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Hongfeng Zhang; Fanbo Li; Xiaolong Chen – Journal of Educational Computing Research, 2025
This study addresses the gap in understanding graduate students' sustained engagement behavior (SEB) with generative artificial intelligence (GAI) by integrating the Technology Acceptance Model (TAM), Expectation Confirmation Theory (ECT), and Theory of Reasoned Action (TRA) into a comprehensive embedding model. It introduces the Technology…
Descriptors: Graduate Students, Artificial Intelligence, Learner Engagement, Foreign Countries
Tsai, Meng-Jung; Liang, Jyh-Chong; Lee, Silvia Wen-Yu; Hsu, Chung-Yuan – Journal of Educational Computing Research, 2022
A prior study developed the Computational Thinking Scale (CTS) for assessing individuals' computational thinking dispositions in five dimensions: decomposition, abstraction, algorithmic thinking, evaluation, and generalization. This study proposed the Developmental Model of Computational Thinking through validating the structural relationships…
Descriptors: Thinking Skills, Problem Solving, Computation, Models
Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2022
Serious games are considered an effective method to engage students in programming education and have been increasingly used in classrooms. An important part of the learning process with serious games involves the presentation of the new concepts and the provided support to encounter student difficulties. Although the most common approach is the…
Descriptors: Game Based Learning, Programming, Program Effectiveness, Educational Games
Doleck, Tenzin; Bazelais, Paul; Lemay, David J. – Journal of Educational Computing Research, 2018
The proliferation of social networking sites (SNS) use by students has been accompanied by both concerns and excitement regarding the consequences of SNS use. Research on SNS use has become increasingly popular in the educational literature. There are a variety of ways that SNS use can affect students, and indeed the work in this stream of…
Descriptors: Social Networks, Academic Achievement, Life Satisfaction, Foreign Countries
Livieris, Ioannis E.; Drakopoulou, Konstantina; Tampakas, Vassilis T.; Mikropoulos, Tassos A.; Pintelas, Panagiotis – Journal of Educational Computing Research, 2019
Educational data mining constitutes a recent research field which gained popularity over the last decade because of its ability to monitor students' academic performance and predict future progression. Numerous machine learning techniques and especially supervised learning algorithms have been applied to develop accurate models to predict…
Descriptors: Secondary School Students, Academic Achievement, Teaching Methods, Student Behavior
Çakiroglu, Ünal; Gökoglu, Seyfullah – Journal of Educational Computing Research, 2019
This study suggests a design model for developing virtual reality (VR)-based learning environments which can be used for basic behavioral skills training. VR-Based Fire Safety Training Environment (VR-FST) was designed considering the principles of the persuasive technology. Following the suggested model, VR-FST was setup by integrating…
Descriptors: Computer Uses in Education, Computer Simulation, Interpersonal Communication, Training
Rivers, Damian J. – Journal of Educational Computing Research, 2021
Computer-mediated learning initiatives have recently increased due to the novel coronavirus pandemic. Implications are thus created for self-regulation, learning and achievement as computer-mediated learners face unique motivational and metacognitive demands. The current research uses a serial mediation approach to test the effect of goal…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, English (Second Language)
Flores, Rejeenald M.; Rodrigo, Ma. Mercedes T. – Journal of Educational Computing Research, 2020
Wheel-spinning refers to the failure to master a skill in a timely manner or after a considerable number of practice opportunities. Several past studies have developed wheel-spinning models in the areas of Mathematics and Physics. However, no models have been made for the context of novice programming. The purpose of this study was to develop…
Descriptors: Mastery Learning, Novices, Programming, Computer Science Education
Hadad, Shlomit; Shamir-Inbal, Tamar; Blau, Ina; Leykin, Eynat – Journal of Educational Computing Research, 2021
This study explored (1) pedagogical strategies in Educational Coding and Robotics (ECR) learning which can develop computational thinking of students and (2) the degree of teacher centrality in the ECR classroom. In addition, we investigated (3) the added value of the Small Private Online Course (SPOC) to teacher professional development (TPD). We…
Descriptors: Professional Development, Inservice Teacher Education, Elementary School Teachers, Programming
Chen, Ruey-Shin; Liu, I-Fan – Journal of Educational Computing Research, 2017
Currently, e-learning systems are being widely used in all stages of education. However, it is difficult for school administrators to accurately assess the actual usage performance of a new system, especially when an organization wishes to update the system for users from different backgrounds using new devices such as smartphones. To allow school…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Student Attitudes
Bråten, Ivar; Brandmo, Christian; Kammerer, Yvonne – Journal of Educational Computing Research, 2019
The purpose of this study was to validate a new inventory designed to measure epistemic beliefs concerning the justification of knowledge claims encountered on the Internet. Confirmatory factor analysis of the scores of 394 preservice teachers showed that a three-factor model including justification by authority, justification by multiple sources,…
Descriptors: Epistemology, Factor Analysis, Internet, Construct Validity
Hooshyar, Danial; Yousefi, Moslem; Lim, Heuiseok – Journal of Educational Computing Research, 2018
Automated content generation for educational games has become an emerging research problem, as manual authoring is often time consuming and costly. In this article, we present a procedural content generation framework that intends to produce educational game content from the viewpoint of both designer and user. This framework generates content by…
Descriptors: Data, Educational Games, Reading Skills, Preschool Children
Dalvi-Esfahani, Mohammad; Wai Leong, Lam; Ibrahim, Othman; Nilashi, Mehrbakhsh – Journal of Educational Computing Research, 2020
In the literature, there is a scarcity of studies investigating the factors influencing the deployment of mobile Web 2.0 (MW2.0) as pedagogical tools in higher education. The purpose of this study is to investigate the adoption of mobile Web 2.0 learning (MW2.0L) by students and further to explore their perceived learning. Accordingly, a research…
Descriptors: Student Attitudes, Web 2.0 Technologies, Telecommunications, Handheld Devices
Liu, Sannyuya; Peng, Xian; Cheng, Hercy N. H.; Liu, Zhi; Sun, Jianwen; Yang, Chongyang – Journal of Educational Computing Research, 2019
Course reviews, which is designed as an interactive feedback channel in Massive Open Online Courses, has promoted the generation of large-scale text comments. These data, which contain not only learners' concerns, opinions and feelings toward courses, instructors, and platforms but also learners' interactions (e.g., post, reply), are generally…
Descriptors: Course Evaluation, Online Courses, Student Attitudes, Course Content
Raza, Syed Ali; Qazi, Wasim; Umer, Amna – Journal of Educational Computing Research, 2017
This study analyzes the influence of Facebook usage on building social capital among university students in Karachi by using a modified framework of technology acceptance model. Important information was gathered utilizing organized questionnaire containing items of Facebook intensity, social self-efficacy, perceived ease of use, perceived…
Descriptors: College Students, Social Capital, Social Media, Developing Nations