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Dincer, Berna; Bahçecik, Nefise – Health Education Journal, 2021
Objective: This study aimed to develop an animation-supported Mobile Diabetic Foot Care Education (M-DFCE) application for use by individuals with type 2 diabetes and identify its effects on knowledge, self-efficacy and foot care behaviour. Design: Randomised, controlled experimental study. Setting and Method: The study was carried out between…
Descriptors: Diabetes, Health Education, Telecommunications, Handheld Devices
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Williams, Peter; Shekhar, Sidharth – Education Sciences, 2019
Mobile phone technology is becoming ubiquitous. However, a number of unique usability challenges are still unresolved, including small screen size, device orientation changes, and an array of interaction methods (tap, flick, pinch, etc.) These challenges may be particularly acute for people with learning disabilities. This study examined the…
Descriptors: Telecommunications, Handheld Devices, Usability, Technology Uses in Education
Clarkson, Jessica – International Association for Development of the Information Society, 2014
This paper presents the development process and framework used to construct a transportation app that uses situated learning, augmented reality, and communities of practice. Autism spectrum disorder (ASD) is a neurodevelopmental disorder that can cause social impairments as well as the limit the potential for the individual to achieve independence…
Descriptors: Autism, Pervasive Developmental Disorders, Communities of Practice, Computer Simulation
Rokita-Jaskow, Joanna, Ed.; Ellis, Melanie, Ed. – Multilingual Matters, 2019
This book provides a holistic overview of what leads to success in foreign language learning at an early age and deepens our understanding of early foreign language learning. The studies use an array of methodological approaches to research learners aged between three and ten, as well as their parents and teachers, in instructional, minimal-input…
Descriptors: Second Language Learning, Young Children, Educational Policy, Teaching Methods
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Patel, Harshada; Hallewell, Madeline J. – International Journal of Game-Based Learning, 2012
The 3D Tune-In project developed serious/leisure game applications to educate hearing aid (HA) users about how HA functionalities could improve hearing in different sound environments. The application development team had little prior experience catering for end-users with hearing loss. HA users and their communication partner were consulted…
Descriptors: Hearing Impairments, Deafness, Assistive Technology, Acoustics
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Kirwan, Morwenna; Duncan, Mitch J.; Vandelanotte, Corneel; Mummery, W. Kerry – Health Education & Behavior, 2013
Objectives: Limited research exists addressing the development of health-related smartphone apps, a new and potentially effective health promotion delivery strategy. This article describes the development and formative evaluation of a smartphone app associated with a physical activity promotion website. Methods: A combination of qualitative and…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Formative Evaluation
Blakley, Jim – 1991
NextStep is an IBM compatible, computer-assisted learning system to help users explore and reality test their tentative career plans and bring their career decision to a more real and community-oriented level. The NextStep system assumes that the user is literate and has at least one tentative occupational goal. The system is based on a…
Descriptors: Adults, Career Counseling, Career Exploration, Career Information Systems
Wildgrube, Wolfgang – 1982
In April of 1982, the German Federal Armed Forces initiated the first empirical pilot project in the area of computerized adaptive testing (CAT). The configuration of hardware, psychological section, and physiological section is discussed, as well as two current problems (data transfer from the TEST 2000 microcomputer to a large sized computer for…
Descriptors: Adaptive Testing, Adults, Aptitude Tests, Armed Forces
Summers, Edward G.; And Others – B. C. Journal of Special Education, 1986
The article describes the production process and contents of a two-hour videotape illustrating microcomputer applications with severely physically disabled adults in a long-term residential hospital in British Columbia. Software, special adaptive technology, and a program to train physically disabled adults to work in the microcomputer industry…
Descriptors: Adults, Assistive Devices (for Disabled), Case Studies, Computer Assisted Instruction