Descriptor
Foreign Countries | 16 |
Simulation | 14 |
Higher Education | 9 |
Games | 5 |
Educational Games | 4 |
Experiential Learning | 4 |
Management Games | 3 |
Student Attitudes | 3 |
Teaching Methods | 3 |
Business Administration… | 2 |
Case Studies | 2 |
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Source
Simulation/Games for Learning | 16 |
Author
Jones, Ken | 2 |
Tonks, David | 2 |
Brammer, Michael | 1 |
Brown, Margot | 1 |
Chalmers, Lex | 1 |
Chapman, G. P. | 1 |
Cryer, Patricia | 1 |
Ellington, Henry | 1 |
Euler, Terry | 1 |
Hunt, Ian | 1 |
Irwin, Harry | 1 |
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Publication Type
Journal Articles | 16 |
Reports - Descriptive | 9 |
Opinion Papers | 6 |
Reports - Evaluative | 3 |
Reports - Research | 3 |
Guides - Classroom - Teacher | 2 |
Guides - Non-Classroom | 2 |
Education Level
Audience
Practitioners | 3 |
Researchers | 1 |
Location
United Kingdom | 4 |
United Kingdom (England) | 3 |
Australia | 2 |
United Kingdom (Great Britain) | 2 |
France | 1 |
New Zealand | 1 |
United Kingdom (Scotland) | 1 |
United Kingdom (Wales) | 1 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Irwin, Harry – Simulation/Games for Learning, 1981
Describes how the Westernport Game, a commercially available simulation designed to teach augmentation and reasoning, was modified for use in a large enrollment communications course within a business studies program at Kuring-gai College of Advanced Education in Sydney, Australia. Sixteen references are listed. (LLS)
Descriptors: Bibliographies, Business Education, Communications, Foreign Countries
Brown, Margot – Simulation/Games for Learning, 1982
Summarizes conditions in the primary schools that suggest the appropriateness of using simulation games and describes the People GRID and Living Together Series for developing learning about the real world and the skills necessary for effective participation in it. (EAO)
Descriptors: Educational Games, Foreign Countries, Games, Primary Education
Chalmers, Lex – Simulation/Games for Learning, 1981
Describes three case studies of the Huntington II POLUT model, which was run on both the University of Waikato computer system and a bank of four TRS-80s. Prospects for the development of computer based environmental education in New Zealand are also discussed. (LLS)
Descriptors: Case Studies, Computer Programs, Computers, Environmental Education
Jones, Ken – Simulation/Games for Learning, 1989
Discussion of the difference between an educational simulation and other interactive learning events highlights the effects terminology can have on both facilitators and participants. Five common mistakes made in running simulations are identified, and gaming terminology used in Britain and in the United States is discussed. (three references)…
Descriptors: Educational Games, Foreign Countries, Game Theory, Interaction
Cryer, Patricia – Simulation/Games for Learning, 1981
Introduces documentation and presentation guidelines of the Society for Research into Higher Education (SRHE) for authors of games, simulations, and other activities suitable for an organizer or facilitator to adopt or adapt for courses or workshops. (Author/LLS)
Descriptors: Authors, Class Activities, Foreign Countries, Games
Perry, Chad; Euler, Terry – Simulation/Games for Learning, 1989
Investigates the use of personal computer (PC) programs to help participants in simulation exercises transform their experiences into knowledge, skills, and attitudes. Six programs developed at Queensland Institute of Technology are described that involve operations management, strategic management, and macroeconomics. Examples of spreadsheets are…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Experiential Learning
Hunt, Ian – Simulation/Games for Learning, 1982
Discusses the design criteria and educational objectives of computerized business games when used as an adjunct teaching method. Project UNCLEBURT (University College London Experiment on Business Research and Training), which uses computer games to simulate the management environment in undergraduate business education courses, is described in…
Descriptors: Business Administration Education, Design Requirements, Educational Games, Educational Objectives
Tonks, David; Wan, Anna – Simulation/Games for Learning, 1991
Factors that contribute to different perspectives and attitudes toward learning in both teachers and students are discussed, and MARKETING SIMULATION exercise for undergraduates at University of Lancaster is described. An evaluation of instructional effectiveness of this exercise is reported with emphasis on the impact of hidden curricula on…
Descriptors: College Students, Course Evaluation, Foreign Countries, Hidden Curriculum
Miller, Andy – Simulation/Games for Learning, 1985
Outlines role and sources of simulations and discusses use of adults other than teachers (AOTs) in the classroom in Great Britain's School Curriculum Industry Project. Arguments for using AOTs, a model that delineates role of AOTs in simulation use, and case studies illustrating project practices in this area are presented. (Author/MBR)
Descriptors: Curriculum Development, Experiential Learning, Foreign Countries, Industry
Saunders, Danny – Simulation/Games for Learning, 1990
Discussion of prior experiential learning of older students who are applying for higher education courses focuses on assessment techniques developed in the United Kingdom that use simulation and gaming activities. Issues associated with establishing assessment criteria are discussed, and implications for educational staff and students are…
Descriptors: Adult Students, Criteria, Evaluation Methods, Experiential Learning
Macmillan, David; Brammer, Michael – Simulation/Games for Learning, 1982
Describes a simulation for English language learning, which was developed and operated during 1980 and 1981 with students at the Ecole Nationale Superieure de Mecanique in Nantes, France. (LLS)
Descriptors: Communicative Competence (Languages), Engineering Education, English (Second Language), Foreign Countries
Chapman, G. P. – Simulation/Games for Learning, 1992
Discusses three simulation games focusing on social and economic interaction that can be used to enhance understanding and sensitivity in development studies training: the Green Revolution Game (rural development in India), Exaction (a whole national society game commissioned by the World Bank), and Africulture (a new game about labor-scarce…
Descriptors: Agriculture, Community Development, Developing Nations, Economic Development
Ellington, Henry – Simulation/Games for Learning, 1992
Describes the Grampion Primary Industry Project, a curriculum development project which used games, role playing, and simulation to teach students from kindergarten through grade seven about the business world. Outcomes showed the project succeeded in achieving objectives all across the primary curriculum. Specific games are described. (three…
Descriptors: Age Differences, Business, Case Studies, Curriculum Development
Jones, Ken – Simulation/Games for Learning, 1987
A test of predicted anxiety which focused on public speaking was given before and after two life skills courses in an English college. The students' own reports and observations by the author supported the results, which indicated a reduction of anxiety in the course which used simulations. (Author/LRW)
Descriptors: Anxiety, Comparative Analysis, Developed Nations, Foreign Countries
Saunders, Daniel – Simulation/Games for Learning, 1983
Gives details of a simulated boardroom exercise for communication studies students, which illustrates aspects of role-playing, group processes, and mass media as the board decides on the amount and distribution of cuts for their local television station, taking into consideration competition from other television stations. (EAO)
Descriptors: Business Communication, Communications, Foreign Countries, Group Dynamics
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