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Nair, Sridevi; Mathew, Jain – TechTrends: Linking Research and Practice to Improve Learning, 2021
Gamification is the application of game elements to non-game contexts. The process of gamification has been found to improve engagement levels, motivate participation and improve outcomes of activities. The primary focus of Gamification research has been on understanding how it can improve the process of learning, especially in academics or…
Descriptors: Foreign Countries, Educational Strategies, Games, Training