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Brown, Margot – Simulation/Games for Learning, 1982
Summarizes conditions in the primary schools that suggest the appropriateness of using simulation games and describes the People GRID and Living Together Series for developing learning about the real world and the skills necessary for effective participation in it. (EAO)
Descriptors: Educational Games, Foreign Countries, Games, Primary Education
Jones, Ken – Simulation/Games for Learning, 1989
Discussion of the difference between an educational simulation and other interactive learning events highlights the effects terminology can have on both facilitators and participants. Five common mistakes made in running simulations are identified, and gaming terminology used in Britain and in the United States is discussed. (three references)…
Descriptors: Educational Games, Foreign Countries, Game Theory, Interaction
Sowden, Susette; Harden, Ronald – Simulation/Games for Learning, 1984
Describes two innovation games--Diffusion Strategies Game and Printing Press Game--used for staff development at the Centre for Medical Education, University of Dundee, Scotland; reports on what happened when they were played; compares players' views on educational value and playing complexity; and presents authors' views about staff development…
Descriptors: Design, Educational Games, Foreign Countries, Higher Education
Hunt, Ian – Simulation/Games for Learning, 1982
Discusses the design criteria and educational objectives of computerized business games when used as an adjunct teaching method. Project UNCLEBURT (University College London Experiment on Business Research and Training), which uses computer games to simulate the management environment in undergraduate business education courses, is described in…
Descriptors: Business Administration Education, Design Requirements, Educational Games, Educational Objectives
Akinyemi, Adekunle – Simulation/Games for Learning, 1987
This case study describes the development of a game in Nigeria used to support the government's social reform campaign called War Against Indiscipline (WAI). The importance of designing low cost instructional materials for use in developing countries is emphasized. (LRW)
Descriptors: Case Studies, Change Strategies, Developing Nations, Discipline
Chapman, G. P. – Simulation/Games for Learning, 1992
Discusses three simulation games focusing on social and economic interaction that can be used to enhance understanding and sensitivity in development studies training: the Green Revolution Game (rural development in India), Exaction (a whole national society game commissioned by the World Bank), and Africulture (a new game about labor-scarce…
Descriptors: Agriculture, Community Development, Developing Nations, Economic Development
Wozny, Cecilia – Simulation/Games for Learning, 1985
Outlines the theoretical developmental principles on which the use of educational games is based and describes a school/college link program that applied these principles to a project designed to increase the confidence of adolescents attending a special school; student groups were encouraged to develop their own games. (MBR)
Descriptors: Adolescents, College School Cooperation, Educational Games, Foreign Countries