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Kanjana Jansukpum; Suepphong Chernbumroong; Kannikar Intawong; Pradorn Sureephong; Kitti Puritat – New Review of Academic Librarianship, 2025
The objective of the present study was to examine the effects of using gamification implemented in immersive virtual reality for the promotion of library services in the university library including knowledge acquisition, knowledge retention and user engagement. In terms of research procedure, we divided the participants into Gamified and…
Descriptors: Computer Simulation, Library Services, Gamification, Knowledge Level
Cunningham, Heather – Computers in Libraries, 2005
Does designing a large academic library Web site for an imaginary person seem a sensible thing to do? As a reference librarian and member of the Web team of the Gerstein Science Information Centre (Gerstein Library), that is exactly what this author set out to do in May 2005. She proposed that the best way to ensure that the Web site meets the…
Descriptors: Internet, Academic Libraries, Web Sites, Design
Champion, Brian – 1986
In response to requests from the University of Alberta Department of Computing Services for PLATO (Programmed Logic for Automatic Teaching Operations) applications in structured learning situations, a program for computer-assisted bibliographic instruction (BI) was developed. The program is divided into the following six units: (1) Introduction;…
Descriptors: Academic Libraries, College Freshmen, Computer Assisted Instruction, Computer Simulation