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Showing all 8 results Save | Export
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Kudale, Pritam; Buktar, Rajesh – International Journal of Virtual and Personal Learning Environments, 2022
Augmented Reality (AR) is growing technology that superimpose 3D images onto real world. This enhances the user's real-world experience. This potential of AR can be utilized effectively in teaching learning for engineering graphics course. There is visualization limitation for engineering students entering in first year, and this leads them to…
Descriptors: Computer Simulation, Technology Uses in Education, Learning Processes, Electronic Learning
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Jing Wang; Jasni Dolah – International Journal of Virtual and Personal Learning Environments, 2024
Cultural tourism provides rich opportunities for experiential learning, but a framework to foster such learning is lacking. This study introduces the "learning behaviors-interactive scenarios" framework to explore key facilitators of experiential learning in cultural tourism. Through a literature review, it outlines key learning…
Descriptors: Influences, Experiential Learning, Tourism, Cultural Awareness
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Sancenon, Vicente; Wijaya, Kharisma; Wen, Xavier Yue Shu; Utama, Diaz Adi; Ashworth, Mark; Ng, Kelvin Hongrui; Cheong, Alicia; Neo, Zhizhong – International Journal of Virtual and Personal Learning Environments, 2022
Although there is increasing acceptance that personalization improves learning outcomes, there is still limited experimental evidence supporting this claim. The aim of this study was to implement and evaluate the effectiveness of an adaptive recommendation system for Singapore primary and secondary education. The system leverages users trace data…
Descriptors: Academic Achievement, Electronic Learning, Learning Analytics, Learning Processes
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Tatli, Zeynep; Altinisik, Derya; Sen, Hasan; Çakiroglu, Ünal – International Journal of Virtual and Personal Learning Environments, 2021
The aim of study is to compare the contributions of virtual and real museum tours in terms of perceived presence and knowledge retention. The sample of study which was 28 third graders enrolled in a public primary school in an informal instructional process. There were two groups (virtual group and real group); one visited virtual museum (n=14),…
Descriptors: Learning Processes, Computer Simulation, Retention (Psychology), Grade 3
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Dar, Wahid Ahmad; Jan, Kounsar – International Journal of Virtual and Personal Learning Environments, 2022
COVID-19 taught us the importance of personalized ICT use in the higher education context. In this scenario, the importance of researching student's ICT behaviour is becoming ever more crucial. This study investigates the influence of student alienation (SAL), socio-economic status, residential background, type of course, and gender on students'…
Descriptors: Correlation, Student Behavior, Alienation, Information Technology
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Haron, Haeza; Kasuma, Shaidatul Akma Adi – International Journal of Virtual and Personal Learning Environments, 2022
Globally, the COVID-19 pandemic has compelled educational institutions to explore alternatives to face-to-face instruction. The primary objective of this study is to identify the teacher's role in the English argumentative writing performance of low proficiency university students via WhatsApp. In this case study, data were collected from multiple…
Descriptors: Writing Instruction, Computer Software, Teaching Methods, Persuasive Discourse
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Mkrttchian, Vardan; Kharicheva, Dina; Aleshina, Ekaterina; Panasenko, Svetlana; Vertakova, Yulia; Gamidullaeva, Leyla Ayvarovna; Ivanov, Mikhail; Chernyshenko, Vsevolod – International Journal of Virtual and Personal Learning Environments, 2020
In the article the avatar-based learning and teaching (A-BL&T) as a concept of control and managing knowledge in modern socio-economic conditions is proposed to use for assessment a university's economic efficiency. It is shown that all elements, methods and techniques (tools) do not operate in isolation, but rather are interrelated,…
Descriptors: Teaching Methods, Computer Simulation, Universities, Learning Processes
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Deutschmann, Mats; Panichi, Luisa – International Journal of Virtual and Personal Learning Environments, 2013
This paper presents some of the overall frameworks and models for language learning that were used under Avalon (Access to Virtual and Action Learning live ONline), an EU co-funded project aimed at developing language-learning scenarios in virtual worlds. The introduction and background summarize some of the theories that constitute the starting…
Descriptors: Virtual Classrooms, Computer Simulation, Computer System Design, Models