Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 6 |
Descriptor
Brain | 6 |
Computer Games | 6 |
Foreign Countries | 6 |
Educational Games | 4 |
Cognitive Processes | 3 |
Student Behavior | 3 |
Attention | 2 |
Case Studies | 2 |
Computer Interfaces | 2 |
Computers | 2 |
Curriculum | 2 |
More ▼ |
Source
Computers & Education | 1 |
IEEE Transactions on Learning… | 1 |
International Association for… | 1 |
International Journal of… | 1 |
Journal of Social Studies… | 1 |
SAGE Open | 1 |
Author
Dominika Doktorová | 1 |
Ghergulescu, Ioana | 1 |
Im, Chang-Hwan | 1 |
Jana Šolcová | 1 |
Jiang, Han | 1 |
Johnstone, Stuart J. | 1 |
Kim, Pyoung Won | 1 |
Kim, Seo Young | 1 |
Miroslava Tokovská | 1 |
Muntean, Cristina Hava | 1 |
Newman, Aaron J. | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Collected Works - Proceedings | 1 |
Education Level
Elementary Secondary Education | 1 |
High Schools | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
South Korea | 2 |
Asia | 1 |
Australia | 1 |
Brazil | 1 |
Canada | 1 |
China | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
Estonia | 1 |
Florida | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Child Behavior Checklist | 1 |
What Works Clearinghouse Rating
Miroslava Tokovská; Dominika Doktorová; Jana Šolcová – Journal of Social Studies Education Research, 2024
The ability to learn new skills as an adult, cognitive stimulation in the ageing process, and a cognitively active lifestyle are of interest to experts in education, public health, and social studies. The game Scrabble, with its enjoyable nature, has gained recognition as an educational resource that facilitates the acquisition and preservation of…
Descriptors: Brain, Educational Games, Older Adults, Adults
Usai, Francesco; O'Neil, Kiera G. R.; Newman, Aaron J. – IEEE Transactions on Learning Technologies, 2018
Computer and smartphone-based applications for second language (L2) learning have become popular tools, being integrated in many classroom-based courses and adopted by the public at large. Yet, despite a significant body of research that suggests that individuals differ in their ability to learn L2, it is still unclear what factors predict…
Descriptors: Second Language Instruction, Educational Technology, Technology Uses in Education, Educational Games
Jiang, Han; Johnstone, Stuart J. – SAGE Open, 2015
This preliminary multiple case study examined the behavioral outcomes of neurocognitive training on children with attention-deficit/hyperactivity disorder (AD/HD) in China, as well as parent acceptance of the treatment. The training approach targeted working memory, impulse control, and attention/relaxation (via brain electrical activity). Outcome…
Descriptors: Foreign Countries, Attention Deficit Hyperactivity Disorder, Training, Neurological Organization
Kim, Pyoung Won; Kim, Seo Young; Shim, Miseon; Im, Chang-Hwan; Shon, Young-Min – Computers & Education, 2013
Addiction to Massive Multiple Online Role-Playing Games (MMORPGs) among juveniles has become a serious problem in Korea and has led to legislation prohibiting juveniles from playing games after midnight. One key factor in gaming addiction is the so-called narrative, or story, gamers create for themselves while playing. This study investigated how…
Descriptors: Foreign Countries, Addictive Behavior, Computer Games, Writing Instruction
Ghergulescu, Ioana; Muntean, Cristina Hava – International Journal of Artificial Intelligence in Education, 2016
Engagement influences participation, progression and retention in game-based e-learning (GBeL). Therefore, GBeL systems should engage the players in order to support them to maximize their learning outcomes, and provide the players with adequate feedback to maintain their motivation. Innovative engagement monitoring solutions based on players'…
Descriptors: Case Studies, Questionnaires, Electronic Learning, Educational Games
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers