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Showing 1 to 15 of 44 results Save | Export
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Turnbull, Darren; Chugh, Ritesh; Luck, Jo – TechTrends: Linking Research and Practice to Improve Learning, 2022
Learning management systems form an integral part of the learning environments of most universities and support a wide range of diverse activities and operations. However, learning management systems are often regulated by institutional policies that address the general use of Information Technology and Communication services rather than specific…
Descriptors: Integrated Learning Systems, Higher Education, Universities, Electronic Learning
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Nizar Bitar; Nitza Davidovitch – TechTrends: Linking Research and Practice to Improve Learning, 2024
This qualitative case study examines the cultural adaptation of digital learning tools in Israeli higher education. We explored three questions: (1) How do lecturers experience and implement digital learning tools? (2) What unique challenges and opportunities arise in this cultural context? (3) What strategies do educators employ for culturally…
Descriptors: Foreign Countries, Higher Education, College Faculty, Educational Practices
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Hui Li; Xiaolan Wu; Hasan Tinmaz – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study focuses on the online learning abilities of university students, a crucial skill in today's digital age. This research collected data from students (n = 945) from China with a questionnaire of 40 questions in two scales. The researchers made factor analyses concerning university students' online learning ability, which included 19…
Descriptors: Electronic Learning, College Students, Foreign Countries, Online Courses
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Ensmann, Suzanne – TechTrends: Linking Research and Practice to Improve Learning, 2021
Imagine producing curricula to teach a new language to an audience in a different country that has never had access to computers or the Internet. How will instructional designers and teachers communicate when worlds are so vastly different? Before reading, writing, or speaking, images and movement facilitate communication. This article describes a…
Descriptors: Computer Games, Game Based Learning, Access to Computers, Internet
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Sreeram Vishnu; Mahesh B. Tengli; Sendhil Ramadas; Archana Raghavan Sathyan; Archana Bhatt – TechTrends: Linking Research and Practice to Improve Learning, 2024
Modern life and society are heavily reliant on technology. Technology has the potential to revolutionize educational access by transcending geographical barriers and catering to diverse learning needs, paving the way for equitable and inclusive education for all. Various studies have confirmed that use of technology tools in education would…
Descriptors: Electronic Learning, Higher Education, Foreign Countries, Technology Uses in Education
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Mavroudi, Anna; Papadakis, Spyros; Ioannou, Ioannis – TechTrends: Linking Research and Practice to Improve Learning, 2021
The article is focusing on aspects related to technology acceptance of LA in the context of school education. A survey that was based on the Technology Acceptance Model was distributed to 98 participants who work as schoolteachers and/or local educational policymakers and are geographically dispersed across two different European countries. The…
Descriptors: Teacher Attitudes, Learning Analytics, Intention, Usability
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Wasson, Barbara; Kirschner, Paul A. – TechTrends: Linking Research and Practice to Improve Learning, 2020
Research on instructional and learning design is 'booming' in Europe, although there has been a move from a focus on content and the way to present it in a formal educational context (i.e., instruction), to a focus on complex learning, learning environments including the workplace, and access to learner data available in these environments. We…
Descriptors: Instructional Design, Foreign Countries, Teacher Role, Reflection
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Yixin Zhang; Sunnie Lee Watson – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study investigates the impact of gamified project-based learning (GPBL) on the learning motivation of elementary students in rural China and investigates how they perceive GPBL. Using GPBL as an intervention, this study adopts a descriptive qualitative research design, where observation notes, interviews, and focus groups triangulate to…
Descriptors: Foreign Countries, Active Learning, Student Projects, Gamification
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Kleftodimos, Alexandros; Triantafillidou, Amalia – TechTrends: Linking Research and Practice to Improve Learning, 2023
Oral communication and presentation skills are considered key competencies for many academic fields and professions, including science-related ones. Therefore, it is vital that students are given sufficient class time in the curriculum for practicing public speaking. It is well documented in the literature that video technology can be of valuable…
Descriptors: Video Technology, Educational Technology, Science Education, Speech Communication
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Goode, Claire A.; Hegarty, Bronwyn; Levy, Carolyn – TechTrends: Linking Research and Practice to Improve Learning, 2018
The organisational culture at New Zealand's Otago Polytechnic has been shifting as a result of the "Designing for Learner Success" initiative, which focuses on the redesign and redevelopment of all vocational and degree programmes to improve learner success. The four-phase process (Preparation--Design--Development--Delivery) follows…
Descriptors: Foreign Countries, Curriculum Design, Organizational Culture, Alignment (Education)
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Yahaya, Wan Ahmad Jaafar Wan; Zaini, Khairulnisak Mohamad – TechTrends: Linking Research and Practice to Improve Learning, 2020
The Islamic funeral is one of the topics in the syllabus of Islamic Education, and it is deemed to be Fard Kifayah (collective obligation). It is the final duty and responsibility of the living towards the dead. However, not every Muslim knows the Islamic funeral, and many fear to take part in the ritual activity and are afraid of seeing the…
Descriptors: Islam, Anxiety, Learning Strategies, Computer Software
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Parmigiani, D.; Benigno, V.; Hidi, A. – TechTrends: Linking Research and Practice to Improve Learning, 2019
Prospective teachers should be able to increasingly reflect on their own profession, so teacher education programmes need to find new ways to foster and implement the opportunities for reflective thinking development during both academic and training activities. This pilot study was focused on the possibilities offered by mobile devices and hybrid…
Descriptors: Foreign Countries, Electronic Learning, Student Teachers, Student Teacher Attitudes
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Padilla Rodriguez, Brenda Cecilia – TechTrends: Linking Research and Practice to Improve Learning, 2022
During the COVID-19 pandemic, the world turned to online tools as a means of ensuring continued access to education, highlighting possibilities for innovation, particularly in contexts like Mexico, where the use of edtech was not previously prevalent. When educational institutions reopened their physical campuses, many schools and universities…
Descriptors: Foreign Countries, Blended Learning, Educational Innovation, COVID-19
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Kardipah, Seipah; Wibawa, Basuki – TechTrends: Linking Research and Practice to Improve Learning, 2020
This quasi-experimental study was conducted to investigate the effectiveness of PBL (problem-based learning) in a Flipped-Blended learning environment for improving the performance in a Computer Application Course of Bachelor of Economics for first year students at the Muhammadiyah School of Economics Jakarta, Indonesia. The respondents of this…
Descriptors: Blended Learning, Computer Simulation, Computer Literacy, Instructional Effectiveness
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Nair, Sridevi; Mathew, Jain – TechTrends: Linking Research and Practice to Improve Learning, 2021
Gamification is the application of game elements to non-game contexts. The process of gamification has been found to improve engagement levels, motivate participation and improve outcomes of activities. The primary focus of Gamification research has been on understanding how it can improve the process of learning, especially in academics or…
Descriptors: Foreign Countries, Educational Strategies, Games, Training
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