability levels of the educational platforms and tools used in primary and secondary education in Greece are demonstrated. The impact which personality traits and other…
Descriptors: Personality Traits, Usability, Computer Software, Educational Technology
Cheng, Yung-Ming – Interactive Technology and Smart Education, 2023
Purpose: The purpose of this study is to propose a hybrid model integrating the expectation-confirmation model with the views of cognitive absorption (CA) theory and updated DeLone and McLean information system success model to examine whether quality factors as antecedents to medical professionals' beliefs can affect their continuance intention…
Descriptors: Cognitive Processes, Electronic Learning, Expectation, Health Personnel
Jia, Jiyou; He, Yunfan – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this study is to design and implement an intelligent online proctoring system (IOPS) by using the advantage of artificial intelligence technology in order to monitor the online exam, which is urgently needed in online learning settings worldwide. As a pilot application, the authors used this system in an authentic…
Descriptors: Artificial Intelligence, Supervision, Computer Assisted Testing, Electronic Learning
Preeti Bhaskar; Puneet Kumar Gupta – Interactive Technology and Smart Education, 2024
Purpose: This study aims to delve into the perspectives of educators on integrating ChatGPT, an AI language model into management education. In the current research, educators were asked to talk as widely as possible about the perceived benefits, limitations of ChatGPT in management education and strategies to improve ChatGPT for management…
Descriptors: Teacher Attitudes, Artificial Intelligence, Computer Software, Synchronous Communication
Wong, Wing-Kwong – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to propose a maker's approach to teaching an operating systems (OSs) course in which students apply knowledge of OSs to making a toy robot by focusing on input/outputs, hardware devices and system programming. Design/methodology/approach: Classroom action research is involved in this study. Findings: After the course was…
Descriptors: Computer Science Education, Robotics, Toys, Teaching Methods
Dommett, Eleanor J. – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to examine the different ways in which learners may have ownership over technology-enhanced learning by reflecting on technical, legal and psychological ownership. Design/methodology/approach: The paper uses a variety of examples of technology-enhanced learning ranging from open-source software to cloud storage to discuss…
Descriptors: Technology Uses in Education, Ownership, Open Source Technology, Psychological Patterns
Hitchens, Michael; Tulloch, Rowan – Interactive Technology and Smart Education, 2018
Purpose: The research described here presents an approach to gamification for the classroom. The purpose of this paper is to determine whether students would perceive the gamification activities in a positive light. Previous research has contended that students need a positive mental attitude for effective learning. The core question was to…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Student Attitudes
Wan Jusoh, Wan Noor Hazlina; Ahmad, Suraya – Interactive Technology and Smart Education, 2016
Purpose: The purpose of this study is to explore the use of iMindMap software as an interactive tool in the teaching and learning method and also to be able to consider iMindMap as an alternative instrument in achieving the ultimate learning outcome. Design/Methodology/Approach: Out of 268 students of the management accounting at the University of…
Descriptors: Computer Software, Technology Uses in Education, Teaching Methods, Accounting
Méxas, José Geraldo Franco; Guedes, Karla Bastos; Tavares, Ronaldo da Silva – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to present the development of a software for stereo visualization of geometric solids, applied to the teaching/learning of Descriptive Geometry. Design/methodology/approach: The paper presents the traditional method commonly used in computer graphic stereoscopic vision (implemented in C language) and the…
Descriptors: Geometry, Mathematics Instruction, Geometric Concepts, Visualization
Kobus van Aswegen; Magda Huisman; Estelle Taylor – Interactive Technology and Smart Education, 2014
Purpose: The purpose of this study was to determine if Systems Development Methodologies (SDMs) are being utilised effectively in the development of Learning Management Systems (LMSs) in South Africa. With e-learning being a critical component of modern educational systems, it has become essential to ensure that LMSs of a high standard are being…
Descriptors: Learning Management Systems, Technology Uses in Education, Electronic Learning, Computer Software
Kleinhans, Janne; Schumann, Matthias – Interactive Technology and Smart Education, 2015
Purpose: This paper investigates the potential of computerized adaptive testing for CMs to reduce test time. In the context of education and training, competency measurement (CM) is a central challenge in competency management. For complex CMs, a compromise must be addressed between the time available and the quality of the measurements.…
Descriptors: Computer Assisted Testing, Educational Technology, Time, Measurement
Genç, Zülfü; Aydemir, Emrah – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this study is to determine whether the use of online puzzles in the instructional process has an effect on student achievement and learning retention. This study examined students ' perception and experiences on use of puzzle as an alternative evaluation tool. To achieve this aim, the following hypotheses were tested: using…
Descriptors: Foreign Countries, Academic Achievement, Retention (Psychology), Puzzles