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Jean Claude Gasana; Pheneas Nkundabakura; Theophile Nsengimana; Olivier Habimana; Pascasie Nyirahabimana; Ezechiel Nsabayezu – Education and Information Technologies, 2024
Various researchers have reported that learners still have a limited conceptual knowledge of linear motion which may affect their learning achievement and motivation towards this subject matter. For this purpose, an investigation was conducted to find out the effect of the Project-Based Learning (PBL) approach with educational robotics on senior…
Descriptors: Foreign Countries, Science Education, Physics, Robotics
Hsu, Roy Chaoming; Tsai, Tang-Hui – European Journal of STEM Education, 2022
The National Science Foundation (NSF) proposed in 1996 "Shaping the Future" report that "STEM" (Science, Technology, Engineering, Mathematics) is a set of education methods that focus on learners. The STEM education actively cultivates students' independent thinking and creativity in the learning process. In recent years, the…
Descriptors: Active Learning, Student Projects, Instructional Effectiveness, Robotics
Attila Körei; Szilvia Szilágyi; Ingrida Vaiciulyte – Problems of Education in the 21st Century, 2023
Considering Gen Z's learning needs, primarily focusing on bachelor IT students, a STEAM-based methodology was developed and tested for teaching and learning the principal properties of the cardioid curve. The four-component methodology is based on visuality and combines frontal teaching techniques with educational robotics, dynamic geometry…
Descriptors: Computer Software, Robotics, College Mathematics, Active Learning
Fadip Audu Nannim; Nnenna Ekpereka Ibezim; Basil C. E. Oguguo; Emmanuel Chinweike Nwangwu – Education and Information Technologies, 2024
This study investigated the effect of project-based Arduino robot application on students' computational thinking skills development in robotics programming course using the quasi-experimental research design. The participants consist of 73 students in tertiary institutions in South-East Nigeria that offer Computer and Robotics Education…
Descriptors: Robotics, Computation, Thinking Skills, Skill Development
Silvino Antonio Castañeda Rincón; Hayarelis Coromoto Moreno Gudiño; Richard de Jesus Gil Herrera – Contemporary Educational Technology, 2024
In light of the growing diversity of students in the classroom, there is a pressing need to address the potential for discrimination against minorities, arising from cultural, socioeconomic, special needs, learning styles, and other differences. It is, therefore, essential to establish inclusive learning environments that guarantee equitable…
Descriptors: Foreign Countries, High School Students, Urban Schools, Equal Education
Ladias, Anastasios; Mikropoulos, Aristotelis; Ladias, Demetrios; Bellou, Ioanna – Themes in eLearning, 2021
This paper reports on CodeOrama, a visualization tool that displays the entire source code in a two-dimensional representation created to support the representation of a complex code in block-based programming environments, like Scratch, by using a two-dimension table. CodeOrama can be used by the students for the development of their programs as…
Descriptors: Visualization, Coding, Programming, Programming Languages
Baichang Zhong; Xiaofan Liu; Shuiyan Huang – Technology, Pedagogy and Education, 2025
While pair learning (PL) is considered a potential method in STEM education including robotics education (RE), the question of how to pair students for superior learning effects remains. Current grouping strategies for PL in RE are constrained by fixed grouping (FG) and short of attention to dynamic grouping (DG). Therefore, this study aims to…
Descriptors: Robotics, Cooperative Learning, Comparative Analysis, Computer Science Education
Giuseppe Prete; Federica Chiappetta; Piefrancesco Riccardi; Rosanna Tucci; Antonio Bruzzese; Claudio Meringolo – International Society for Technology, Education, and Science, 2023
Recent research emphasizes the need for a more sustained interaction of schools with universities and research institutions. For example, informal after-school programs integrated into the school curriculum can provide opportunities for meaningful interaction with researchers in active learning settings. At the physics department of University of…
Descriptors: Foreign Countries, College School Cooperation, Active Learning, Physics
Elina Viro – International Journal of Mathematical Education in Science and Technology, 2024
The article focuses on study visits from the perspective of mathematical project work. Project work means a systematic organizing method of teaching that is based around a project. The research questions are the kinds of study visits students made, the meaning(s) of those visits, the mathematical content in the visits and how such study visits…
Descriptors: Mathematics Instruction, Teaching Methods, Student Projects, Course Content
Hulls, Carol C. W.; Rennick, Christopher – IEEE Transactions on Education, 2020
Contribution: A first-year programming course was redesigned with a large, open-ended robotics project. The course design aligns with best practices for promoting development of students' self-efficacy in solving ill-structured software design problems. Background: From Jonassen's theory, problem-solving outcomes are dependent on the problem…
Descriptors: Programming, Robotics, College Freshmen, Computer Software
Greca Dufranc, Ileana M.; García Terceño, Eva M.; Fridberg, Marie; Cronquist, Björn; Redfors, Andreas – European Journal of STEM Education, 2020
botSTEM is an ERASMUS+ project aiming to raise the utilisation of inquiry-based collaborative learning and robots-enhanced education. The project outputs are specifically aimed to provide in- and pre-service teachers in Childhood and Primary Education and children four-eight years old, with research-based materials and practices that use…
Descriptors: STEM Education, Robotics, Active Learning, Inquiry
Açisli Çelik, Sibel; Ergin, Ismet – International Journal of Research in Education and Science, 2022
This research was supported within the scope of TÜBITAK-4004 Nature Education and Science Schools Program with Project number 121B899. In this research, it is aimed to evaluate the "Artvin gets Color with Science and Robotics 2" project, which was carried out with 30 secondary school 6th and 7th grade students between 2-8 August 2021…
Descriptors: Foreign Countries, Secondary School Students, Grade 6, Grade 7
Ibrahim, Mohd Faisal; Huddin, Aqilah Baseri; Hashim, Fazida Hanim; Abdullah, Mardina; Rahni, Ashrani Aizzuddin Abd; Mustaza, Seri Mastura; Hussain, Aini; Zaman, Mohd Hairi Mohd – International Journal of Evaluation and Research in Education, 2020
This study examined the educational effects in strengthening programming skills among university's undergraduate engineering students via integration of a robotics project and an experiential learning approach. In this study, a robotics project was conducted to close the gap of students' difficulty in relating the theoretical concepts of…
Descriptors: Programming, Engineering Education, Experiential Learning, Active Learning
Alexander Frank García Vaquero; Maria Alcantud Diaz – Digital Education Review, 2023
This article examines how technology-enhanced inquiry-based learning (IBL) affected students' language acquisition and the evolution of motivation in the subject of English as a Foreign Language (EFL). Furthermore, this study presents a proposal for the collaboration of the subjects of Spanish and English, using translanguaging to establish…
Descriptors: Robotics, English (Second Language), Second Language Learning, Second Language Instruction
Kewalramani, Sarika; Kidman, Gillian; Palaiologou, Ioanna – European Early Childhood Education Research Journal, 2021
This study explores the use of interactive Artificial Intelligence (AI)-interfaced robotic toys within early childhood (EC) settings to develop children's inquiry literacy. Arguments about the appropriate role of AI in EC education have received much attention when examining the potential of the integration of technology into children's play and…
Descriptors: Artificial Intelligence, Robotics, Toys, Play