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Somyürek, Sibel; Brusilovsky, Peter; Çebi, Ayça; Akhüseyinoglu, Kamil; Güyer, Tolga – International Journal of Information and Learning Technology, 2021
Purpose: Interest is currently growing in open social learner modeling (OSLM), which means making peer models and a learner's own model visible to encourage users in e-learning. The purpose of this study is to examine students' views about the OSLM in an e-learning system. Design/methodology/approach: This case study was conducted with 40…
Descriptors: Student Attitudes, Self Evaluation (Individuals), Peer Evaluation, Electronic Learning
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Onah, Daniel F. O.; Pang, Elaine L. L.; Sinclair, Jane E. – International Journal of Information and Learning Technology, 2022
Purpose: Massive open online courses (MOOCs) provide an innovative educational technology, which has become widely used for distance learning by independent learners. However, there has been little work so far to study the effects of using MOOCs as part of a blended classroom approach in which learning activities take place both online and in a…
Descriptors: Metacognition, Blended Learning, Computer Science Education, MOOCs
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Apiola, Mikko; Lokkila, Erno; Laakso, Mikko-Jussi – International Journal of Information and Learning Technology, 2019
Purpose: Digital learning has become a global trend. Partly or fully automatic learning systems are integrated into education in schools and universities on a previously unseen scale. Learning systems have a lot of potential for re-education, life-long learning and for increasing access to educational resources. Learning systems create massive…
Descriptors: Educational Technology, Technology Uses in Education, Computer Science Education, College Students
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Isiaq, Sakirulai Olufemi; Jamil, Md Golam – International Journal of Information and Learning Technology, 2018
Purpose: The purpose of this paper is to explore the use of a simulator for teaching programming to foster student engagement and meaningful learning. Design/methodology/approach: An exploratory mixed-method research approach was adopted in a classroom-based environment at a UK university. A rich account of student engagement dimensions…
Descriptors: Learner Engagement, Mixed Methods Research, Universities, Programming
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Bowden, Lucy; Fearon, Colm; McLaughlin, Heather; Jackson, Stephen – International Journal of Information and Learning Technology, 2015
Purpose: The purpose of this paper is to explore a possible strategic role for computing ethics and investigate how they might align with corporate values and higher education (HE) strategy making. Design/methodology/approach: A longitudinal study of a university in the South East of England is used to examine qualitative findings and develop a…
Descriptors: Strategic Planning, Ethics, Computer Science, Higher Education
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Pedro, Ana; Piedade, João; Matos, João Filipe; Pedro, Neuza – International Journal of Information and Learning Technology, 2019
Purpose: The construction of learning scenarios is a way to plan for teaching activities, promoting the development of skills related to problem solving, collaboration, critical thinking and creativity. Using learning scenarios as a lesson planning strategy becomes a powerful tool in initial teacher education. On the one hand, it mobilizes…
Descriptors: Vignettes, Teaching Methods, Skill Development, Problem Solving
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Zendler, Andreas; McClung, O. William; Klaudt, Dieter – International Journal of Information and Learning Technology, 2015
Purpose: The development of a K-12 computer science curriculum based on constructivist principles needs to be informed by knowledge of content and process concepts that are central to the discipline of computer science. The paper aims to discuss this issue. Design/methodology/approach: Taking a cross-cultural approach and using an experimental…
Descriptors: Foreign Countries, Cross Cultural Studies, Computer Science Education, Elementary Secondary Education