NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Flores Marin, Monica; Pinto Tapia, Victor; Espinoza Salguero, Maria Teresa – Journal of Information Technology Education: Research, 2019
Aim/Purpose: This research is a comparative test between two Human Computer Interaction (HCI) design approaches - Apple versus one informed by child users. Background: There are studies concerning the creation of graphical interfaces for kids, however, they do not involve them in the design process. On the other hand, operating systems such as…
Descriptors: Usability, Computer Games, Handheld Devices, Computer Interfaces
Auat Cheein, Fernando A., Ed. – InTech, 2012
This book offers the reader new achievements within the Assistive Technology field made by worldwide experts, covering aspects such as assistive technology focused on teaching and education, mobility, communication and social interactivity, among others. Each chapter included in this book covers one particular aspect of Assistive Technology that…
Descriptors: Foreign Countries, Educational Technology, Assistive Technology, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Ann, Ong Chin; Theng, Lau Bee – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to investigate an idea of producing an assistive and augmentative communication (AAC) tool that uses natural human computer interfacing to accommodate the disabilities of children with cerebral palsy (CP) and assist them in their daily communication. Design/methodology/approach: The authors developed a…
Descriptors: Foreign Countries, Developing Nations, Augmentative and Alternative Communication, Cerebral Palsy
Peer reviewed Peer reviewed
Direct linkDirect link
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Peer reviewed Peer reviewed
Crocker, D. M. E.; Turner, J. D. – Computers and Education, 1988
Outlines the development of a computer-based means of assessment and training for motorized wheelchair users. Programs designed to run on a BBC microcomputer that allow the ability of a severely handicapped person to be tested are explained; a joystick-controlled wheelchair simulation is described, and its use with children highlighted.…
Descriptors: Ability Identification, Children, Computer Graphics, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Kravcik, Milos; Kaibel, Andreas; Specht, Marcus; Terrenghi, Lucia – Educational Technology & Society, 2004
Current e-Learning is based on learning management systems that provide certain standard services--course authoring and delivery, tutoring, administration and collaboration facilities. Rapid development of mobile technologies opens a new area of m-Learning to enhance the current educational opportunities. Field trips are a relevant part of the…
Descriptors: Field Trips, Internet, Instructional Innovation, Data Collection