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Chandan Kumar Tiwari; Mohd. Abass Bhat; Shagufta Tariq Khan; Rajaswaminathan Subramaniam; Mohammad Atif Irshad Khan – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this paper is to identify the factors determining students' attitude toward using newly emerged artificial intelligence (AI) tool, Chat Generative Pre-Trained Transformer (ChatGPT), for educational and learning purpose based on technology acceptance model. Design/methodology/approach: The recommended model was empirically…
Descriptors: Foreign Countries, College Students, Artificial Intelligence, Student Attitudes
Ifenthaler, Dirk; Sahin, Muhittin – Interactive Technology and Smart Education, 2023
Purpose: This study aims to focus on providing a computerized classification testing (CCT) system that can easily be embedded as a self-assessment feature into the existing legacy environment of a higher education institution, empowering students with self-assessments to monitor their learning progress and following strict data protection…
Descriptors: College Students, Classification, Self Evaluation (Individuals), Progress Monitoring
Mtebe, Joel S. – Interactive Technology and Smart Education, 2019
Purpose: This study aims to investigate the factors that influence user experience (UX) of eLearning systems implemented in two institutions in Tanzania. Design/methodology/approach: The study adopted questionnaire consisting of Nielsen's heuristics and didactic metrics as pragmatic metrics and hedonic metrics followed by focus group discussions…
Descriptors: Foreign Countries, Electronic Learning, Heuristics, Usability
Alrousan, Mohammad Kasem; Al-Madadha, Amro; Al Khasawneh, Mohammad Hamdi; Adel Tweissi, Adiy – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this study is to investigate the factors that affect students' behavioral intentions to use virtual classrooms at Princess Sumaya University for Technology (PSUT) in Jordan. Design/methodology/approach: A quantitative research approach was adopted, an online survey method was used and the data were collected among students…
Descriptors: Foreign Countries, Student Behavior, Intention, Virtual Classrooms
Vlachogianni, Prokopia; Tselios, Nikolaos – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this paper is to investigate the impact of personality traits on the perceived usability evaluation of e-learning platforms. In specific, perceived usability levels of the educational platforms and tools used in primary and secondary education in Greece are demonstrated. The impact which personality traits and other…
Descriptors: Personality Traits, Usability, Computer Software, Educational Technology
Sghari, Amira; Bouaziz, Fatma – Interactive Technology and Smart Education, 2023
Purpose: This paper aims to focus on the intention to use of the Backstage game by teachers delivering entrepreneurship course at Tunisian public universities. A research model was developed based on a literature review of the variables that would affect the intention to use this game. Design/methodology/approach: Data were collected by survey…
Descriptors: Educational Games, Game Based Learning, Intention, College Faculty
Nikou, Stavros A.; Economides, Anastasios A. – Interactive Technology and Smart Education, 2019
Purpose: The purpose of this study is to compare the overall usability and user experience of desktop computers and mobile-devices when used in a summative assessment in the context of a higher education course. Design/methodology/approach: The study follows a between-groups design. The participants were 110 first-year undergraduate students from…
Descriptors: Computer Assisted Testing, Usability, Handheld Devices, Summative Evaluation
Buabeng-Andoh, Charles; Baah, Charles – Interactive Technology and Smart Education, 2020
Purpose: This paper aims to develop and test a research model to explore the factors that influence pre-service teachers' intention to use learning management system (LMS). Design/methodology/approach: A cross-section study was conducted. A survey questionnaire was used to collect data from participants. The total number of participants was 361…
Descriptors: Preservice Teachers, Intention, Adoption (Ideas), Technology Integration
Singh, Archana; Sharma, Sarika; Paliwal, Manisha – Interactive Technology and Smart Education, 2021
Purpose: COVID-19 outbreak has compelled the world-wide education system to use the digital collaboration platform (DCP) for online learning, for robust inclusive sustainable education. The purpose of this paper is to understand the adoption intention and effectiveness of DCP using technology acceptance model (TAM) for online learning among…
Descriptors: Adoption (Ideas), Intention, Technology Integration, Electronic Learning
Kuhnel, Matthias; Seiler, Luisa; Honal, Andrea; Ifenthaler, Dirk – Interactive Technology and Smart Education, 2018
Purpose: The purpose of the study was to test the usability of the MyLA app prototype by its potential users. Furthermore, the Web app will be introduced in the framework of "Mobile Learning Analytics", a cooperation project between the Cooperative State University Mannheim and University of Mannheim. The participating universities focus…
Descriptors: Electronic Learning, Higher Education, Data Collection, Usability
Ahmad, Asad; Khan, Mohammed Naved; Rahman, Obaidur – Interactive Technology and Smart Education, 2017
Purpose: Internet is both a medium and a platform for information exchange. This characteristic of internet is gradually metamorphosing it into an e-learning enabler. A significant percentage of internet users access health-related information through the medium of internet, but little is known about the factors that determine such behaviour. This…
Descriptors: Information Seeking, Access to Information, Internet, College Students
Sumida Garcia, Leandro; Costa Silva, Camila Mariane – Interactive Technology and Smart Education, 2017
Purpose: This research aims to compare the preference of social media sites and institutional communication channels of a higher education institution by confronting elements that form perceived usefulness and user satisfaction with the system. Social media technologies are a part of the routine of the modern society in many diverse ways,…
Descriptors: Social Media, Undergraduate Students, Foreign Countries, Comparative Analysis
Kajiyama, Tomoko; Echizen, Isao – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to propose an effective educational system to help students assess Web site risk by providing an environment in which students can better understand a Web site's features and determine the risks of accessing the Web site for themselves. Design/methodology/approach: The authors have enhanced a prototype…
Descriptors: Web Sites, Technological Literacy, Information Literacy, Visualization
Kilic, Eylem; Güler, Çetin; Çelik, H. Eray; Tatli, Cemal – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this study is to investigate the factors which might affect the intention to use interactive whiteboards (IWBs) by university students, using Technology Acceptance Model by the structural equation modeling approach. The following hypothesis guided the current study: H1. There is a positive relationship between IWB…
Descriptors: Technology Uses in Education, Interactive Video, Bulletin Boards, Visual Aids
Zacharis, Nick Z. – Interactive Technology and Smart Education, 2012
Purpose: Podcasting is one of today's most prominent trends in media and computing, but until now, factors predicting its adoption in higher education settings remain largely unexplored. The purpose of this paper is to examine students' perceptions of enhanced podcasting as a review and exam preparatory tool, through the use of the Technology…
Descriptors: Higher Education, Student Attitudes, Statistical Analysis, Intention
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