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Coyne, Richard David; Lee, John; Denitsa, Petrova – Journal of Learning Design, 2017
After explaining our experience with a flipped classroom model of learning, we argue that the approach brings to light the dramaturgical and mediatized aspects of learning experiences that favour a closer connection between recorded content and "live" presentation by the lecturer. We adopted the flipped classroom approach to learning and…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Yeung, Alexandra; Raju, Sadhana; Sharma, Manjula D. – Journal of Learning Design, 2016
While blended learning has been around for some time, the interplay between lecture recordings, lecture attendance and grades needs further examination particularly for large cohorts of over 1,000 students in 500 seat lecture theatres. This paper reports on such an investigation with a cohort of 1,450 first year psychology students' who indicated…
Descriptors: Blended Learning, Lecture Method, Attendance, Grades (Scholastic)
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Sweetser, Penelope – Journal of Learning Design, 2013
Level design is often characterised as "where the rubber hits the road" in game development. It is a core area of games design, alongside design of game rules and narrative. However, there is a lack of literature dedicated to documenting teaching games design, let alone the more specialised topic of level design. Furthermore, there…
Descriptors: Design, Educational Games, Action Research, Educational Technology