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Peng, Xiaoling; Wu, Bian – Journal of Computers in Mathematics and Science Teaching, 2021
The present study aimed to explore learning performance and gains in two different tutoring styles, i.e., directive tutoring and facilitative tutoring, in STEM learning design discussion. Thirty-three pre-service teachers enrolled in an online training program, and completed 12 learning design activities with a directive tutor or a facilitative…
Descriptors: Tutoring, Cooperative Learning, STEM Education, Preservice Teachers
Heindl, Manuela; Nader, Michael – Journal of Computers in Mathematics and Science Teaching, 2018
The motivation to engage in a task is directly related to its perceived value according to Deci & Ryan (1985). Increasing motivation can lead to a higher enhanced learning achievement for the student. The question is if using digital technologies in inquiry-based learning lessons influences the learners' situationally perceived value of the…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Student Surveys
Cyr, Stéphane; Charland, Patrick; Riopel, Martin; Bruyère, Marie-Hélène – Journal of Computers in Mathematics and Science Teaching, 2019
Serious video games (SVGs) are increasingly used as supplementary teaching tools for mathematics education. Several studies report their positive impact on student learning. However, these impacts are variable, and the success of the tools cannot be generalized or extended to all settings or disciplines without an in-depth look at the games…
Descriptors: Foreign Countries, Video Games, Design, Models
Gustafson, Brenda; Mahaffy, Peter; Martin, Brian – Journal of Computers in Mathematics and Science Teaching, 2011
This article reports a subset of findings from a larger study centered on designing a series of six digital learning objects to help Grade 5 (age 10-12) students begin to consider the nature of models (understood as the physical or mental representation of objects, phenomena, or processes), the particle nature of matter, and the behavior of…
Descriptors: Foreign Countries, Grade 5, Rural Schools, Models
Tacoma, Sietske; Drijvers, Paul; Boon, Peter – Journal of Computers in Mathematics and Science Teaching, 2011
Dutch universities complain that freshmen in studies such as chemistry, physics, economics and mathematics do not master the required algebraic skills. In the worldwide discussions on mathematics education, mastery of algebra is also a prevalent issue. Often a distinction is made between basis procedures and algebraic reasoning, so-called symbol…
Descriptors: Foreign Countries, Mathematics Education, Chemistry, Algebra
Peschke, Julie – Journal of Computers in Mathematics and Science Teaching, 2009
The culture of the young may, in fact, be a harbinger enticing us to follow a pathway from which will emerge the re-conceptualized educational practices of this new century. The culture of those older will, no doubt, strive to maintain the more golden aspects of their now historical learning experiences. One of the tasks of all educators, but…
Descriptors: Mathematics Education, Student Attitudes, Student Role, Educational Practices
Heck, Andre; Kedzierska, Ewa; Ellermeijer, Ton – Journal of Computers in Mathematics and Science Teaching, 2009
In this paper we report on the sustained research and development work at the AMSTEL Institute of the University of Amsterdam to improve mathematics and science education at primary and secondary school level, which has lead amongst other things to the development of the integrated computer working environment Coach 6. This environment consists of…
Descriptors: Research and Development, Elementary Secondary Education, Interdisciplinary Approach, Inquiry
Sedig, Kamran – Journal of Computers in Mathematics and Science Teaching, 2008
Many children do not like learning mathematics. They do not find mathematics fun, motivating, and engaging, and they think it is difficult to learn. Computer-based games have the potential and possibility of addressing this problem. This paper proposes a strategy for designing game-based learning environments that takes advantage of the…
Descriptors: Mathematics Education, Play, Mathematical Concepts, Geometry