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Ling, Lynette Tan Yuen – Online Learning, 2018
Gamification is an innovative pedagogical strategy where digital games are used in an educational setting and as an aid to learning. Recent publications on gamification in the classroom investigate the concept of "meaningful gamification," where, in line with Ryan and Deci's self-determination theory, competency, autonomy, and…
Descriptors: Technology Uses in Education, Student Motivation, Foreign Countries, Scaffolding (Teaching Technique)
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Ng, Davy Tsz Kit; Chu, Samuel Kai Wah – Online Learning, 2021
In Hong Kong, after-school activities have long been used to foster friendships and to allow students to pursue their interests in an informal setting. This case study reports on a three-phase action research process in which information technology teachers delivered after-school activities focused on artificial intelligence during the COVID-19…
Descriptors: Student Motivation, Student Satisfaction, Secondary School Students, Artificial Intelligence
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Tibi, Moanes H. – Online Learning, 2018
This study aims to investigate and analyze the attitudes and opinions of computer science students at two academic colleges of education with regards to the use of structured and unstructured discussion forums in computer science courses conducted entirely online. Fifty-two students participated in two online courses. The students in each course…
Descriptors: Online Courses, Student Attitudes, Comparative Analysis, Computer Science Education
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Gosselin, Kevin P.; Northcote, Maria; Reynaud, Daniel; Kilgour, Peter; Anderson, Malcolm; Boddey, Chris – Online Learning, 2016
As online education continues to expand across varied educational sectors, so does the demand for professional development programs to guide academic teaching staff through the processes of developing their capacities to design and teach online courses. To meet these challenges at one higher education institution, a mixed methods research study…
Descriptors: Faculty Development, Evidence Based Practice, Self Efficacy, Fundamental Concepts
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Parson, Vanessa; Bignell, Simon – Online Learning, 2017
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide experiential learning qualitatively similar to that found in the real world. MUVEs offer a pedagogically-driven immersive learning opportunity for educationalists that is cost-effective and enjoyable. A family of digital virtual avatars was created within…
Descriptors: Cooperative Learning, Computer Simulation, Problem Based Learning, Teaching Methods
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Phirangee, Krystle; Epp, Carrie Demmans; Hewitt, Jim – Online Learning, 2016
The popularity of online learning has boomed over the last few years, pushing instructors to consider the best ways to design their courses to support student learning needs and participation. Prior research suggests the need for instructor facilitation to provide this guidance and support, whereas other studies have suggested peer facilitation…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Student Behavior
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Jabar, Syaril Izwann; Albion, Peter R. – Online Learning, 2016
Based on Chickering and Gamson's (1987) Seven Principles for Good Practice, this research project attempted to revitalize the principles by merging them with Merrill's (2006) Different Levels of Instructional Strategy. The aim was to develop, validate, and standardize a measurement instrument (DLISt7) using a pretest-posttest Internet…
Descriptors: Teaching Methods, Measurement Techniques, Test Construction, Pretests Posttests
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Shakarami, Alireza; Hajhashemi, Karim; Caltabiano, Nerina J. – Online Learning, 2017
Digital media play enormous roles in much of the learning, communication, socializing, and ways of working for "Net-Generation" learners who are growing up in a wired world. Living in this digital era may require different ways of communicating, thinking, approaching learning, prioritizing strategies, interpersonally communicating, and…
Descriptors: Learning Strategies, English (Second Language), Second Language Learning, Second Language Instruction