Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Source
International Journal of… | 2 |
Author
Casañ Pitarch, Ricardo | 1 |
Kekkeris, Gerassimos | 1 |
Makri-Botsari, Evanthia | 1 |
Psycharis, Sarantos | 1 |
Stavroulia, Kalliopi Evangelia | 1 |
Wang, Lulu | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Location
Greece | 1 |
Spain (Valencia) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Casañ Pitarch, Ricardo; Wang, Lulu – International Journal of Information and Learning Technology, 2022
Purpose: The objective of this research is to measure Chinese students' progress in gaining new vocabulary in Spanish at the B1 level after using the serious video game Guadalingo. Design/methodology/approach: A group of 30 Chinese students participated in an experiment, in which 16 of them played Guadalingo; the other 14 were used as the control…
Descriptors: Foreign Countries, Second Language Learning, Spanish, Game Based Learning
Stavroulia, Kalliopi Evangelia; Makri-Botsari, Evanthia; Psycharis, Sarantos; Kekkeris, Gerassimos – International Journal of Information and Learning Technology, 2016
Purpose: Over the years, game-based learning approaches have been adapted in teaching and learning both to engage and motivate students during learning activities. Game technology, such as serious and simulation games, have been used as a new generation of training educational tools enhancing students' learning and academic performance. An…
Descriptors: Psychological Patterns, Emotional Response, Simulated Environment, Classroom Environment