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Özcan Palavan; Bilge Gültekin – Journal of Learning and Teaching in Digital Age, 2025
This study examines the relationship between middle school students' undesirable behaviours and digital game addiction. Undesirable behaviours disrupt teaching, harm peers, compromise safety, and lower teacher motivation. These behaviours, often influenced by family and environmental factors, disrupt classroom order. Digital games, particularly…
Descriptors: Middle School Students, Addictive Behavior, Video Games, Computer Games
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Xie, Linghao; Wang, Zhidan; Yu, Zhou; Fong, Frankie T. K. – Early Child Development and Care, 2022
This study tested potential mediating effects of household screen media experience (HSME) on the relationship between SES and six aspects of preschooler's sociality: social cognition, independence, aggression, social adaptivity, peer relationship and emotional control. A total of 471 parents of 3- to 6-year-old children completed an online…
Descriptors: Preschool Children, Family Life, Mass Media Use, Television Viewing
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Makarova, Elena Aleksandrovna; Makarova, Elena Lvovna – International Electronic Journal of Elementary Education, 2019
This article discusses the impact of online games on children's lives by violence imposing and manipulation. Online gaming features are highlighted and statistic data are presented based on surveys of Russian teenagers who have been victims of online violence. The research goals are to study reasons for cybervictimization and psychological factors…
Descriptors: Computer Games, Violence, Adolescents, Victims
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Bu, Qingyun – Science Insights Education Frontiers, 2022
Juvenile delinquency is one of the most complex social issues confronting both developing and developed nations in today's rapidly changing world. In China, adolescent criminality is likewise increasing at an alarming rate. In this study, we examined the status quo of juvenile delinquency in China, elucidated the reasons for adolescent crime from…
Descriptors: Delinquency, Delinquency Prevention, Etiology, Adolescents
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Ilgar, Sengul Mertol; Karakurt, Cigdem – Universal Journal of Educational Research, 2018
The computers used in the field of education as in many other fields are used by children mostly for playing games. The present study has aimed at identifying the general attitude mothers of preschoolers hold regarding the effect of computer game playing on children's development and behaviour. The participants were volunteer mothers (n=749) whose…
Descriptors: Preschool Children, Computer Games, Play, Child Development
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Lampridis, Efthymios – Universal Journal of Educational Research, 2015
The present study investigates stereotypical beliefs about cyber bullying in terms of myths, a well applied concept in the study of beliefs concerning sexual aggression. The level of acceptance of cyber bullying myths (low vs. high) and the relation of myth acceptance to a number of demographic variables such as gender, field of studies, frequency…
Descriptors: Stereotypes, Internet, Bullying, Beliefs
von Feilitzen, Cecilia, Ed.; Carlsson, Ulla, Ed. – 2000
This document consists of three sources which compile research on the influence of media sex and violence on children's development. The first is a collection of articles on children and the media; the remaining two are bibliographies of research--one on pornography and sex in the media, the other on video and computer games. The articles in the…
Descriptors: Aggression, Annotated Bibliographies, Childhood Attitudes, Children