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Oktay, Ozlem; Avci, Zeynep; Sen, Ahmet Ilhan – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
Learning from digital media is one of the notable learning environments used outside of school. The effect of using digital technology in education is well known today, as where such tools are used appropriately in lessons, they can make an effective contribution to the teaching and learning of abstract science subjects such as astronomy. The…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Worksheets
Tytler, Russell; Mulligan, Joanne; Prain, Vaughan; White, Peta; Xu, Lihua; Kirk, Melinda; Nielsen, Christopher; Speldewinde, Christopher – International Journal of Science Education, 2021
Against a backdrop of advocacy for interdisciplinary STEM curricula, this paper explores the design principles underpinning a three-year longitudinal research project that develops and evaluates interdisciplinary mathematics and science learning sequences involving multiple teachers and student cohorts across the primary school years. The research…
Descriptors: Interdisciplinary Approach, Mathematics Education, Science Education, Elementary School Students
Muñoz, Karla; Noguez, Julieta; Neri, Luis; Mc Kevitt, Paul; Lunney, Tom – Educational Technology & Society, 2016
Game-based Learning (GBL) environments make instruction flexible and interactive. Positive experiences depend on personalization. Student modelling has focused on affect. Three methods are used: (1) recognizing the physiological effects of emotion, (2) reasoning about emotion from its origin and (3) an approach combining 1 and 2. These have proven…
Descriptors: Educational Games, Psychological Patterns, Models, Academic Achievement