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Showing 1 to 15 of 65 results Save | Export
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Esra Çakirlar-Altuntas; Salih Levent Turan – Journal of Biological Education, 2025
This study aims to reveal the effectiveness of documentary-based augmented reality applications in environmental education compared to the direct instruction method supported by the question and answer technique. The research was designed as mixed-method research, and the study group consisted of 118 tenth grade students. T-tests were used to…
Descriptors: Computer Simulation, Environmental Education, Documentaries, Instructional Effectiveness
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Suwandi, Tri; Padmasari, Ayung Candra; Sriwulan, Wiwin – Journal of Technology and Science Education, 2023
The classification of living things learning in school faced some obstacles, one of which was the difficulties in presenting the specimen of real living things. One of the advanced information and technology products in the form of digital or virtual-based learning media was expected to be the solution to this problem. Through this research, a…
Descriptors: Educational Technology, Computer Simulation, Gardening, Biology
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Line Have Musaeus; Deborah Tatar; Peter Musaeus – Journal of Biological Education, 2024
Computational modelling is widely used in biological science. Therefore, biology students need to learn computational modelling. However, there is a lack of evidence about how to teach computational modelling in biology and what the effects are on student learning. The purpose of this intervention-control study was to investigate how knowledge in…
Descriptors: Computation, Models, High School Students, Biology
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Assiya Maimatayeva; Baktygul Assilbekova; Kalampyr Zhumagulova; Nurzhanar Galymova; Gani Issayev – Education and Information Technologies, 2025
The educational environment frequently encounters the issue of the inadequacy of traditional teaching approaches, which limits students' ability not only to reproduce acquired knowledge but also to apply it in practice. The aim of our research is to investigate the impact of a virtual reality (VR) based educational program in biology on students'…
Descriptors: Training, Computer Simulation, Scientific Literacy, Secondary School Science
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Wikanta, Wiwi; Suharti, Peni; Asy'ari – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
Students' creative thinking skills need to be developed, one of which is through learning. This research was aimed to produce Augmented Reality (AR) media based on Group Investigation (GI) practice models on various living things to improve students' creative thinking skills. This research and development using the 4-D model. However, it only…
Descriptors: Practicums, Handheld Devices, Electronic Learning, Computer Simulation
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Fatih Yazici; Mustafa Sözbilir – Journal of Biological Education, 2024
The aim of this study is to design various instructional materials to teach biological systems in a 'Systems in Our Body' unit to 6th grade students with visual impairment (SVI) and to evaluate the effectiveness of these materials. In the study, a design-based research model was used. In the first stage, individual learning needs of SVI and their…
Descriptors: Foreign Countries, Secondary School Students, Visual Impairments, Instructional Materials
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Tim Bauermeister; Nina Janßen; John-Oliver Engler – Education and Information Technologies, 2025
Digital learning environments such as virtual laboratories have been proposed to augment or even replace conventional forms of teaching in recent years. While there is some evidence on comparable learning outcomes between real and virtual labs, empirical evidence on the effectiveness of virtual labs as compared to conventional face-to-face…
Descriptors: Conventional Instruction, Electronic Learning, Case Studies, Foreign Countries
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Kahraman, Emine; Maras, Meltem – International Journal of Technology in Education, 2022
In this study, 3D design products of pre-service science teachers were evaluated, and the opinions of the candidates regarding the 3D design process and the design products they created were investigated. This study is a case study of qualitative research designs. The research was carried out with 48 pre-service science teachers studying as…
Descriptors: Preservice Teachers, Science Teachers, Computer Simulation, Design
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Durkaya, Figen – Hungarian Educational Research Journal, 2023
In science class, students learn by making and living information, enabling them to make sense of knowledge effectively and permanently and to associate it with daily life. Applied science courses make learning more qualified. While science teaching is carried out in application areas such as laboratories, virtual laboratories are used with the…
Descriptors: Computer Simulation, Science Laboratories, Laboratory Training, Science Education
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Marie Irmer; Dagmar Traub; Birgit J. Neuhaus – Cogent Education, 2024
A core element of teacherss' professional knowledge is their Pedagogical Content Knowledge (PCK). The Refined Consensus Model of PCK defines three realms of PCK: collective PCK, personal PCK and enacted PCK. ePCK encompasses the acts of planning and reflecting on a lesson. Digital simulations allow the training of transferring pPCK to ePCK in…
Descriptors: Preservice Teacher Education, Preservice Teachers, Science Teachers, Biology
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Schmidthaler, Eva; Andic, Branko; Schmollmüller, Mathias; Sabitzer, Barbara; Lavicza, Zsolt – Journal on Efficiency and Responsibility in Education and Science, 2023
Today's teachers play a critical role in preparing students for the integration of educational technologies, such as augmented reality (AR), into their lessons. It is thought that AR implementation improves collaboration, motivation, and learning outcomes. Considering this, this study aims to determine the teachers' perceptions of the benefits and…
Descriptors: Foreign Countries, Secondary School Teachers, Educational Technology, Computer Simulation
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Mirjam West; Petra Baettig-Frey – Educational Technology & Society, 2025
Preserving biodiversity is vital, and early education plays a key role in fostering environmental awareness. An Augmented Reality Outdoor Mission (AROM) has been created as an innovative educational tool for children between the ages 7 and 11. AROM combines entertainment and education and is designed to engage elementary schoolchildren and…
Descriptors: Computer Simulation, Science Education, Biodiversity, Biology
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Dehghani, Marzieh; Mohammadhasani, Nasrin; Hoseinzade Ghalevandi, Mohammad; Azimi, Esmaeil – Interactive Learning Environments, 2023
This study is based on assessing the potential of augmented reality (AR) and infographics in science learning, emphasizing the synergistic effect on improving learning. The study investigates the impact of the combination of AR and infographic design on learning biology. Seventy-five 10th grade male students participated in this study, which…
Descriptors: Computer Simulation, Visual Aids, Biology, Science Education
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Omurtak, Esra; Zeybek, Gulcin – Journal of Education in Science, Environment and Health, 2022
In this study, it was aimed to determine the effect of activities based on augmented reality applications in 9th grade biology lesson on students' achievement and motivation towards biology lesson and to get students' opinions about the applications. In the study, mixed method was used. The study group of the research consisted of students of two…
Descriptors: Computer Simulation, Technology Uses in Education, Biology, Academic Achievement
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Fischer, Julian; Machts, Nils; Bruckermann, Till; Möller, Jens; Harms, Ute – Journal of Computer Assisted Learning, 2022
Background: The professional knowledge of pre-service teachers is highly important for effective and successful teaching. In recent years, many research groups have been engaged in developing simulated classroom environments to capture especially the pedagogical knowledge (PK) of pre-service teachers, neglecting the content-related facets of…
Descriptors: Preservice Teachers, Preservice Teacher Education, Biology, Pedagogical Content Knowledge
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