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Showing 1 to 15 of 153 results Save | Export
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Ching, Larry K. W.; Lee, Carol Y. K.; Wong, Chris K. P.; Lai, Michael T. H.; Lip, Amy – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate the perceptions of elderly learners in experiencing Zoom learning under the effects of COVID in the case of Hong Kong. Design/methodology/approach: An online survey and focus group interviews have been conducted with quantitative and qualitative approaches, respectively. The survey design was based on the…
Descriptors: Foreign Countries, Older Adults, Videoconferencing, Educational Technology
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Ho, Ree Chan; Song, Bee Lian – Interactive Technology and Smart Education, 2022
Purpose: This study aims to examine live streaming experiences of business students' at the tertiary education level, and how the use of this interactive platform satisfies their affective, cognitive, social and hedonic needs in learning. Likewise, it explored the influence of live streaming class on the learning outcome needed in achieving…
Descriptors: Business Education, Postsecondary Education, Student Experience, Student Needs
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Sari, Ratna Candra; Warsono, Sony; Ratmono, Dwi; Zuhrohtun, Zuhrohtun; Hermawan, Hardika Dwi – Interactive Technology and Smart Education, 2023
Purpose: Previous research examined the effectiveness of virtual reality (VR) in various fields including engineering (Alhalabi, 2016), the military (Webster, 2016), robotic surgery (Bric et al., 2016; Francis et al., 2020), firefighters (Çakiroglu and Gökoglu, 2019), negotiation training (Ding et al., 2020), health-care training (Chow et al.,…
Descriptors: Business Education, Computer Simulation, Ethics, Cognitive Style
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Vlachogianni, Prokopia; Tselios, Nikolaos – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this paper is to investigate the impact of personality traits on the perceived usability evaluation of e-learning platforms. In specific, perceived usability levels of the educational platforms and tools used in primary and secondary education in Greece are demonstrated. The impact which personality traits and other…
Descriptors: Personality Traits, Usability, Computer Software, Educational Technology
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Sghari, Amira; Bouaziz, Fatma – Interactive Technology and Smart Education, 2023
Purpose: This paper aims to focus on the intention to use of the Backstage game by teachers delivering entrepreneurship course at Tunisian public universities. A research model was developed based on a literature review of the variables that would affect the intention to use this game. Design/methodology/approach: Data were collected by survey…
Descriptors: Educational Games, Game Based Learning, Intention, College Faculty
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Mareta, Sannia; Thenara, Joseph Manuel; Rivero, Rafael; Tan-Mullins, May – Interactive Technology and Smart Education, 2022
Purpose: Virtual reality (VR) technologies have expanded their application domains towards education with pedagogical benefits including fully immersive learning environment and in-depth user engagement through scenario-based virtual simulations. Motion sickness (MS), however, has become one of the long-standing key challenges of the VR…
Descriptors: Computer Simulation, Undergraduate Students, Educational Technology, Diseases
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Mamun, Md Abdullah Al – Interactive Technology and Smart Education, 2022
Purpose: This study aims to present a scaffolding framework incorporating sophisticated technology that can inform instructional design to support student inquiry learning in the self-regulated online environment. Design/methodology/approach: The classic predict, observe and explain (POE) framework has been extended through the incorporation of an…
Descriptors: Scaffolding (Teaching Technique), Self Management, Online Courses, Inquiry
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Chandan Kumar Tiwari; Mohd. Abass Bhat; Shagufta Tariq Khan; Rajaswaminathan Subramaniam; Mohammad Atif Irshad Khan – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this paper is to identify the factors determining students' attitude toward using newly emerged artificial intelligence (AI) tool, Chat Generative Pre-Trained Transformer (ChatGPT), for educational and learning purpose based on technology acceptance model. Design/methodology/approach: The recommended model was empirically…
Descriptors: Foreign Countries, College Students, Artificial Intelligence, Student Attitudes
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Imdadullah Hidayat-ur-Rehman; Yasser Ibrahim – Interactive Technology and Smart Education, 2024
Purpose: A number of recent artificial intelligence (AI)-enabled technologies, including summarisers, paraphrasers and the cutting-edge chatbots not only have outstanding potentials in modern educational systems but also could lead to a dramatic paradigm shift in the whole education process. This study aims to explore the factors that shape the…
Descriptors: Influences, Technology Uses in Education, Artificial Intelligence, Natural Language Processing
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Stanislaus, Irudayaselvam – Interactive Technology and Smart Education, 2022
Purpose: The Catholic Church expects theological institutes, priests and seminarians to be well-informed, critical and creative users of information and communications technology. Currently, most theological institutes use the traditional face-to-face teaching method. An attempt to implement blended learning as an innovative teaching and learning…
Descriptors: Catholics, Theological Education, Blended Learning, Information Technology
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Cong Doanh Duong; Duc Tho Bui; Huong Thao Pham; Anh Trong Vu; Van Hoang Nguyen – Interactive Technology and Smart Education, 2024
Purpose: The emergence of artificial intelligence technologies, like ChatGPT, has taken the world by storm, particularly in the education sector. This study aims to adopt the unified theory of acceptance and use of technology to explore how effort expectancy (EEC) and performance expectancy (PEE) individually, jointly, congruently and…
Descriptors: Artificial Intelligence, Synchronous Communication, Technology Uses in Education, Expectation
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Mohammadhiwa Abdekhoda; Afsaneh Dehnad – Interactive Technology and Smart Education, 2024
Purpose: Artificial intelligence (AI) is a growing paradigm and has made considerable changes in many fields of study, including medical education. However, more investigations are needed to successfully adopt AI in medical education. The purpose of this study was identify the determinant factors in adopting AI-driven technology in medical…
Descriptors: Artificial Intelligence, Medical Education, Technology Uses in Education, Foreign Countries
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Anand Shankar Raja, Manivannan; Kallarakal, Tomy K. – Interactive Technology and Smart Education, 2021
Purpose: The purpose of this paper is to understand the outcomes of Massive Open Online Courses (MOOCs) in the light of COVID-19 concerning the students of higher educational institutions (HEIs) in India. The COVID-19 has disrupted the normal teaching-learning role across the world and has put everyone in a nightmare. HEIs are now requesting…
Descriptors: Online Courses, COVID-19, Pandemics, Higher Education
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Hussein, Mahmood H.; Ow, Siew Hock; Ibrahim, Ishaq; Mahmoud, Moamin A. – Interactive Technology and Smart Education, 2021
Purpose: The use of learning management systems (LMSs) such as Google Classroom has increased significantly in higher education institutes during the COVID-19 pandemic. However, only a few studies have investigated instructors' continued intention to reuse LMS. The purpose of this study is to investigate the factors that influence instructors'…
Descriptors: Foreign Countries, COVID-19, Pandemics, Educational Technology
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Joshi, Amit; Vinay, Muddu; Bhaskar, Preeti – Interactive Technology and Smart Education, 2021
Purpose: In India, the COVID-19 outbreak has been declared an epidemic in all its states and union territories. To combat COVID-19, lockdown was imposed on March 25, 2020 which has adversely affected the education system in the country. It has changed the traditional education system to the educational technologies (EdTechs) model, where teaching…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
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