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David Thomas; Pema Drukpa; Karma Utha; Ugyen Dorji; Mansingh Singer – Journal of Computers in Mathematics and Science Teaching, 2023
Information and Communication Technology (ICT) implementation in education is a national priority in Bhutan, particularly as it relates to the STEM disciplines. Researchers at Samtse College of Education introduced 19 experienced secondary school mathematics and physics teachers to The Geometers' Sketchpad and GeoGebra in two workshops. At the end…
Descriptors: Foreign Countries, Secondary School Teachers, Mathematics Instruction, Physics
Lee, Lit Hong; Yeung, Yau Yuen – Journal of Computers in Mathematics and Science Teaching, 2021
The flipped classroom pedagogy has gained prominence in various educational contexts by reorganising the lectures of content knowledge via instructional videos, and squeezing in more time for class activities. Although there have been numerous studies of the design, implementation, and evaluation of the flipped approach, their outcomes varied in…
Descriptors: Literature Reviews, Flipped Classroom, Elementary Secondary Education, Science Education
Mario de la Puente; Helen Perez – Journal of Computers in Mathematics and Science Teaching, 2025
This study aims to evaluate the effectiveness of the online learning platform Brilliant.org in improving the academic performance of 60 tenth-grade students from four public schools in the city of Barranquilla, Colombia. A quasi-experimental design with two groups will be used: an experimental group that will use Brilliant.org platform to learn…
Descriptors: Mathematics Instruction, Mathematics Achievement, Algebra, Grade 10
Bogusevschi, Diana; Muntean, Cristina; Muntean, Gabriel-Miro – Journal of Computers in Mathematics and Science Teaching, 2020
A common problem in many schools is the lack of equipment and materials in their science laboratories due to both limited budget available to the school and high maintenance cost of the lab. The latest technological advancements provide great opportunities for schools to go over the budget and cost issues by using 3D virtual learning environments…
Descriptors: Physics, Secondary School Science, Educational Technology, Computer Simulation
Salamonczyk, Andrzej; Brzostek-Pawlowska, Jolanta; Mikulowski, Dariusz – Journal of Computers in Mathematics and Science Teaching, 2020
One of the key abilities that every student should learn is mastering math skills. It is particularly difficult for blind students who have problems with access to information that is usually presented graphically for common pupils. One of such information in the case of mathematics is the presentation of graphs of functions and geometric shapes.…
Descriptors: Mathematics Skills, Blindness, Educational Technology, Technology Uses in Education
Heindl, Manuela; Nader, Michael – Journal of Computers in Mathematics and Science Teaching, 2018
The motivation to engage in a task is directly related to its perceived value according to Deci & Ryan (1985). Increasing motivation can lead to a higher enhanced learning achievement for the student. The question is if using digital technologies in inquiry-based learning lessons influences the learners' situationally perceived value of the…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Student Surveys
Utterberg, Marie; Tallvid, Martin; Lundin, Johan; Lindström, Berner – Journal of Computers in Mathematics and Science Teaching, 2019
The use of digital textbooks in mathematics is increasing. However, the implementation of digital textbooks in schools is complicated. The objective of this paper is to understand how the introduction of a digital textbook affects the activity of teaching mathematics. An intervention was conducted where six mathematics teachers, with students in…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Teachers, Mathematics Instruction
Reem Mohammed; Shannon Kennedy-Clark; Peter Reimann – Journal of Computers in Mathematics and Science Teaching, 2023
This study examined the effects of using a combination two novel technologies on the development of knowledge and understanding of ecological science concepts for a small of preservice primary teachers, who had self-identified as having low prior background knowledge in science concepts and low confidence in their abilities in teaching science.…
Descriptors: Educational Technology, Preservice Teachers, Elementary School Teachers, Self Efficacy
Aunzo, Rodulfo T., Jr. – Journal of Computers in Mathematics and Science Teaching, 2017
A lot of teachers are complaining that students are "texting" inside the classroom even during class hours. With this, this research study "on students' perception before the integration and the students' attitude after the integration of text messaging inside the classroom during the mathematics teaching-learning process was…
Descriptors: Handheld Devices, Written Language, Telecommunications, Mathematics Instruction
Jarvis, Daniel; Butreau, Chantel; Doran, Charles; Novoseltsev, Andrey – Journal of Computers in Mathematics and Science Teaching, 2018
In this paper, we report on a case study that focused on innovative uses of CAS technology in university mathematics teaching and assessment. The study involved a site visit to the University of Alberta campus (June 2015) during which: interviews were conducted with five mathematics faculty members and seven mathematics students; math lectures…
Descriptors: College Mathematics, Mathematics Instruction, Foreign Countries, College Faculty
Dyrvold, Anneli – Journal of Computers in Mathematics and Science Teaching, 2022
Digital media offer new opportunities to visualise mathematics and to engage students in interactive activities. The launching of digital teaching platforms in mathematics has, however, been met with some hesitation, and printed textbooks still play a substantial role in classrooms. This study addresses questions about how affordances of the…
Descriptors: Teaching Methods, Learning Management Systems, Learner Engagement, Textbooks
Shebane, Treasure Lindokuhle; Dehinbo, Johnson – Journal of Computers in Mathematics and Science Teaching, 2020
Virtual Reality (VR) is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. Users interact with VR applications through on-screen toggles or with optional additional devices such as controllers, keyboard and mouse. However, when it comes…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Integration, Academic Failure
Hechter, Richard; Vermette, Laurie Anne – Journal of Computers in Mathematics and Science Teaching, 2014
This paper examines the technology integration practices of Manitoban K-12 inservice science educators based on the Technological, Pedagogical, and Content knowledge (TPACK) framework. Science teachers (n = 433) completed a 10-item online survey regarding pedagogical beliefs about technology integration, types of technology used, and how often…
Descriptors: Teaching Methods, Science Instruction, Technology Uses in Education, Technology Integration
Tatar, Enver; Aldemir, Ruhsen; Niess, Margaret L. – Journal of Computers in Mathematics and Science Teaching, 2018
This qualitative case study investigated teachers' Technological Pedagogical Content Knowledge (TPACK) for teaching high school geometry in Turkey. Four TPACK components and their corresponding five TPACK level descriptions were used for examining three geometry teachers' TPACK through their technological instructional plans, microteaching…
Descriptors: Foreign Countries, Secondary School Teachers, High Schools, Mathematics Teachers
Cyr, Stéphane; Charland, Patrick; Riopel, Martin; Bruyère, Marie-Hélène – Journal of Computers in Mathematics and Science Teaching, 2019
Serious video games (SVGs) are increasingly used as supplementary teaching tools for mathematics education. Several studies report their positive impact on student learning. However, these impacts are variable, and the success of the tools cannot be generalized or extended to all settings or disciplines without an in-depth look at the games…
Descriptors: Foreign Countries, Video Games, Design, Models