Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 14 |
Descriptor
Source
Interactive Technology and… | 14 |
Author
Almutairi, Fadiyah | 1 |
Bhaskar, Preeti | 1 |
Campbell, Jackie | 1 |
Carla Moura Lima | 1 |
Clarkson, Jessica | 1 |
Downing, Kevin | 1 |
Echizen, Isao | 1 |
Elomar Castilho Barilli | 1 |
Farida, Ratna | 1 |
Fisher, Stephanie | 1 |
Fukushi, Keiichi | 1 |
More ▼ |
Publication Type
Journal Articles | 14 |
Reports - Research | 12 |
Reports - Evaluative | 2 |
Education Level
Higher Education | 10 |
Postsecondary Education | 10 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Germany | 2 |
Japan | 2 |
Malaysia | 2 |
United Kingdom | 2 |
Algeria | 1 |
Australia | 1 |
Brazil | 1 |
Canada | 1 |
France | 1 |
Hong Kong | 1 |
India | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
ACT Assessment | 1 |
Learning and Study Strategies… | 1 |
National Survey of Student… | 1 |
SAT (College Admission Test) | 1 |
Test of English as a Foreign… | 1 |
What Works Clearinghouse Rating
Zainuddin, Zamzami; Farida, Ratna; Keumala, Cut Muftia; Kurniawan, Rudi; Iskandar, Hadi – Interactive Technology and Smart Education, 2022
Purpose: This study aims to present research evidence on the relevance of online gamification flip learning as a pedagogical instruction in promoting learning engagement when college students are impacted by the coronavirus pandemic. In this study, a gamified formative assessment was used to examine learner engagement and to evaluate the…
Descriptors: Synchronous Communication, Electronic Learning, Flipped Classroom, Formative Evaluation
Joshi, Amit; Vinay, Muddu; Bhaskar, Preeti – Interactive Technology and Smart Education, 2021
Purpose: In India, the COVID-19 outbreak has been declared an epidemic in all its states and union territories. To combat COVID-19, lockdown was imposed on March 25, 2020 which has adversely affected the education system in the country. It has changed the traditional education system to the educational technologies (EdTechs) model, where teaching…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
Almutairi, Fadiyah; White, Su – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to develop a model of measuring student engagement in a blended-massive open online course (MOOC) context. MOOCs are those that are delivered, usually by leading universities, with a promise to provide free high-quality education to an unlimited number of learners. They offer an opportunity for "blended" course…
Descriptors: Large Group Instruction, Online Courses, Blended Learning, Educational Technology
Kleinhans, Janne; Schumann, Matthias – Interactive Technology and Smart Education, 2015
Purpose: This paper investigates the potential of computerized adaptive testing for CMs to reduce test time. In the context of education and training, competency measurement (CM) is a central challenge in competency management. For complex CMs, a compromise must be addressed between the time available and the quality of the measurements.…
Descriptors: Computer Assisted Testing, Educational Technology, Time, Measurement
Kajiyama, Tomoko; Echizen, Isao – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to propose an effective educational system to help students assess Web site risk by providing an environment in which students can better understand a Web site's features and determine the risks of accessing the Web site for themselves. Design/methodology/approach: The authors have enhanced a prototype…
Descriptors: Web Sites, Technological Literacy, Information Literacy, Visualization
Kapralos, Bill; Fisher, Stephanie; Clarkson, Jessica; van Oostveen, Roland – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to describe a novel undergraduate course on serious game design and development that integrates both game and instructional design, thus providing an effective approach to teaching serious game design and development. Very little effort has been dedicated to the teaching of proper serious game design and…
Descriptors: Design, Instructional Design, Teaching Methods, Video Technology
Elomar Castilho Barilli; Stenio Freitas Barretto; Carla Moura Lima; Marco Antonio Menezes – Interactive Technology and Smart Education, 2014
Purpose: The aim of this paper is to present the use of virtual communities in work processes in Popular Education, a field strongly supported by presentiality because of historical social inequalities in Brazil. It presents the assessment of the Virtual Community Work (CVT) used in the Popular Healthcare Education Policy (PNEPS).…
Descriptors: Learning Processes, Health Education, Popular Education, Electronic Learning
Usener, Claus A.; Majchrzak, Tim A.; Kuchen, Herbert – Interactive Technology and Smart Education, 2012
Purpose: To overcome the high manual effort of assessments for teaching personnel, e-assessment systems are used to assess students using information systems (IS). The purpose of this paper is to propose an extension of EASy, a system for e-assessment of exercises that require higher-order cognitive skills. The latest module allows assessing…
Descriptors: Foreign Countries, Computer Software, Computer Software Evaluation, Computer Assisted Testing
Campbell, Jackie – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to describe and discuss the use of specifically-developed, inquiry-based learning materials for Computing and Forensic Computing students. Small applications have been developed which require investigation in order to de-bug code, analyse data issues and discover "illegal" behaviour. The applications…
Descriptors: Foreign Countries, Computer Software, Inquiry, Active Learning
Kwong, Theresa; Wong, Eva; Downing, Kevin – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to exhibit the integration of learning and study strategies inventory (LASSI) with the City University of Hong Kong information systems to promote teaching and learning within the university. Design/methodology/approach: From the 2006 entry cohort, all undergraduate freshmen at City University of Hong Kong are…
Descriptors: Foreign Countries, Study Skills, Teaching Methods, Administrators
Peled, Yehuda; Sarid, Miriam – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to explore the nature of multi-drafting among college students according to demographic characteristics and measure its impact on students' achievements. Design/methodology/approach: The research was conducted in two stages. First, a preliminary research based on data from the Highlearn web-based content…
Descriptors: Foreign Countries, Feedback (Response), Marital Status, Student Attitudes
McPherson, Douglas – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to describe how and why Texas A&M University at Qatar (TAMUQ) has developed a system aiming to effectively place students in freshman and developmental English programs. The placement system includes: triangulating data from external test scores, with scores from a panel-marked hand-written essay (HWE),…
Descriptors: Student Placement, Educational Testing, English (Second Language), Second Language Instruction
Murai, Koji; Wakida, Shin-Ichi; Miyado, Takashi; Fukushi, Keiichi; Hayashi, Yuji; Stone, Laurie C. – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose that the measurement of salivary amylase activity is an effective index to evaluate the stress of a ship navigator for safe navigation training and education. Design/methodology/approach: Evaluation comes from the simulator and actual on-board experiments. The subjects are real captains who have…
Descriptors: Metabolism, Marine Education, Measurement Techniques, Administrators
Ng, Huey Zher; Hussain, Raja Maznah Raja – Interactive Technology and Smart Education, 2009
Purpose: The application of a new technology (YouTube) can help lecturers in solving some of the issues related to workload and shifts support to students by giving them more responsibilities in their assessment. The purpose of this paper is to re-characterize the role of the students in the assessment process. Design/methodology/approach:…
Descriptors: Feedback (Response), Teaching Methods, Social Networks, Student Role