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Bülent BASARAN; Ömer SIMSEK – Journal of Computer Assisted Learning, 2024
Background: Their ubiquity is particularly notable as video games become increasingly intertwined with the technological revolution. Despite this prominence, gender disparities in adolescent video gaming remain under-explored. Objectives: This research aims to determine the frequency classes of video game playing based on gender, analyse the…
Descriptors: Gender Differences, Video Games, Play, Academic Achievement
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Wang, Cixiao; Fang, Ting; Miao, Rong – Journal of Computer Assisted Learning, 2018
In the increasing pervasiveness of today's digital society, mobile devices are changing the face of education. Students can interact with mobile devices in context-aware environment. This paper presents a mobile application based on expert system (Plant-E) for students to acquire knowledge about plant classification by answering decision-making…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Handheld Devices
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Tondeur, Jo; van Braak, J.; Valcke, M. – Journal of Computer Assisted Learning, 2007
In the present study, we reject the view that computer use can be studied as an isolated variable in a learning environment. Our main objective is to develop an instrumental tool to measure different types of educational computer use in the classroom. This builds on a comprehensive review of the literature about computer use in education. This…
Descriptors: Foreign Countries, Elementary School Teachers, Questionnaires, Computer Uses in Education
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d'Agapeyeff, A. – Journal of Computer Assisted Learning, 1986
Intended for potential business users, this paper describes the main characteristics of expert systems; discusses practical use considerations; presents a taxonomy of the systems; and reviews several expert system development projects in business and industry. (MBR)
Descriptors: Classification, Computer Software, Definitions, Foreign Countries
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Passig, D.; Levin, H. – Journal of Computer Assisted Learning, 2000
This study of Israeli kindergarteners examined gender differences in the preferences to varying designs of multimedia learning interfaces in interactive multimedia stories. Highlights include a taxonomy of design of efficient user interfaces and the use of Lampert's Attitude Pollimeter to determine students' opinions. (Contains 19 references.)…
Descriptors: Childrens Literature, Classification, Computer Interfaces, Design Requirements