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Showing 1 to 15 of 31 results Save | Export
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Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
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Alexey Kukharuk; Yoshiko Goda; Katsuaki Suzuki – International Journal of Designs for Learning, 2023
The original impetus for the design of our professional development (PD) program came from the first author's interest in PD in general and what makes it effective. We begin our presentation with a brief explanation of the core literature that affected our thinking and then introduce the context in which and for which the PD program was designed.…
Descriptors: Foreign Countries, College Faculty, English (Second Language), Language Teachers
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Jessica Hammer; Moyra Turkington – International Journal of Designs for Learning, 2021
Role-playing games offer powerful opportunities for players to engage with history, such as allowing players to fictionally situate themselves in a historical period. When it comes to the Holocaust, however, games face serious issues such as the potential trivialization of the Holocaust or players learning to blame the victims. In this design…
Descriptors: Role Playing, Death, Jews, Educational History
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Siem Buseyne; Chaja Libot; Tim Van Lier; Annelies Raes – International Journal of Designs for Learning, 2024
Every teacher aspires to create the ideal lesson! You want to convey the knowledge and skills in the best possible way while also keeping learners motivated. In our design case, we focus on the complex skill of collaborative problem-solving (CPS). In today's complex world, the acquisition of CPS competencies is considered an important learning…
Descriptors: Cooperative Learning, Story Telling, Problem Solving, Children
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Jessica Herring Watson; Jackie Gish-Lieberman – International Journal of Designs for Learning, 2024
This design case describes the thought processes associated with redesigning an educational technology course for undergraduate preservice teachers from a 15-week hybrid course to a 5-week online course. The redesign is part of a push to create more flexible courses for working and rural students to remain competitive despite multiple alternative…
Descriptors: Undergraduate Study, Educational Technology, Computer Science Education, Curriculum Design
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Scott Joseph Warren; Rachel Gresk; Nancy Shankle; Heather Farmakis; Krishna Gathwal – International Journal of Designs for Learning, 2024
As global university budgets fall due to inflationary and political pressures and international competition for students becomes increasingly fierce, it is increasingly important that these institutions are financially efficient and academically effective. While accrediting agencies guide the requirements of higher education structures necessary…
Descriptors: Foreign Countries, Universities, Instructional Effectiveness, School Effectiveness
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Matthew Gaydos – International Journal of Designs for Learning, 2021
Over the past 15 years, various government agencies in Singapore have supported educational game development and research, producing multiple digital games (e.g., "Legends of Alkhemia," "Statecraft X"), and non-digital games (e.g., "Green City Blues," "Money Matters"). Although these games had been…
Descriptors: Educational Games, Design, Foreign Countries, Game Based Learning
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Beth Lewis Samuelson – International Journal of Designs for Learning, 2025
This design case details the development of an international, student-led, co-curricular, community-engaged, experiential learning project during its first two years, during which staff and faculty guided and mentored undergraduate students as they developed a process for mentoring young writers in the US and Rwanda and creating an anthology of…
Descriptors: Experiential Learning, Undergraduate Students, International Cooperation, School Community Relationship
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Fabio Spano; Adam Kardos; Craig Dennis Howard – International Journal of Designs for Learning, 2025
This design case presents a gamified dictionary learning intervention for away-from-school learning. Intended to be mobile, the game features AI speech recognition for practicing English words and phrases. We also introduce a second feature--an integrated teacher dashboard that addresses issues in traditional homework--a lack of immediate feedback…
Descriptors: Gamification, Dictionaries, Artificial Intelligence, English (Second Language)
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Zixi Li; Xiaoqian Niu; Botao Lu; Vincent Qiu; Ying-Chen Huang – International Journal of Designs for Learning, 2023
This design case records a design competition project in which the team adapted various user experience (UX) design methodologies to instructional design in support of China's K-6 rural school teachers for the increasingly challenging teaching requirements on reading literacy. The solution landed on a mobile application design, YoungRead. The…
Descriptors: Instructional Design, Rural Education, Reading Teachers, Reading Interests
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Rani Van Schoors; Sohum M. Bhatt; Jan Elen; Annelies Raes; Wim Van den Noortgate; Fien Depaepe – International Journal of Designs for Learning, 2024
Due to swift technological changes in society, programming tasks are proliferating in formal and informal education around the globe. However, challenges arise regarding the acquisition of programming skills. Many students are unequipped to develop programming skills due to limited instruction or background and therefore feel insecure when…
Descriptors: Secondary School Students, Grade 1, Individualized Instruction, Electronic Learning
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Enilda Romero-Hall – International Journal of Designs for Learning, 2020
In this paper, I share my experience conceptualizing, designing, and implementing a short-term faculty-led study abroad program for undergraduate and graduate students. The primary theme of the program was on innovation in Swiss teaching and training practices. The location of the 10-day study abroad program was Lucerne, Switzerland; however, as…
Descriptors: Study Abroad, Undergraduate Students, Graduate Students, Cultural Awareness
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Chika Kitano; Yoko Morikawa; Tsukasa Yamanaka – International Journal of Designs for Learning, 2025
This design case describes the design of a multimodal learning environment that took place in the context of a funded study on the development of an online, multimodal, and tangible cross-border exchange program aimed at creating experiences that closely simulate face-to-face study abroad (SA) experiences in the post-pandemic context. Although…
Descriptors: Student Exchange Programs, International Educational Exchange, International Cooperation, Program Design
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Louise Maddens; Fien Depaepe; Annelies Raes; Jan Elen – International Journal of Designs for Learning, 2020
In today's complex world, the acquisition of research skills is considered an important goal in education. Consequently, there is a growing body of literature that recognizes the value of well-designed learning environments for effectively supporting the development of this complex set of skills. However, a clear consensus on how these research…
Descriptors: Instructional Design, Electronic Learning, Online Courses, Research Skills
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Leidy Osorio; María Paulina Arango; Carolina Cuesta-Hincapie – International Journal of Designs for Learning, 2024
This design case describes the curricular transformation process undertaken by San José de Las Vegas school, a K4-11 school in Medellin, Colombia, committed to educating students as conscientious global citizens. The case outlines the school's multifaceted design choices, including the sequential steps and activities to develop and implement a…
Descriptors: Foreign Countries, Art Education, STEM Education, Humanities
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