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Nazi Mahendru; Mai Neo – Journal of Educational Multimedia and Hypermedia, 2023
Education today is fast evolving with the inclusion of immersive and online technologies, making the teaching and learning processes more interesting and engaging. This study presents students' perception of using Augmented Reality (AR) as an instructional tool for the understanding and learning of theories and basics of design. This study was…
Descriptors: Computer Simulation, Educational Technology, Graduate Students, Design
Okumus, Aysegül; Savas, Perihan – Journal of Educational Multimedia and Hypermedia, 2022
This study explored designing Augmented Reality (AR) based language learning materials from the perspective of 50 pre-service English teachers recruited based on convenience sampling. Using one group pre-test-post-test design, both quantitative and qualitative data were gathered through pre- and post-surveys, and reflection form. According to the…
Descriptors: Preservice Teachers, Language Teachers, English (Second Language), Computer Simulation
Kolås, Line; Eriksen, Lasse Frost; Hoem, Jon Øyvind; Nygård, Ståle Andre; Holand, Ivar Svare – Journal of Educational Multimedia and Hypermedia, 2020
The main focus of the study was active learning in courses in which field trips traditionally has been important, by the use of 360° photos and videos -- known as either 360° or spherical media. The aim of the project was to generate knowledge about how rich media content can enable students to actively explore situations or localities and to…
Descriptors: Field Trips, Computer Simulation, Computer Uses in Education, Video Technology
Muršic, Sara – Journal of Educational Multimedia and Hypermedia, 2020
While there is a growing body of research on affordances and benefits of integrating augmented reality (AR) technology in education, barriers to engagement (often misinterpreted as negative results) can sometimes be overlooked and unpublished. Based on observation and reflections on 6 conducted classroom sessions, together with the interview…
Descriptors: Educational Technology, Technology Uses in Education, Cooperative Learning, Barriers
Blignaut, Seugnet; Ravyse, Werner S. – Journal of Educational Multimedia and Hypermedia, 2018
The authors systematically searched the internet for information on African Digital Games (ADGs). They then applied a lens of serious games where they defined serious games created to have an impact on the target audience, which is beyond the pure entertainment aspect. They found a wide variety of ADGs and grouped them according to two broad main…
Descriptors: Foreign Countries, Video Games, Internet, Cultural Influences
Tokutake, Hayato; York, James; Shibata, Koichi; Nakayama, Hiroshi – Journal of Educational Multimedia and Hypermedia, 2021
This study explored the effect of differing levels of interactivity in a VR language learning system on learner oral task performance. 30 participants were divided into 15 pairs which undertook two spot-the-difference tasks. One in a static-VR system, the other in an interactive-VR system which required them to move objects into the correct…
Descriptors: Oral Language, Computer Simulation, Second Language Learning, Second Language Instruction
D' Alba, Adriana; Jones, Greg; Wright, Robert – Journal of Educational Multimedia and Hypermedia, 2015
This paper discusses a study conducted in the fall of 2011 and the spring of 2012 which explored the use of existing 3D virtual environment technologies by bringing a selected permanent museum exhibit displayed at a museum located in central Mexico into an online 3Dimensional experience. Using mixed methods, the research study analyzed knowledge…
Descriptors: Comparative Analysis, Museums, Computer Simulation, Simulated Environment
Bohigas, Xavier; Periago, Christina; Jaen, Xavier; Pejuan, Arcadi – Journal of Educational Multimedia and Hypermedia, 2011
We present the results of a study carried out with students in their second year of Industrial Engineering to find out students' levels of satisfaction concerning the use of simulation tools (in this case an applet was used) as a tool for helping students learn the topic of movement by charged particles within electrical and magnetic fields. The…
Descriptors: Physics, Science Education, Science Instruction, Science Curriculum
Kiili, Kristian; Lainema, Timo – Journal of Educational Multimedia and Hypermedia, 2010
Power is an influential component of social interaction and there are reasons for thinking that it may have important effects both on decision-making and psychological and interpersonal processes. The aim of this paper was to study the relations between the feeling of power, decision-making and flow experience in a collaborative business…
Descriptors: Educational Games, Opinions, Interpersonal Relationship, Interaction
MacKinnon, Gregory; Saklofske, Jon – Journal of Educational Multimedia and Hypermedia, 2011
A virtual world was created in an effort to supplement the study of the novel "The Natural Daughter". The educational impact of the virtual world experience on college students of English Literature was assessed using concept mapping as a measure of conceptual change. While conceptual change was evident, the origin of the growth was…
Descriptors: Foreign Countries, Computer Assisted Instruction, Internet, Computer Simulation