Publication Date
In 2025 | 11 |
Since 2024 | 46 |
Since 2021 (last 5 years) | 154 |
Since 2016 (last 10 years) | 368 |
Since 2006 (last 20 years) | 525 |
Descriptor
Active Learning | 545 |
Foreign Countries | 545 |
Instructional Design | 212 |
Student Projects | 202 |
Teaching Methods | 201 |
Student Attitudes | 147 |
Design | 139 |
Inquiry | 111 |
Undergraduate Students | 110 |
College Students | 98 |
Cooperative Learning | 90 |
More ▼ |
Source
Author
Simonson, Michael, Ed. | 7 |
Hwang, Gwo-Jen | 3 |
Neo, Mai | 3 |
Seepersaud, Deborah, Ed. | 3 |
Abrami, Philip C. | 2 |
Arnold, Savitree Rochanasmita | 2 |
Backlund, Per | 2 |
Clarkson, P. J. | 2 |
Dawes, Les | 2 |
Di Biase, Rhonda | 2 |
Du, Xiangyun | 2 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 8 |
Researchers | 3 |
Students | 3 |
Policymakers | 1 |
Practitioners | 1 |
Location
Australia | 53 |
Canada | 38 |
Turkey | 38 |
Taiwan | 35 |
China | 34 |
United Kingdom | 26 |
Spain | 24 |
Indonesia | 21 |
United Kingdom (England) | 17 |
Netherlands | 16 |
Thailand | 14 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Program for International… | 4 |
Trends in International… | 3 |
Learning Style Inventory | 1 |
Measures of Academic Progress | 1 |
National Survey of Student… | 1 |
Rosenberg Self Esteem Scale | 1 |
What Works Clearinghouse Rating
Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
Michael P. A. Murphy; Andrea Phillipson; Andrew Leger – College Teaching, 2025
Recent years have witnessed the spread of purpose-built active learning classrooms throughout the higher education sector. While these innovative learning spaces are well-suited for a variety of active learning strategies, their lack of a single focal point means they are inconvenient spaces for lecturing. While educational developers often…
Descriptors: Foreign Countries, College Faculty, College Students, College Instruction
Jeanna de Haan-Topolscak; Merle Ebskamp; Pauline Vos-de Tombe – Design and Technology Education, 2024
This pilot study investigates the way that young students and teachers of a Dutch Science Technology Engineering and Mathematics (STEM) secondary school subject Research and Design (R&D) reason about the concept of 'model'. The core of the Dutch Technasium secondary school course Research and Design curriculum (R&D is in Dutch called…
Descriptors: Foreign Countries, Secondary School Students, Secondary School Teachers, STEM Education
Päivi Sanerma; Outi Ahonen; Anna Rauha; Hanna Naakka; Sami Perälä; Merja Männistö – Cogent Education, 2024
The increasing digitalization of working methods require new competencies from health and social care professionals. In addition, the development of person-centered digital health and social services call for interprofessional expertise and a social community with a unified language and culture. This study analyzes how the renewed model of…
Descriptors: Interprofessional Relationship, Student Experience, Design, Development
Basel Hammoda; Christoph Winkler – European Journal of Engineering Education, 2024
Future engineers are labelled entrepreneurial engineers, possessing business skills that enable them to perform effectively in various contexts. Entrepreneurship education is a key avenue for equipping engineering students with these skills, with a growing propagation in their curricula in recent years. Still, scholarly efforts are limited in this…
Descriptors: Foreign Countries, Engineering Education, Undergraduate Students, Entrepreneurship
Ilham Marnola; I Nyoman Sudana Degeng; Saida Ulfa; Henry Praherdhiono – Journal of Educators Online, 2025
This research aims to develop an online Project-Based Collaborative Learning (PBL) model design by utilizing an asynchronous Online Discussion Forum (ODF) that can systematically direct teachers or lecturers as facilitators in learning, and how experts think about the design. Using the Research and Development (R&D) method, this design was…
Descriptors: Instructional Design, Models, Active Learning, Student Projects
Chau, Hing-Wah; Jamei, Elmira; Li, Mengbi – Innovations in Education and Teaching International, 2023
Block mode delivery is widely practised in higher education institutions across the world. It is popular at postgraduate level, such as in business and management fields, but is less common at undergraduate level, especially for studio design teaching. There is a lack of literature on the block mode delivery for studio design teaching. The aim of…
Descriptors: Design, Teaching Methods, Higher Education, Undergraduate Students
Javed, Zainab Shahzadi; Nazeer, Zohra; Umair, Muhammad – Pakistan Journal of Distance and Online Learning, 2023
This study aimed to investigate university students' overall perception of MOOCs based on the instructional design elements of MOOCs. Due to the increase in enrollment in MOOCs, it is essential to understand students' general perception of them. Additionally, only a few studies have been conducted on MOOCs in developing countries. Given the latest…
Descriptors: Foreign Countries, MOOCs, Electronic Learning, Student Attitudes
P. Hariharasakthisudhan; K. Logesh; K. Sathickbasha; Sathish Kannan – Discover Education, 2025
This study presents a structured hybrid framework integrating Design Thinking (DT), the Conceive-Design-Implement-Operate (CDIO) methodology, and Root Assessment (RA) to enhance project-based learning (PBL) in engineering education. The framework addresses limitations in conventional PBL by embedding iterative ideation, structured engineering…
Descriptors: Student Projects, Active Learning, Design, Decision Making
Marguet, Natalie; Wilson, Hannah – Action Learning: Research and Practice, 2021
Action learning is seen under many guises, being adapted into different contexts (Marsick and O'Neil [1999. "The Many Faces of Action Learning." "Management Learning" 30 (2): 159-176.]). This is especially true in higher education, due to the divergent requirements and challenges of multiple action learning programmes and…
Descriptors: Active Learning, Instructional Design, Business Schools, Foreign Countries
Elena Chudaeva; Cynthia Blodgett; Guilherm Loth; Thuvaragah Somaskantha – Canadian Journal of Learning and Technology, 2023
The goal of this single-phase and convergent mixed methods study was to compare the differences in the effectiveness of the Community of Inquiry (CoI) presences of a community college blended block instructional model with the in-person counterpart. Data were gathered from the Community of Inquiry Survey, Blackboard LMS reports, and course…
Descriptors: Blended Learning, Instructional Design, Community Colleges, Inquiry
Yasmany García-Ramírez – Advances in Engineering Education, 2024
Due to its positive results, active learning has spread to most areas of knowledge of Civil Engineering. Many of these studies used only one technique, which is limiting given the diverse learning styles that the students may have. The road geometric design is the area that has been the least explored in Civil engineering. Therefore, the objective…
Descriptors: Engineering Education, Active Learning, Design, Civil Engineering
Ibrahim, Dayang Suryati; Rashid, Abdullah Mat – World Journal of Education, 2022
Teaching Design and Technology that focuses only on the end product had led to students less exposure to collaboration skills in their learning. Therefore, a study that determines the teaching method in applying collaboration skills among students and its effect is required. The two teaching methods used were the 'doing a project' method for the…
Descriptors: Instructional Effectiveness, Active Learning, Student Projects, Cooperative Learning
Anna Trifonova; Mariela Destéfano; Mario Barajas – Digital Education Review, 2024
This article proposes a comprehensive AI curriculum tailored for young learners aged 11 to 14, emphasizing a humanistic approach. We review other AI curricula proposals for children and young people and underline that they focus primarily on AI's technological benefits and on learning coding and logic. Our curriculum explores human cognition that…
Descriptors: Artificial Intelligence, Cognitive Processes, Children, Constructivism (Learning)
Phanuwat Kongkhen; Pinanta Chatwattana – Higher Education Studies, 2023
The design of the project-based learning, or PjBL, via brainstorming with metaverse to promote multimedia production skills is based on the integration of the concepts of project-based learning processes via brainstorming with virtual world technologies for use in the instruction management. Thereby, the instruction management in this way is said…
Descriptors: Student Projects, Active Learning, Teaching Methods, Brainstorming